Dungeon Crawl Stone Soup version 0.27-a0-1140-g099f9bb0e8 (webtiles) character file. Game seed: 11596831565925773797 58 philipeq the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on May 10, 2021. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (2424 turns). philipeq the Conjurer (Draconian Conjurer) Turns: 2424, Time: 00:02:23 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 76% Magic: 3/6 EV: 12 Int: 19 God: Gold: 89 SH: 0 Dex: 9 Spells: 3/6 levels left rFire + . . SeeInvis . c - +4 dagger rCold + . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois + Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: resistant (expiring) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons a - a +0 whip c - a +4 dagger (weapon) e - a +0 dagger of venom Scrolls f - 2 scrolls of identify {unknown} Potions b - a potion of resistance d - 2 potions of flight {unknown} Skills: + Level 1.0 Short Blades * Level 2.6 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The gnoll barely misses you. Okay, then. The gnoll closely misses you. There is an open door here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (moderately wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) There is an open door here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead, 81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Your Short Blades skill increases to level 1! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you but does no damage. The gnoll hits you but does no damage. There is an open door here. You start to feel less resistant. The gnoll hits you from afar with a +0 halberd! You die... ######## #..<...+ #.#.#### #.#@######## #.#..g.....# #.#...gg...# #.##.......# ..########'#### ########......# #............# #............# #### #............# #.†. You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 2 ball pythons (D:1) 6 bats (D:1) 3 endoplasms A giant cockroach (D:1) 4 goblins A hobgoblin (D:1) 10 jackals (D:1) 4 kobolds (D:1) 4 frilled lizards (D:1) 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | philipeq the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 690 | D:1 | Reached XP level 2. HP: 13/20 MP: 5/5 693 | D:1 | Learned a level 2 spell: Searing Ray 1349 | D:1 | Reached XP level 3. HP: 21/26 MP: 6/6 2410 | D:2 | Reached skill level 1 in Short Blades 2424 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_corners, minmay_surrounded D:2: layout_basic, hellmonk_ecumenical_altar_leap_of_faith Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.6 Short Blades | 1 | 1.0 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Whip || 65 Unarmed || 9 Tailslap || 9 Dagger || 93 Cast: Magic Dart || 9 Searing Ray || 2 Use: Potion || 1 Stab: Sleeping || 5 Armor: Skin || 66 Dodge: Dodged || 131 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2432 | 2346 | 86 | 0 | 1964 | 2 | 1216.0 | Dungeon | 2432 | 2346 | 86 | 0 | 1964 | 2 | 1216.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2181 daAuts D:2: 250 daAuts