philipeq the Dungeon (0, 50, D) a staff of cold (unseen) (0, 51, D) a +0 battleaxe of freezing (unseen) (1, 15, D) a +2 orcbow of freezing (unseen) (1, 32, D) a +1 great mace of protection (1, 34, D) the +6 mace of Exchange {distort, *Slow rCorr Int+5 Stlth+} Int+5: It affects your intelligence (+5). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (1, 51, D) the +8 war axe of Pride {venom, rN+ Dex+4} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (unseen) (1, 52, D) the staff "Sierphen" {rF- rN+ Will- Int+6 Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (2, 14, D) a book of Misfortune an amulet of regeneration a spriggan skeleton (2, 15, D) a staff of conjuration (still there?) the +0 cloak of the Thief {Quiet SInv Stlth+} (still there?) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (2, 17, D) a +0 falchion of protection (still there?) a spriggan skeleton (still there?) a spriggan skeleton (still there?) (2, 18, D) a +0 robe (2, 32, D) the +9 great sword "Imogoira" {drain, Will++} Will++: It greatly increases your willpower. (2, 33, D) a staff of earth (unseen) (2, 50, D) a +1 leather armour of fire resistance (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 13, D) the ring "Itam" {Ice *Slow Fly rPois SInv} [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. Fly: It grants you flight. *Slow: It may slow you when you take damage. (3, 32, D) a +2 great mace of protection (3, 33, D) a staff of fire (unseen) (3, 34, D) a +4 heavy falchion (3, 52, D) a +0 war axe (still there?) a +2 ring mail of fire resistance (still there?) the +8 hand axe "Oquuniq" {drain, ^Contam rN+ rCorr Str+3} (still there?) Str+3: It affects your strength (+3). rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a wand of polymorph (4) (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 33, D) a +2 heavy longbow (unseen) (4, 50, D) a +0 robe a talisman of death (5, 14, D) an amulet of the acrobat a +1 flail of holy wrath (5, 17, D) a +0 robe (still there?) a staff of death (still there?) a book of Death (still there?) a +0 robe (still there?) a storm dragon skeleton (still there?) a titan skeleton (still there?) a spriggan skeleton (still there?) (5, 32, D) the staff "Taxoup" {rN+ Int-2 Dex+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (5, 50, D) a +1 pair of boots of flying (6, 15, D) the +3 ring mail of the Armadillo {^Drain +Inv Int+3} Int+3: It affects your intelligence (+3). +Inv: It lets you turn invisible. ^Drain: It drains your maximum health when unequipped. a +2 scale mail of positive energy (6, 32, D) a +4 scale mail of poison resistance a staff of fire a +0 halberd of freezing a +4 scale mail of fire resistance (6, 34, D) the orb of Gaitsoff {mayhem, rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. an orb of mayhem (6, 35, D) a +6 ring of strength an amulet of guardian spirit a ring of positive energy an amulet of regeneration a ring of see invisible 3 potions of berserk rage a +6 ring of intelligence a +6 ring of intelligence (6, 51, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). the +14 plate armour of the Pits of Slime {rC+ Str-5 Slay+4} Str-5: It affects your strength (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rC+: It protects you from cold. the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+50% chance). (6, 59, D) a +0 hand axe a +0 leather armour (7, 15, D) a staff of cold a +0 robe a book of Movement a spriggan skeleton (7, 18, D) a +0 robe a storm dragon skeleton (7, 19, D) a storm dragon skeleton (7, 34, D) a staff of alchemy (8, 16, D) a wand of flame (10) (still there?) a staff of cold (still there?) a +0 robe (still there?) an amulet of regeneration (still there?) a wand of mindburst (4) (still there?) (8, 32, D) a staff of earth (unseen) (8, 50, D) a +3 trident of flaming (8, 51, D) a +2 great