Dungeon Sprint DCSS version 0.32-a0-1722-g17eea93bd4 (webtiles) character file. Game seed: 15262081456718988463 68 philipeq the Trooper (level 4, -1/39 HPs) Began as a Demonspawn Fighter on July 12, 2024. Succumbed to a water moccasin's poison ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:08 (321 turns). philipeq the Trooper(Demonspawn Fighter) Turns: 321, Time: 00:01:09 Health: -1/39 AC: 7 Str: 18 XL: 4 Next: 1% Magic: 4/4 EV: 8 Int: 9 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/3 levels left rFire . . . a - +0 war axe rCold . . . (no shield) rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no teleportation @: mighty, lethally poisoned (-1 -> -2), on berserk cooldown, slowed, very slow A: demonic guardian 1, demonic magic 1, demonic touch 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) Scrolls j - a scroll of blinking Potions g - a potion of haste h - 2 potions of magic Skills: + Level 5.1 Fighting + Level 2.6 Axes + Level 4.8 Armour + Level 4.7 Shields You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Spells you cast may paralyse adjacent enemies. Your touch may inflict minor irresistible damage on your foes. Message History You bump into the metal wall. You feel sick. The water moccasin barely misses you. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Unknown command. You are too confused! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel sick. The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * A demonic guardian appears! You closely miss the water moccasin. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You bump into the metal wall. You feel less confused. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. You swap places. You feel a strong urge to attack something. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin misses your quasit. Your quasit bites the water moccasin. Your quasit barely misses the water moccasin. Your quasit completely misses the water moccasin. Unknown command. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. An orc wizard comes into view. It is wielding a +0 dagger. The water moccasin bites your quasit. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. Your quasit bites the water moccasin. Your quasit barely misses the water moccasin. Your quasit misses the water moccasin. The water moccasin barely misses your quasit. You die... #......[....÷..... #'#####†#####..... #.# ..# #..... #.# +..# ####'# #.# #### #..... #.# #..... #.# #..... #.# #...<. #@# #..... #5# #..... #S####### #..... #S{.....# ###### #{{#w#..# #o## # #o. #.# #.. You could see 2 water moccasins, an orc wizard, an orc and a friendly quasit (summoned). Vanquished Creatures A scorpion (D) An adder (D) A bat skeleton (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | philipeq the Demonspawn Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 39 | D | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 39 | D | Reached XP level 2. HP: 17/25 MP: 2/2 272 | D | Noticed a scorpion 278 | D | HP: 1/25 [scorpion (4)] 283 | D | Killed a scorpion 284 | D | Reached skill level 5 in Fighting 284 | D | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 284 | D | Reached XP level 3. HP: 24/33 MP: 3/3 285 | D | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 285 | D | Reached XP level 4. HP: 29/39 MP: 4/4 308 | D | Noticed a water moccasin 310 | D | Noticed a water moccasin 318 | D | HP: 2/58 [poisoned by a water moccasin] 321 | D | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_8, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_4, final_vault] Skill XL: | 1 2 | ---------------+-------+----- Axes | 2 | 2.6 Armour | 3 4 | 4.8 Shields | 3 4 | 4.7 Fighting | 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | 14 | 2 || 16 Use: Potion | 3 | 1 || 4 Armour: Scale mail | 16 | 9 || 25 Dodge: Dodged | 6 | 3 || 9 Block: Buckler | 5 | || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 326 | 326 | 0 | 227 | 0 | 1 | 326.0 | Dungeon | 326 | 326 | 0 | 227 | 0 | 1 | 326.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 326 daAuts