philipeq the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +1 plate armour of poison resistance (61, 3, D) a +0 hand axe an orc skeleton (61, 4, D) a +0 mace a +0 ring mail (61, 8, D) a +1 lajatang of speed (unseen) (61, 11, D) a tarantella corpse (62, 0, D) Suntot's Grimoire of Doomed Astrapomancy Spells Type Level a - Jinxbite Hexes 2 b - Summon Lightning Spire Summoning/Air 4 c - Conjure Ball Lightning Conjuration/Air 6 Trog disapproves of the use of such an item. (62, 3, D) a +0 club a +0 hand axe a +0 leather armour (62, 9, D) a staff of cold (62, 11, D) a jumping spider corpse (63, 0, D) a +2 rapier of venom (63, 8, D) a granite talisman (63, 11, D) a scorpion corpse (63, 12, D) a scorpion corpse (68, 0, D) a +2 vampiric morningstar (69, 0, D) a staff of earth (70, 8, D) a +2 heavy morningstar (unseen) (70, 9, D) the staff of the Kidney {rElec Dex+3 Stlth+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (71, 16, D) a +5 heavy broad axe (unseen) (71, 17, D) a staff of cold (unseen) (72, 8, D) a +1 scale mail of fire resistance (unseen) (72, 9, D) a staff of earth (unseen) (72, 16, D) a wand of flame (5) (72, 17, D) the staff "Kelox" {rPois Str-3 Int+5 Air Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). rPois: It protects you from poison. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (73, 16, D) a staff of death (unseen) (73, 17, D) the +0 plate armour of Piptadghe {rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (75, 1, D) a +3 giant spiked club