sword of freezing (8, 52, D) the +8 war axe of Radicalism {drain, rElec rC- rN+ Int+4} Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (9, 14, D) a scarf of shadows a +4 heavy flail (9, 15, D) a flux talisman (9, 16, D) a +6 ring of dexterity (9, 17, D) a +0 robe (9, 32, D) a wand of warping (3) a book of Burglary (9, 33, D) a staff of alchemy (still there?) a +1 cloak of preservation (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a wand of polymorph (4) (10, 32, D) a wand of quicksilver (7) (10, 34, D) the staff "Trog's Anger" {rElec Int+2 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (10, 51, D) a +3 ring mail of cold resistance (unseen) (10, 52, D) the +1 sling "Jeluil" {flame, ^Fragile rPois rN+ Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a staff of conjuration (unseen) (11, 15, D) a +2 short sword of freezing (still there?) a wand of warping (7) (still there?) (11, 17, D) a staff of conjuration (still there?) a +0 robe (still there?) a titan skeleton (still there?) a spriggan skeleton (still there?) (11, 32, D) a +0 scimitar of holy wrath (unseen) (11, 50, D) a +4 plate armour of poison resistance (11, 51, D) a +1 battleaxe of flaming (unseen) (11, 52, D) a +1 ring mail of poison resistance (unseen) (12, 14, D) a +3 mace of protection (unseen) (12, 15, D) a +4 orcbow of draining (unseen) (12, 16, D) a staff of fire (unseen) (12, 17, D) a wand of digging (4) (12, 32, D) a ring of ice (12, 33, D) a wand of mindburst (4) (12, 34, D) the +6 mace of Integrity {protect, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (12, 50, D) a +0 heavy mace (still there?) a +6 shortbow of draining (still there?) (12, 51, D) 4 potions of haste (12, 52, D) the staff of the Doomed Warrior {rN+ Str+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (13, 32, D) a wand of digging (2) (13, 33, D) a staff of death (unseen) (13, 50, D) a wand of mindburst (4) (13, 52, D) a staff of air (still there?) a +2 heavy flail (still there?) (14, 50, D) a +3 scimitar of freezing (unseen) (14, 51, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (18, 0, D) the +1 scale mail "Nyaf" {Int+2} Int+2: It affects your intelligence (+2). (unseen) (18, 48, D) a book of Displacement (19, 17, D) a +2 great mace of venom (unseen) (19, 32, D) a dragon-blood talisman (19, 33, D) a +2 morningstar of holy wrath (unseen) (19, 49, D) the +1 acid dragon scales of the Valley of Death {Rampage rCorr SInv} SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. a +1 scale mail of cold resistance (19, 50, D) a ring of willpower (20, 0, D) the +1 broad axe of the Mauling Gods {flame, Str+4 Int+4 Dex+2} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). a glowing shapeshifter skeleton (20, 3, D) a glowing shapeshifter skeleton (20, 17, D) a staff of earth (20, 34, D) a +0 dagger a +0 robe a +5 ring of evasion (20, 35, D) a hell hog skeleton (20, 48, D) a wand of quicksilver (4) (still there?) a +2 antimagic orcbow (still there?) (20, 50, D) a ring of protection from fire (still there?) 4 large rocks (still there?) the +7 plate armour of Free Expression {Str+2 Dex+2 Stlth+} (still there?) Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a stone giant skeleton (still there?) (20, 55, D) quicksilver dragon scales (21, 0, D) a staff of conjuration (21, 16, D) a staff of alchemy (21, 17, D) a +1 chain mail of fire resistance (21, 48, D) a wand of digging (4) (21, 49, D) a +0 morningstar (21, 50, D) a maw talisman (21, 51, D) an iron dragon skeleton a quicksilver dragon skeleton (22, 0, D) +1 swamp dragon scales (22, 16, D) a +2 leather armour of fire resistance (unseen) (22, 17, D) the +0 sling of the Tiger {drain, Fly Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Fly: It grants you flight. (22, 32, D) a +1 robe of positive energy (22, 33, D) a staff of cold the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). a staff of cold (22, 48, D) a +0 mace (still there?) a staff of cold (still there?) (22, 49, D) the ring of Deexkeun {rElec AC+4 Str-4 Dex+3} [ring of protection] AC+4: It affects your AC (+4). Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (22, 50, D) a +1 helmet of intelligence (22, 56, D) a +0 morningstar (23, 4, D) a shapeshifter skeleton (23, 6, D) an ugly thing skeleton (23, 32, D) the +6 dagger of Mana {flame, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (23, 33, D) a +0 robe (23, 48, D) an amulet of guardian spirit a book of Decay (23, 49, D) a staff of fire (unseen) (24, 0, D) the staff of Doom {Int+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (24, 1, D) the +6 arbalest "Damnation" {damnation} a glowing shapeshifter skeleton (24, 17, D) the +5 short sword "Killer Klown's Foe" {spect, rElec rC- rN++ Int+2} Int+2: It affects your intelligence (+2). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. a +1 quarterstaff of holy wrath (24, 33, D) a staff of air (24, 48, D) a +1 heavy hand axe (unseen) (24, 52, D) a +2 plate armour of poison resistance (still there?) 2 large rocks (still there?) an iron dragon skeleton (still there?) an iron dragon skeleton (still there?) an iron dragon skeleton (still there?) (25, 2, D) a staff of alchemy (unseen) (25, 4, D) a glowing shapeshifter skeleton a shapeshifter skeleton (25, 5, D) a shapeshifter skeleton (25, 7, D) a shapeshifter skeleton (25, 16, D) an amulet of the acrobat a scroll of acquirement (25, 17, D) a +2 scimitar of freezing (25, 19, D) a +0 spear of venom (unseen) (25, 34, D) a ring of magical power (still there?) a +2 heavy falchion (still there?) a +2 scimitar of flaming (still there?) a +2 scythe of freezing (still there?) a book of Fire (still there?) (25, 35, D) a +0 robe (still there?) a +0 whip (still there?) a +3 scale mail of cold resistance (still there?) 2 potions of might (still there?) (25, 48, D) a ring of magical power (25, 49, D) the +1 quarterstaff of Riteahysch {spect, rElec} (still there?) rElec: It insulates you from electricity. 5 large rocks (still there?) a +0 morningstar (still there?) a staff of cold (still there?) (25, 50, D) an iron dragon skeleton (25, 54, D) a stone giant skeleton (26, -1, D) a glowing shapeshifter skeleton (26, 2, D) a staff of earth (unseen) (26, 6, D) a very ugly thing skeleton (26, 16, D) a staff of cold (unseen) (26, 32, D) a raiju skeleton (26, 33, D) a +1 heavy longbow (26, 49, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. a +0 mace the +2 dagger "Zygiy" {vamp, *Noise rElec rCorr Stlth-} rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (26, 50, D) quicksilver dragon scales a quicksilver dragon skeleton (26, 51, D) a ring of fire a +6 ring of intelligence an amulet of reflection a ring of fire the ring of Leon {MP+9 Dex+3} [ring of magical power] Dex+3: It affects your dexterity (+3). MP+9: It affects your magic capacity (+9). the ring "Hexipib" {MP+9 Dex+5} [ring of magical power] Dex+5: It affects your dexterity (+5). MP+9: It affects your magic capacity (+9). the ring "Uchilaim" {Fire Int+5 Stlth+} [ring of fire] Fire: It enhances your fire magic. Int+5: It affects your intelligence (+5). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. the ring "Gihari" {Fire Int+3 Stlth+} [ring of fire] Fire: It enhances your fire magic. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. a +6 ring of strength a +6 ring of dexterity the ring "Hucveeps" {rPois Wiz Str+4 Dex+3} [ring of wizardry] It improves your spell success rate. