Dungeon Crawl Stone Soup version 0.27-a0-1139-g28e009f8a6 (webtiles) character file. Game seed: 12828046038435407596 7 philipeq the Skirmisher (level 1, -1/18 HPs) Began as a Demonspawn Monk on May 7, 2021. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (37 turns). philipeq the Skirmisher (Demonspawn Monk) Turns: 37, Time: 00:00:14 Health: -1/18 AC: 2 Str: 11 XL: 1 Next: 83% Magic: 1/1 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) Skills: * Level 3.5 Fighting - Level 2.6 Long Blades - Level 2.6 Dodging - Level 1.7 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You kill the hobgoblin! A jackal comes into view. The jackal barks! A jackal is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A jackal is nearby! A jackal comes into view. You see here a ball python corpse. The jackal barks! The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 club. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal. You kill the jackal! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... #. .. #. #. ### ##.## ###..# #...# #.... .### #.#.##...# ..# #..@g...# #.# ##.....## ##<# ##.†..# #..# ##...## ##.## ###....## ##..# #....#...####..## ..##..........## # ##.......### ##.#.#### You could see a goblin. Vanquished Creatures A ball python (D:1) A bat (D:1) A hobgoblin (D:1) 2 jackals (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | philipeq the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 37 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_ring, ebering_ecumenical_altar_box Action || total -------------------------++------- Melee: Falchion || 15 Armor: Robe || 5 Dodge: Dodged || 16 Rpst.: Falchion || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 39 | 39 | 0 | 0 | 13 | 1 | 39.0 | Dungeon | 39 | 39 | 0 | 0 | 13 | 1 | 39.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 39 daAuts