Dungeon Crawl Stone Soup version 0.27-a0-1122-g2a214b436d (webtiles) character file. Game seed: 9991822223212277569 16 philipeq the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on May 3, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:01 (633 turns). philipeq the Conjurer (Draconian Conjurer) Turns: 633, Time: 00:01:02 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 41% Magic: 0/5 EV: 12 Int: 18 God: Gold: 6 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2 The jackal misses you. The jackal completely misses you. The jackal closely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is severely wounded. The searing ray misses the jackal. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) You aren't carrying any potions. You hit the jackal. The jackal is almost dead. The jackal bites you. You die... .... #.......##....###### ...## .......†.†.......... #[#.. .................... ...# #.........♣.....♣... ..# #................... #.# ####......♣.....♣... #)## #................ #..#######......♣.....♣... .####....†hh@................ #.)........r##......♣.....♣... .............#................ .#########.#.........#'''#.... #.........###...###.. ######.........#.......#.. #..............#.......#.. #.$g...........#.......#.. #....##.........#.......#.. You could see 2 jackals and a rat. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 kobolds (D:1) 2 ball pythons (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | philipeq the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 459 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 462 | D:1 | Learned a level 2 spell: Searing Ray 630 | D:1 | HP: 1/20 [jackal (1)] 633 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_rooms, serial_shops, shop, shop Action || total -------------------------++------- Melee: Short sword || 31 Unarmed || 9 Tailslap || 8 Cast: Magic Dart || 14 Searing Ray || 1 Armor: Skin || 11 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 637 | 637 | 0 | 0 | 542 | 1 | 637.0 | Dungeon | 637 | 637 | 0 | 0 | 542 | 1 | 637.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 637 daAuts