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. the ring "Luwuludewk" {rPois Will+ Int+2} [ring of poison resistance] Int+2: It affects your intelligence (+2). rPois: It protects you from poison. Will+: It increases your willpower. (27, -1, D) a +2 heavy great mace (27, 16, D) a +0 spear of venom (still there?) a wand of mindburst (8) (still there?) (27, 49, D) the +9 scimitar "Putonlev" {elec, ^Contam rPois Will+ Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. (27, 50, D) a +1 helmet of intelligence (27, 54, D) a +0 flail (28, 0, D) a staff of alchemy (28, 1, D) the +5 quarterstaff "Vineigug" {drain, Will+ Str+2 SInv} Str+2: It affects your strength (+2). Will+: It increases your willpower. SInv: It lets you see invisible. (28, 3, D) a shapeshifter skeleton (28, 16, D) a +2 ring mail of fire resistance (unseen) (28, 17, D) an Everburning Encyclopedia (28, 32, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (28, 33, D) a +1 dagger of speed (unseen) (28, 37, D) a +0 battleaxe (28, 48, D) quicksilver dragon scales the +4 arbalest of Sunlight {speed, rN+ rCorr Dex-2} Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a quicksilver dragon skeleton (28, 49, D) a +0 hand axe of draining (still there?) a wand of paralysis (5) (still there?) (28, 52, D) an iron dragon skeleton (29, 0, D) a staff of fire (29, 34, D) a +0 chain mail (29, 48, D) a staff of air (unseen) (29, 49, D) the +11 hand axe "Zealimocan" {venom, Will- Str+3 Int-3 Dex+8} Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Dex+8: It affects your dexterity (+8). Will-: It decreases your willpower. (unseen) (29, 51, D) a quicksilver dragon skeleton (30, 32, D) a staff of earth (unseen) (30, 48, D) a +0 falchion of freezing (still there?) the Spellbook of the Fair Folk and Caskets (still there?) Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Death Channel Necromancy 6 (31, 48, D) a +1 morningstar of protection (unseen) (31, 49, D) a book of Sloth (31, 50, D) a +0 cloak of poison resistance an iron dragon skeleton (31, 51, D) a book of Battle (32, 49, D) a staff of conjuration (unseen) (32, 50, D) a ring of resist corrosion a quicksilver dragon skeleton (33, 52, D) quicksilver dragon scales (34, 29, D) 4 large rocks a wand of flame (11) (34, 49, D) a +2 flail of holy wrath (still there?) a wand of polymorph (6) (still there?) (35, 0, D) a dragon-blood talisman (35, 14, D) a +3 hand axe (unseen) (35, 30, D) a +0 giant spiked club a +0 giant club (36, 1, D) a +4 shortbow (36, 2, D) a +0 halberd a +0 robe a naga skeleton an adder skeleton (36, 15, D) a +0 dagger (36, 16, D) the +9 flail of Mandamus {freeze, Will- Dex+4} Dex+4: It affects your dexterity (+4). Will-: It decreases your willpower. a +0 robe (36, 18, D) a staff of fire (still there?) a +0 robe (still there?) (36, 28, D) a +1 glaive of protection (36, 29, D) a cyclops skeleton (36, 31, D) a +0 troll leather armour (37, 0, D) the +7 falchion of Sudden Death {elec, MP-8 Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). MP-8: It affects your magic capacity (-8). Sif Muna's Folio of the Transforming Deep Freeze Spells Type Level a - Freeze Ice 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Eringya's Noxious Bog Alchemy 6 (37, 1, D) a +0 battleaxe a +2 long sword of holy wrath a ball python skeleton (37, 2, D) a naga skeleton (37, 18, D) a +2 battleaxe (still there?) a +0 robe (still there?) (37, 28, D) a ring of wizardry (37, 29, D) a staff of alchemy (unseen) (38, 1, D) a +0 whip a +2 scale mail of cold resistance (38, 14, D) a +5 dagger of protection (38, 16, D) a +0 scimitar (still there?) a +1 robe of willpower (still there?) the ring of Conversion {Fly Str+2 Slay+2} (still there?) [ring of flight] Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Fly: It grants you flight. (38, 19, D) a +0 war axe a +0 plate armour (38, 29, D) 3 large rocks (38, 30, D) a +0 giant spiked club a +0 dire flail a +0 giant club (38, 32, D) 3 large rocks (38, 34, D) a troll skeleton (38, 48, D) a staff of air (39, 2, D) a +2 antimagic glaive a +0 robe a +0 whip a +0 robe a +0 robe the +1 flail of