Dungeon Crawl Stone Soup version 0.27-a0-1118-ga84896973d (webtiles) character file. Game seed: 600341435438487506 120 philipeq the Conjurer (level 4, -3/33 HPs) Began as a Draconian Conjurer on May 2, 2021. Slain by Edmund ... wielding a +4 flail of protection (4 damage) ... on level 4 of the Dungeon. The game lasted 00:05:42 (2898 turns). philipeq the Conjurer (Draconian Conjurer) Turns: 2898, Time: 00:05:43 Health: -3/33 AC: 5 Str: 10 XL: 4 Next: 75% Magic: 3/7 EV: 12 Int: 19 God: Gold: 158 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . SeeInvis . o - +2 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.10/turn (no ring) @: flying A: AC +5, unfitting armour, cold-blooded, antennae 1, low mp 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons b - a +0 dagger m - a +0 whip o - a +2 dagger of electrocution (weapon) Scrolls a - a scroll of identify c - 2 scrolls of teleportation d - a scroll of amnesia {unknown} e - a scroll of acquirement {unknown} f - 2 scrolls of holy word {unknown} g - a scroll of magic mapping {unknown} h - a scroll of silence {unknown} i - a scroll of vulnerability {unknown} k - a scroll of noise {unknown} n - a scroll of fear {unknown} p - a scroll of blinking {unknown} Potions j - a potion of mutation l - 2 potions of flight q - a potion of curing {unknown} Skills: - Level 0.2 Short Blades - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 5.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Corona Hex 2% N/A 16% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Confusing Touch Hex 2% N/A 43% 3 Tukima's Dance Hex 2% N/A 43% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 [ Annotations: D:3 exclusions: endoplasm and 1 more exclusion D:4 Edmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a pair of small antennae on your head. Your magical capacity is low. (-10% MP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +4 flail of protection and wearing a +0 chain mail (asleep, 100% to hit) The searing ray hits Edmund. Edmund is lightly wounded. Edmund shouts! (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is lightly wounded. The searing ray hits Edmund. Edmund is moderately wounded. Edmund hits you with a +4 flail of protection! The searing ray hits Edmund. Edmund is moderately wounded. You finish channeling your searing ray. Edmund hits you with a +4 flail of protection. Edmund hits you with a +4 flail of protection. Edmund barely misses you. As you read the scroll labelled QYEDDE ZEUL, it crumbles to dust. It is a scroll of identify. c - 2 scrolls of teleportation Edmund hits you with a +4 flail of protection! * * * LOW HITPOINT WARNING * * * It was a potion of flight. You feel very buoyant. You fly up into the air. Edmund barely misses you. It was a potion of mutation. You feel extremely strange. You feel less energetic. A pair of antennae grows on your head! Edmund hits you with a +4 flail of protection. You die... #####.........# #.# #.......####..#### #.# #.##.............# #.# #######.##.....###..##.###.### ..............>.##..##.......# .######.###................#.# #.####..########.#####†# #.......# #....##.# #######@# #.##.##.# #@# #.##.##.# ... #.......# ..... ####.#### ....... ##..>..# .<....... ##....#.## +.........+........... #.........####....#.## ##.....# You could see Edmund. Vanquished Creatures A gnoll (D:2) A howler monkey skeleton (D:4) 4 adders (D:2) 2 worms 4 dart slugs An orc (D:4) 7 endoplasms 2 giant cockroaches 3 goblins 3 hobgoblins 4 jackals 3 quokkas 5 ball pythons 2 bats (D:2) 4 kobolds 3 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | philipeq the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 443 | D:1 | Found a faded altar of an unknown god. 529 | D:2 | Reached XP level 2. HP: 20/20 MP: 0/5 894 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1022 | D:2 | Reached skill level 5 in Conjurations 1636 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/7 1727 | D:3 | Learned a level 2 spell: Searing Ray 1754 | D:3 | Found Deddaot's Antique Armour Emporium. 2889 | D:4 | Noticed Edmund 2896 | D:4 | HP: 1/33 [Edmund/+4 flail of protection (15)] 2898 | D:4 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 2898 | D:4 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 2898 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_rooms, chequers_ecumenical_altar_grove D:2: layout_rooms D:3: layout_rooms, serial_shops, shop_statue D:4: layout_loops_corners, uniq_robin, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Short Blades | | 0.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 17 | 5 || 22 Tailslap | 2 | 1 || 3 Whip | | 2 || 2 Cast: Magic Dart | 52 | 58 || 110 Searing Ray | | 1 || 1 Use: Potion | | 2 || 2 Scroll | | 1 || 1 Armor: Skin | 11 | 5 || 16 Dodge: Dodged | 31 | 10 || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2900 | 2879 | 21 | 272 | 2140 | 4 | 725.0 | Dungeon | 2900 | 2879 | 21 | 272 | 2140 | 4 | 725.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1082 daAuts D:3: 650 daAuts D:1: 619 daAuts D:4: 547 daAuts