philipeq the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a scroll of brand weapon (59, 37, D) a +0 hand axe of electrocution (60, 37, D) a ring of magical power (61, 0, D) a +2 great sword of freezing (61, 5, D) a +1 scythe of venom a +0 robe (61, 8, D) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. Trog disapproves of the use of such an item. (61, 16, D) a +3 fustibalus of freezing (61, 26, D) a +2 antimagic spear (61, 36, D) a +0 pair of gloves of stealth (61, 41, D) a +4 dagger of venom (61, 42, D) a +3 antimagic double sword (62, 0, D) a staff of air (62, 1, D) a +1 vorpal flail (62, 10, D) a +3 vorpal long sword (62, 16, D) a staff of air (62, 17, D) a staff of air (62, 27, D) a +2 chain mail of willpower (62, 36, D) a +3 plate armour of cold resistance (62, 37, D) the +9 staff of Wucad Mu {*channel} Trog disapproves of the use of such an item. (63, 0, D) a tin of tremorstones (2/2) (63, 16, D) a +2 vampiric falchion (63, 17, D) a staff of cold (63, 21, D) a +0 mace (63, 22, D) a +3 vorpal dire flail (63, 26, D) a book of Iron (63, 27, D) a +6 arbalest (63, 32, D) a +4 double sword (63, 36, D) a scroll of brand weapon (63, 37, D) an amulet of the acrobat (64, 16, D) a tin of tremorstones (2/2) (64, 27, D) a +4 halberd of protection (65, 26, D) a +3 trident of venom (68, 0, D) a book of Fire (68, 12, D) a +2 arbalest of freezing (68, 13, D) a +1 scimitar (69, 0, D) a +0 mace (still there?) a +0 robe (still there?) a +2 crystal plate armour (still there?) (69, 3, D) a +0 club (still there?) a +0 robe (still there?) (69, 36, D) a staff of air (70, 9, D) a +0 short sword (70, 10, D) a +0 short sword (70, 12, D) a +0 spear of freezing the +8 war axe of Intuition {holy, rC+ Will++ Int-2} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (-2). rC: It protects you from cold. Will: It greatly increases your willpower. (70, 13, D) a staff of cold (70, 36, D) a +0 buckler of protection (70, 37, D) a +2 long sword of freezing (70, 40, D) a +0 rapier of protection (71, 8, D) a +0 dagger of venom (71, 10, D) a +2 hand axe of electrocution (71, 16, D) a +0 short sword (71, 17, D) a box of beasts (71, 19, D) a +4 trident of protection (still there?) a +0 robe (still there?) (71, 20, D) a +1 hand axe of freezing (still there?) a +0 robe (still there?) a +0 buckler (still there?) (71, 26, D) a +0 flail (still there?) a +0 leather armour (still there?) (71, 29, D) a +0 short sword a +0 plate armour (71, 30, D) a +0 club (71, 36, D) a staff of air (71, 37, D) a book of Dangerous Friends (71, 40, D) a +1 scimitar of electrocution (71, 41, D) a +2 vorpal long sword (72, 8, D) a +0 club (72, 9, D) a +0 dagger (72, 16, D) a staff of poison (72, 17, D) a +0 rapier (72, 19, D) a +0 spear (72, 26, D) a phial of floods (72, 27, D) a phantom mirror (72, 29, D) a +0 club (72, 30, D) a +0 mace (still there?) a +0 ring mail (still there?) the +7 short sword of Nightmares {elec, rPois rC+ rCorr Str+4} (still there?) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. Str: It affects your strength (+4). rC: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 scale mail (still there?) (72, 37, D) a lightning rod (4/4) (73, 1, D) a staff of cold (73, 3, D) a +0 short sword (73, 16, D) a lightning rod (4/4) (73, 17, D) a staff of conjuration (73, 19, D) a +0 rapier (still there?) a +0 robe (still there?) (73, 26, D) a staff of fire (73, 27, D) a +0 dagger (73, 36, D) a phantom mirror (74, 3, D) a +2 short sword of holy wrath