Crusades {heavy, *Slow rElec rF+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. a naga skeleton a naga skeleton (39, 6, D) a black mamba skeleton (39, 14, D) the +5 quarterstaff "Qaimiff" {freeze, Fly rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Fly: It grants you flight. (39, 15, D) a +2 great mace of protection a +0 chain mail (39, 28, D) the +7 hand axe of Ru's Indignation {freeze, rC- Dex+5} Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. (39, 29, D) a +0 giant club 6 large rocks a cyclops skeleton (39, 30, D) a +0 giant club (39, 31, D) 4 large rocks a frost giant skeleton (39, 32, D) a +5 ring of evasion a cyclops skeleton a troll skeleton (39, 48, D) a storm talisman (39, 49, D) a staff of cold (still there?) a komodo dragon skeleton (still there?) (39, 50, D) a +3 heavy spear (still there?) a polar bear skeleton (still there?) (40, 0, D) a +0 short sword a +0 battleaxe the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. a +0 spear the +13 sword of the Doom Knight {doom -Cast ^Drain Will+} Will+: It increases your willpower. -Cast: It prevents spellcasting. ^Drain: It drains your maximum health when unequipped. an anaconda skeleton a naga skeleton (40, 4, D) a +2 heavy mace (unseen) (40, 17, D) a +0 war axe (40, 19, D) the +8 hand axe of Zupubris {pain, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (40, 29, D) a +0 dire flail a +0 giant club the +12 chain mail "Usimytew" {+Blink} +Blink: It lets you blink. a +2 robe of positive energy a two-headed ogre skeleton (40, 31, D) a ring of magical power an amulet of regeneration a +6 ring of strength a ring of protection from cold an amulet of reflection a +4 ring of protection a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a ring of fire an amulet of faith (40, 48, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (40, 49, D) a staff of conjuration (still there?) a hydra skeleton (still there?) (40, 50, D) a +0 shortbow of electrocution (unseen) (41, 14, D) a +3 long sword of holy wrath (41, 15, D) a staff of alchemy (41, 29, D) 4 large rocks a staff of air a two-headed ogre skeleton an ogre skeleton (41, 31, D) a +0 giant club (still there?) a +0 battleaxe of freezing (still there?) a +0 giant club (still there?) a +1 battleaxe of freezing (still there?) (41, 48, D) a +2 mace of draining (unseen) (41, 49, D) a +0 ring mail of fire resistance (unseen) (41, 50, D) a +0 glaive of flaming (still there?) a hydra skeleton (still there?) (41, 52, D) a komodo dragon skeleton (42, 1, D) a +0 robe a +4 falchion of electrocution (42, 2, D) a +0 flail a naga skeleton (42, 14, D) a +2 battleaxe of distortion (unseen) (42, 15, D) a +2 vampiric broad axe a +0 robe a +0 glaive (42, 28, D) the +4 chain mail of Wuir {rPois Int+2 Slay-5} Int+2: It affects your intelligence (+2). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rPois: It protects you from poison. (unseen) (42, 48, D) a ring of ice (42, 49, D) a staff of alchemy (unseen) (42, 50, D) a +3 morningstar of holy wrath (still there?) a cane toad skeleton (still there?) (43, 14, D) a +0 battleaxe (43, 28, D) Maxwell's Memoranda (43, 30, D) a +0 giant club a +0 giant club a cyclops skeleton a two-headed ogre skeleton (43, 48, D) the staff of the Keeping Vulture {rElec Hexes Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (43, 53, D) a catoblepas skeleton (44, 28, D) a staff of fire (unseen) (44, 49, D) the Volume of Ill-fated Kindling Spells Type Level a - Jinxbite Hexes 2 b - Flame Wave Conjuration/Fire 4 c - Cause Fear Hexes 4 (unseen) (44, 50, D) the Teachings on Thunder Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Chain Lightning Conjuration/Air 9 (44, 51, D) a wand of warping (5) (45, 49, D) a +4 battleaxe of freezing (unseen) (45, 50, D) the Vellum of the Fey Sarcophagus Spells Type Level a - Slow Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Discord Hexes 8 (unseen) (45, 51, D) the +2 trident "Zoener" {protect, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (45, 52, D) a basilisk skeleton (45, 54, D) a dire elephant skeleton a catoblepas skeleton (46, 49, D) a +0 triple sword of holy wrath (unseen) (46, 50, D) a +2 short sword of venom (unseen) (46, 51, D) a +2 robe of cold resistance (unseen) (46, 52, D) a black mamba skeleton (46, 53, D) a yak skeleton (46, 54, D) a catoblepas skeleton (46, 55, D) a hydra skeleton (46, 56, D) a polar bear skeleton (47, 48, D) a book of Party Tricks (47, 49, D) a +5 plate armour of ponderousness (unseen) (47, 50, D) a wand of quicksilver (1) (47, 53, D) a cane toad skeleton (47, 54, D) a cane toad skeleton a death yak skeleton (48, 48, D) a +0 shortbow of draining (48, 49, D) a +3 ring mail of willpower (unseen) (48, 50, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (49, -1, D) a +2 short sword of flaming (still there?) the +6 shortbow of Midwinter {heavy, rPois Int+4} (still there?) Int+4: It affects your intelligence (+4). rPois: It protects you from poison. a Gell's gravitambourine (2/2) (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (49, 12, D) a +2 heavy falchion (unseen) (49, 36, D) a +5 whip of electrocution (unseen) (49, 37, D) a +2 scale mail of poison resistance (unseen) (49, 49, D) a book of Geomancy a komodo dragon skeleton (50, 12, D) a +0 battleaxe of freezing (unseen) (50, 13, D) a +0 heavy shortbow (unseen) (50, 24, D) a staff of death (50, 25, D) a +5 short sword of electrocution (unseen) (50, 48, D) a +2 robe of willpower (unseen) (50, 49, D) a +2 chain mail of poison resistance (50, 50, D) a staff of conjuration (unseen) (51, 2, D) a staff of death (still there?) a +3 spectral giant spiked club (still there?) a black mamba corpse (skeletalised by now) (still there?) (51, 12, D) the +4 long sword "Nocvurph" {drain, *Slow rN+++ Will- rCorr} rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (51, 13, D) a +2 vampiric glaive (unseen) (51, 24, D) a talisman of death (51, 27, D) a bullfrog corpse (skeletalised by now) (51, 36, D) the quicksilver dragon scales of the True Pharaoh {rElec rPois rC- Will+} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (51, 48, D) the +2 war axe "Riaklo" {heavy, rF++} rF++: It greatly protects you from fire. (unseen) (51, 50, D) a staff of alchemy (unseen) (52, -1, D) a +2 shortbow of flaming the staff of Osuet {rPois rC+ Will+ Str+4 Int+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 robe a naga corpse (skeletalised by now) (52, 8, D) a +0 battleaxe (52, 9, D) a +0 halberd a +0 robe (52, 12, D) a +5 great sword of electrocution (52, 13, D) the +3 leather armour of the Ecumenical Temple {rElec rC- rCorr Dex+4} Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (52, 15, D) the +9 great sword of Tufud {heavy, rCorr} rCorr: It protects you from acid and corrosion. a frost giant skeleton (52, 24, D) the +7 arbalest of Descent {penet, rElec rPois Int-4 Dex+2} Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. (52, 25, D) the +1 morningstar "Beetleslayer" {freeze, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (52, 29, D) a cane toad corpse (skeletalised by now) (52, 37, D) a staff of cold (52, 48, D) the +1 shadow dragon scales "Itunturitz" {Will++ Str-5 Dex+2 SInv Stlth++++} Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). Will++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth++++: It makes you much more stealthy. the +5 orcbow of the Assorted Friends {heavy, rElec rF- rCorr Stlth+} rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a water moccasin skeleton (52, 50, D) the staff "Teseryzi" {^Fragile rF- rCorr Conj Tloc} (still there?) