philipeq the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 0, D) a +1 falchion of protection (unseen) (49, 1, D) the ring of the Sun {rF+ rN++ MP-5 AC+4 Str+2} [ring of protection] AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. MP-5: It affects your magic capacity (-5). (unseen) (49, 12, D) a +0 animal skin (50, 0, D) a +0 robe of willpower (unseen) (50, 1, D) the +0 helmet of Fortification {rF+ rC+++ Str+3 Dex-2} Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rC+++: It renders you almost immune to cold. (unseen) (50, 15, D) a +0 broad axe (still there?) a +2 robe of willpower (still there?) (50, 24, D) a +5 arbalest (unseen) (50, 29, D) a +0 club a wand of charming (6) a naga corpse (50, 36, D) a +2 robe (unseen) (50, 37, D) a +2 tower shield of fire resistance (50, 38, D) a +0 war axe a +0 chain mail (50, 39, D) a +0 arbalest (still there?) the staff of Irrepressible Laughter {*Corrode rElec rPois rN+++ MP-11 Air} (still there?) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. MP-11: It affects your magic capacity (-11). *Corrode: It may corrode you when you take damage. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. a kobold corpse (still there?) (50, 42, D) a +0 long sword a +0 chain mail a +0 giant club an orc corpse (51, 0, D) a ring of resist corrosion (51, 1, D) a +2 triple crossbow of electrocution (unseen) (51, 6, D) a +0 dire flail (51, 18, D) a +2 war axe of electrocution (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (51, 24, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (51, 28, D) a +0 halberd an amulet of faith a naga corpse a ball python corpse (51, 29, D) a water moccasin corpse a water moccasin corpse (51, 37, D) a +3 mace of draining (51, 39, D) a +0 arbalest of electrocution a +3 long sword a +0 chain mail an orc corpse (51, 42, D) a warg corpse (52, 0, D) a +2 scimitar of holy wrath (unseen) (52, 1, D) the +2 dire flail of Kolaixy {protect, rC+ Str+8 Dex-4 Stlth+} Str+8: It affects your strength (+8). Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (52, 13, D) a book of Displacement (52, 15, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. a +0 animal skin a spriggan corpse (52, 18, D) a skyshark corpse a black mamba corpse (52, 24, D) a +4 triple sword of flaming (52, 25, D) a staff of death (52, 28, D) a +0 halberd a naga corpse an adder corpse (52, 39, D) a +0 dagger a +0 robe an orc corpse (52, 40, D) a +0 dagger (still there?) a +0 robe (still there?) the ring "Fydostroed" {Will+ Int+4 Dex+3 Stlth-} (still there?) [ring of willpower] Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. Stlth-: It makes you less stealthy. an orc corpse (still there?) (52, 41, D) a +0 giant club an ogre corpse (52, 42, D) a +1 great sword of electrocution (still there?) a +0 plate armour (still there?) (53, 0, D) a staff of earth (unseen) (53, 1, D) a staff of conjuration (unseen) (53, 13, D) a +0 war axe (53, 18, D) a catoblepas corpse (53, 24, D) the +3 leather armour "Puwaank" {*Slow rN+++ Str+2} Str+2: It affects your strength (+2). rN+++: It renders you almost immune to negative energy. *Slow: It may slow you when you take damage. (unseen) (53, 25, D) a +3 great mace of protection (53, 30, D) a ball python corpse (53, 37, D) a +4 scale mail of poison resistance (unseen) (54, 0, D) a book of Minor Magic (54, 1, D) the ring of Maltheism {rN+ Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rN+: It protects you from negative energy. (unseen) (54, 24, D) a staff of air (unseen) (54, 26, D) a +0 trident a naga corpse (54, 36, D) a +1 helmet of intelligence (55, 1, D) a +4 plate armour of fire resistance (unseen) (55, 12, D) a +1 leather armour of poison resistance (unseen) (55, 24, D) a +0 short sword (55, 27, D) a +1 falchion of holy wrath (unseen) (59, 40, D) a +0 longbow a +0 leather armour (60, 36, D) a wand of acid (2) (60, 37, D) a +6 longbow of freezing (60, 40, D) a +0 dagger a +0 shortbow a +0 