Dungeon Crawl Stone Soup version 0.27-a0-1154-gfdeffcb720 (webtiles) character file. Game seed: 8233708507843515098 9 philipeq the Skirmisher (level 2, 7/24 HPs) Began as a Demonspawn Monk on May 14, 2021. Got out of the dungeon alive. The game lasted 00:00:22 (156 turns). philipeq the Skirmisher (Demonspawn Monk) Turns: 156, Time: 00:00:22 Health: 7/24 AC: 2 Str: 11 XL: 2 Next: 3% Magic: 2/2 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) Skills: * Level 3.6 Fighting - Level 2.6 Long Blades - Level 2.6 Dodging - Level 1.7 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat closely misses you. The bat closely misses you. The bat barely misses you. You riposte. You miss the bat. You hit the bat. You kill the bat! You barely miss the goblin. The goblin barely misses you. You closely miss the goblin. The goblin hits you with a +0 dagger. You hit the goblin. The goblin is moderately wounded. The goblin barely misses you. You riposte. You barely miss the goblin. The goblin is moderately wounded. You completely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. You hit the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. You see here a ball python corpse. There is an open gate here. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ########## #...'....♣ #...####'# #.@)#♣♣♣.♣ #...#♣..♣♣ #...#.♣♣♣ #####'##### #.........# #.........# #.........# #≈.......§# #≈.≈...≈§≈# There were no monsters in sight! Vanquished Creatures 3 bats (D:1) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) A ball python (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | philipeq the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 119 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 119 | D:1 | Reached XP level 2. HP: 4/24 MP: 2/2 156 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_loops_ring, hellmonk_ecumenical_altar_zigzags Action || total -------------------------++------- Melee: Falchion || 22 Stab: Sleeping || 1 Armor: Robe || 5 Dodge: Dodged || 25 Rpst.: Falchion || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 160 | 124 | 36 | 0 | 72 | 1 | 160.0 | Dungeon | 160 | 124 | 36 | 0 | 72 | 1 | 160.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 160 daAuts