philipeq Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (12, 1, D:1) a +0 robe (24, -24, D:1) 6 stones (24, -12, D:1) a +0 robe (29, -10, D:1) a +0 buckler (32, 10, D:1) a +0 dagger (34, -7, D:1) a +0 whip (38, 1, D:1) a +0 chain mail (40, -2, D:1) a +0 club 5 stones (41, 0, D:1) a +0 club (42, -1, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) the +1 ring mail of Sorcery {Contam +Inv Int+4} Int: It affects your intelligence (+4). +Inv: It lets you turn invisible. Contam: It causes magical contamination when unequipped. (1, -5, D:2) 5 stones (2, -4, D:2) 4 stones (9, 9, D:2) a potion of degeneration (12, -5, D:2) a quokka corpse (skeletalised by now) (17, 17, D:2) a +0 dagger a goblin corpse (19, -12, D:2) 7 stones (22, -2, D:2) a +0 dagger (23, -6, D:2) a frilled lizard corpse (25, 22, D:2) 3 curare-tipped darts (41, -4, D:2) a +0 pair of boots (45, 26, D:2) a +0 dagger