leather armour (60, 42, D) a +0 rapier a +0 rapier a +0 leather armour a ring of resist corrosion an elf corpse (61, 20, D) a +0 orcbow (61, 36, D) a +0 long sword (61, 38, D) a ring of ice a ring of magical power a ring of ice a ring of flight an orb of light a +0 robe a +0 falchion (61, 40, D) a +0 shortbow of freezing a +0 short sword a +0 leather armour an elf corpse (61, 41, D) a +2 antimagic glaive a +0 rapier (62, 8, D) a staff of fire (62, 9, D) a staff of cold (62, 17, D) a +7 morningstar of holy wrath (unseen) (62, 19, D) 3 large rocks a cyclops corpse (skeletalised by now) (62, 20, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (62, 26, D) the +4 war axe of Reason {drain, rElec rPois rC- Int+4} Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (62, 27, D) a staff of cold (unseen) (62, 32, D) an acid dragon corpse (skeletalised by now) (62, 36, D) the +4 hand axe of Honour {flame, Str+2} Str+2: It affects your strength (+2). (62, 37, D) a +0 ring mail of poison resistance (62, 40, D) a +0 scimitar an elf corpse (63, 0, D) a staff of fire (63, 8, D) a +4 halberd of freezing (unseen) (63, 11, D) a water moccasin corpse (skeletalised by now) (63, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 26, D) a +0 antimagic spear (63, 27, D) the +3 flail of Guilt {flame, Int+3} Int+3: It affects your intelligence (+3). (63, 31, D) a wyvern corpse (skeletalised by now) (63, 37, D) the +4 lajatang of the Sneaky Souls {spect, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. a +0 spectral quarterstaff an elf corpse (64, 16, D) a +2 robe (unseen) (64, 17, D) a +4 falchion of protection (unseen) (64, 32, D) a rime drake corpse (skeletalised by now) (65, 19, D) a +0 trident 3 boomerangs (65, 26, D) a +1 chain mail of poison resistance (unseen) (67, 2, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (68, 0, D) a staff of fire (68, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 2, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (70, 8, D) the +9 broad axe of Hehair {holy, Str+4} Str+4: It affects your strength (+4). (70, 9, D) a staff of earth (70, 11, D) a +0 dagger a +0 robe (70, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 37, D) a +2 shortbow of flaming (unseen) (71, 8, D) a +2 spear of flaming (71, 11, D) a +0 club a +0 leather armour (71, 16, D) the staff of Ru's Esteem {+Blink rElec rPois rC- rN+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. +Blink: It lets you blink. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 20, D) a +0 short sword (71, 26, D) a +0 mace of protection (unseen) (71, 27, D) the +8 rapier of Greed {speed, *Rage Fly rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (71, 30, D) a +0 rapier a +0 robe (71, 36, D) a +4 arbalest of electrocution (71, 37, D) a +0 dagger of venom (71, 41, D) a polar bear corpse (skeletalised by now) (72, 9, D) the +0 leather armour of Fuigroeg {Dex+3} Dex+3: It affects your dexterity (+3). (72, 11, D) a +0 dagger a +0 robe (72, 12, D) a +0 dagger an orc corpse (skeletalised by now) (72, 21, D) a +4 short sword of speed (unseen) (72, 26, D) a +1 battleaxe of freezing (72, 29, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (72, 36, D) a +5 ring of evasion (72, 37, D) a staff of cold a yak corpse (skeletalised by now) (72, 42, D) a yak corpse (skeletalised by now) (73, 1, D) a +2 glaive of protection (unseen) (73, 3, D) a water moccasin corpse (skeletalised by now) (73, 16, D) the +3 orcbow "Humeynk" {drain, Str+3 Dex+2 Stlth+} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (73, 17, D) a +1 rapier of venom (unseen) (73, 21, D) a +0 dire flail of protection (73, 27, D) a staff of fire (73, 30, D) a +0 short sword a +0 robe a +0 buckler (73, 36, D) a +1 vampiric glaive (73, 41, D) a wolf corpse (skeletalised by now) (74, 17, D) a +0 shortbow (still there?) a +2 antimagic short sword (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (74, 19, D) a +0 rapier a +0 ring mail