Dungeon Sprint DCSS version 0.32-a0-1782-gb48ef885c9 (webtiles) character file. Game seed: 12008652056123032159 0 philipeq the Sneak (level 1, -7/9 HPs) Began as a Spriggan Enchanter on July 24, 2024. Mangled by a merfolk siren ... wielding a +0 spear (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (10 turns). philipeq the Sneak(Spriggan Enchanter) Turns: 10, Time: 00:00:11 Health: -7/9 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 5/5 EV: 16 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/5 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no teleportation @: mesmerised, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 1.1 Short Blades + Level 2.6 Dodging + Level 4.4 Stealth + Level 2.6 Spellcasting + Level 3.6 Hexes You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 13% N/A 13% 3 Tukima's Dance Hex 13% N/A 13% 3 Ensorcelled Hibernation Hex/Ice 14% N/A 14% 2 Dazzling Flash Conj/Hex 14% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You cover ground extremely quickly. (Speed+++) Message History Welcome, philipeq the Spriggan Enchanter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. 4 weeping skulls come into view. The weeping skull gives a chilling moan. x3 Found 243 gold pieces. You close the door. There is a staircase leading out of the dungeon here. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. There is an open door here. The helpless merfolk siren fails to defend itself. You puncture the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... # #+# .## ##.##zz○# +.<.+z# ##.##z.○# ##'## .## #.@.# # #.m#..# ##. .## ## ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | philipeq the Spriggan Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 5 | D | Noticed a merfolk siren 10 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Dagger || 3 Stab: Sleeping || 1 Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | Dungeon | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 7 daAuts