philipeq the Dungeon (3, 2, D) a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) a staff of fire (62, 1, D) a +3 war axe of freezing (62, 9, D) the +7 halberd "Maisogh" {speed, rF+} rF+: It protects you from fire. (62, 11, D) a +0 short sword a +0 leather armour an elf corpse (62, 13, D) a +0 dagger (64, 11, D) a +0 dagger a +0 shortbow a +0 leather armour (66, 10, D) a +0 long sword a +0 leather armour (69, 0, D) a staff of death (unseen) (70, 8, D) a +5 glaive of protection (unseen) (70, 9, D) a staff of death (unseen) (71, 11, D) a +4 dire flail of venom a +0 long sword a +0 ring mail (71, 17, D) a +1 ring mail of cold resistance (unseen) (71, 26, D) the Codex of Grit and Cohobation Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Animate Armour Summoning/Earth 4 c - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (71, 27, D) a ring of positive energy (72, 8, D) a +5 morningstar of draining (unseen) (72, 9, D) a +4 short sword of protection (unseen) (72, 11, D) a shapeshifter corpse (72, 26, D) a +0 mace of protection (unseen) (72, 27, D) a book of Cantrips (72, 28, D) a +0 dagger (73, 2, D) a +0 giant club (73, 17, D) a +0 rapier of draining (unseen) (73, 20, D) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +2 hand axe of freezing (still there?) (73, 21, D) a +0 long sword a +0 leather armour an elf corpse (73, 26, D) a +1 leather armour of cold resistance (unseen) (73, 27, D) a staff of air (unseen) (73, 30, D) a +0 hand axe (74, 2, D) a +0 dire flail a +0 giant club (75, 1, D) a +2 hand axe of freezing (unseen)