philipeq Level 1 of the Dungeon (0, 0, D:1) 7 sling bullets (7, 8, D:1) a +0 short sword (10, 10, D:1) a +0 dagger (13, 2, D:1) a +0 short sword (18, 24, D:1) a +0 whip a stone (22, -4, D:1) a +0 short sword (24, 26, D:1) 13 arrows (48, 16, D:1) a +0 short sword a +0 dagger (48, 32, D:1) a +0 club (49, 20, D:1) a +0 club 5 stones (49, 22, D:1) 25 sling bullets (52, 31, D:1) a +0 spear (56, 23, D:1) a +0 dagger Level 2 of the Dungeon (10, 7, D:2) 19 arrows (13, 4, D:2) a +0 leather armour (21, -13, D:2) a +0 mace (23, 2, D:2) 21 stones (25, -5, D:2) a +0 club (29, -2, D:2) a +0 mace (48, 12, D:2) a +0 mace (48, 13, D:2) a +0 mace (48, 14, D:2) a +0 mace (49, 10, D:2) a +0 mace (49, 12, D:2) a +0 mace (49, 13, D:2) a +0 mace (50, 6, D:2) a +0 mace (50, 8, D:2) a +0 mace (50, 9, D:2) a +0 mace (50, 12, D:2) a +0 mace (50, 13, D:2) a +0 mace (50, 14, D:2) a +0 mace (51, 5, D:2) a +0 mace (51, 7, D:2) a +0 mace Level 3 of the Dungeon [Shop] Ogreg's Antique Weapon Shop a +0 rapier (112 gold) a +0 war axe (98 gold) the +7 rapier "Olumoa" {antimagic, *Slow rN+ Dex+5} (1766 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). It protects you from negative energy. It may slow you when you take damage. a +3 spear (560 gold) a +0 short sword (84 gold) a +0 dagger (56 gold) a +0 hand axe of holy wrath (207 gold) a +0 long sword (98 gold) a +0 dagger (56 gold) (0, 0, D:3) 15 stones (1, 23, D:3) 10 poisoned darts (3, 25, D:3) a +0 dagger a +0 leather armour (23, 16, D:3) a +0 robe (33, 29, D:3) a +0 hand axe a +0 scale mail (33, 32, D:3) a +0 club a +2 leather armour of positive energy (35, 47, D:3) 15 arrows (43, 26, D:3) a +0 club (47, 28, D:3) a +0 club a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 giant club