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. It falls into the 'Staves' category. It is a one-handed weapon. a book of Annihilations (still there?) the +8 arc blade {discharge, rElec} (still there?) rElec: It insulates you from electricity. a staff of fire (still there?) (52, 52, D) a catoblepas skeleton (53, 2, D) a +0 dire flail (53, 3, D) a guardian serpent corpse (skeletalised by now) (53, 7, D) a black mamba corpse (skeletalised by now) (53, 8, D) an adder corpse (skeletalised by now) (53, 9, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (53, 12, D) a ring of poison resistance a ring of protection from cold a ring of ice the +0 pair of gloves "Ycir" {-Tele rPois Will+ Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Will+: It increases your willpower. -Tele: It prevents most forms of teleportation. a ring of wizardry an orb of light a +0 robe a +0 falchion (53, 13, D) a +2 sling of freezing (53, 24, D) a +2 chain mail of willpower (53, 25, D) the +7 sling "Athrow Kofe" {heavy, rC+ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. (53, 28, D) a water moccasin corpse (skeletalised by now) (54, 0, D) the +1 chain mail "Qoek" {rPois} rPois: It protects you from poison. (54, 1, D) a +8 chain mail of ponderousness (54, 24, D) a +2 sling of freezing (54, 35, D) a +1 short sword of protection (unseen) (54, 49, D) the +2 rapier of Immorality {vamp, rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (55, 0, D) a +3 arbalest of draining (still there?) a +0 glaive (still there?) a +0 robe (still there?) (55, 24, D) a +0 mace of holy wrath (unseen) (55, 27, D) a cane toad corpse (skeletalised by now) (57, 5, D) a ball python corpse (skeletalised by now) (58, 39, D) a +0 longbow a +0 leather armour (58, 47, D) Maxwell's Memoranda (58, 48, D) a staff of conjuration (59, 37, D) a +0 helmet of intelligence (59, 42, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (59, 47, D) the +11 battleaxe "Vihiuw" {drain, *Noise rElec rCorr Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. (59, 48, D) a +6 scimitar of holy wrath (unseen) (59, 49, D) a staff of earth (unseen) (60, 39, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (60, 48, D) a staff of death (61, 11, D) a ball python corpse (skeletalised by now) (61, 16, D) a +4 falchion of holy wrath (unseen) (61, 26, D) a talisman of death (61, 36, D) a staff of air (61, 37, D) a +4 giant spiked club (61, 39, D) a +0 longbow a +0 leather armour (61, 41, D) a +0 scimitar (still there?) a +2 buckler (still there?) (61, 42, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 flail of holy wrath (still there?) an elf corpse (skeletalised by now) (still there?) (61, 47, D) a book of Misfortune (61, 48, D) a staff of air (unseen) (62, 1, D) a +3 hand axe of flaming (unseen) (62, 9, D) a +0 dagger of venom (62, 11, D) an adder corpse (skeletalised by now) (62, 17, D) the +4 chain mail of Roetelyck {rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (62, 26, D) the +4 mace of Istivez {flame, Dex+2} Dex+2: It affects your dexterity (+2). (62, 27, D) a +3 shortbow of flaming (unseen) (62, 28, D) a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (62, 29, D) a +0 war axe a +0 plate armour (62, 30, D) a +2 dagger of flaming (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (62, 36, D) the staff of Wrath {Fly Str+2 Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Fly: It grants you flight. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 37, D) a talisman of death (62, 42, D) a +0 longbow a +0 leather armour (62, 47, D) a ring of positive energy (62, 48, D) an amulet of magic regeneration (63, 11, D) a ball python corpse (skeletalised by now) (63, 27, D) a book of Frost (63, 28, D) a +3 dagger of speed a +0 robe (63, 29, D) a +0 halberd a +0 plate armour a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 37, D) a staff of alchemy (unseen) (63, 48, D) a wand of flame (16) (63, 49, D) a book of Fire (64, 16, D) a +1 heavy orcbow (64, 17, D) a +1 short sword of venom (unseen) (64, 26, D) a +3 great sword of holy wrath (unseen) (64, 29, D) a +0 dagger a +0 robe (64, 30, D) a +0 mace a +0 plate armour (64, 48, D) the ring of Knowledge {rPois rC+ Dex+4} [ring of protection from cold] Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rPois: It protects you from poison. (64, 49, D) a +4 antimagic orcbow (65, 26, D) a +2 dire flail of holy wrath (unseen) (65, 47, D) a staff of death (65, 49, D) a +2 scale mail of cold resistance (65, 52, D) a staff of conjuration (still there?) a +6 ring of strength (still there?) a wand of warping (2) (still there?) (66, 49, D) the +4 glaive "Grim Tooth" {vamp, rCorr Int+6 Dex-4} Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. (67, 0, D) a +4 sling of flaming (unseen) (67, 48, D) a +0 whip of electrocution (67, 49, D) a +2 scale mail of fire resistance a +5 great mace of protection a +1 halberd of venom (68, 0, D) the +4 shortbow "Pafennel" {flame, rElec MP-8 Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. MP-8: It affects your magic capacity (-8). (68, 47, D) a +0 heavy mace (unseen) (68, 48, D) the +10 orcbow of Recklessness {antimagic, ^Contam Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. (unseen) (69, 47, D) a +5 ring of evasion (69, 48, D) a staff of conjuration (unseen) (70, 8, D) a +3 great sword of flaming (70, 36, D) a staff of alchemy (unseen) (70, 37, D) a staff of conjuration (still there?) a +0 shortbow (still there?) a +4 orcbow of electrocution (still there?) (70, 38, D) a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (70, 39, D) a +0 shortbow (70, 47, D) a staff of air (unseen) (70, 48, D) the +3 morningstar "Zudas" {heavy, *Slow rElec Str+4} (still there?) Str+4: It affects your strength (+4). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. a +1 heavy great mace (still there?) (71, 17, D) a +8 war axe of electrocution (71, 20, D) an adder corpse (skeletalised by now) (71, 21, D) an adder corpse (skeletalised by now) (71, 26, D) the staff "Puomn" {rC+ Conj Fire} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 27, D) a +4 hand axe of freezing (71, 36, D) a staff of earth (71, 37, D) 3 large rocks a staff of conjuration (71, 40, D) a +0 trident (71, 47, D) a +2 robe of fire resistance (71, 49, D) the storm talisman of Doiley {Dex+3 Stlth+} [storm talisman] Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (72, 9, D) a staff of earth (72, 20, D) a +0 scimitar a +0 robe a water moccasin corpse (skeletalised by now) (72, 37, D) a +2 vampiric falchion (72, 40, D) a +0 trident a boomerang a +0 trident (72, 41, D) a wind drake corpse (skeletalised by now) (72, 47, D) the +2 pair of gloves "Anne" {rElec} rElec: It insulates you from electricity. (72, 48, D) a ring of flight (72, 49, D) a +2 scale mail of cold resistance (unseen) (73, 1, D) a +2 war axe of flaming (unseen) (73, 17, D) a +1 dagger of draining (73, 20, D) an adder corpse (skeletalised by now) (73, 26, D) a +1 heavy shortbow (unseen) (73, 27, D) the +10 plate armour of the Wheelwright {Rampage Will- Int+4} Int+4: It affects your intelligence (+4). Will-: It decreases your willpower. Rampage: It bestows one free step when moving towards enemies. (73, 37, D) a +4 chain mail of cold resistance (73, 40, D) a +2 antimagic trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (73, 47, D) a staff of death (73, 48, D) a staff of conjuration (unseen) (73, 49, D) a staff of alchemy (unseen) (74, 47, D) a +3 leather armour of positive energy (74, 48, D) a +0 heavy mace (unseen) (74, 49, D) the +5 quarterstaff of Youthful Indiscretion {flame, rElec rCorr Dex-5} Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (75, 47, D) a manual of Shields (75, 48, D) a +2 demon trident of venom (unseen) (75, 49, D) a staff of death (unseen)