philipeq the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 24, D) a +1 leather armour of fire resistance (49, 36, D) the storm talisman of the Ward {Int+3 Dex+3} [storm talisman] Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (50, 12, D) a potion of might (50, 13, D) a +6 spear (unseen) (50, 25, D) a staff of earth (50, 29, D) a +1 battleaxe of draining a +0 plate armour a +3 great mace of draining a +0 chain mail (50, 30, D) a +2 great mace of draining a +0 chain mail (50, 37, D) a +2 scale mail of fire resistance (50, 38, D) a +0 trident a +0 chain mail (50, 39, D) a +0 long sword a +0 chain mail (50, 40, D) a +3 battleaxe a +3 plate armour of poison resistance (50, 41, D) a +2 great sword of holy wrath a +0 plate armour (51, 12, D) the staff "Ushruyq" {rPois rC++ rN+ MP+5 Int-4 Alch} [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. MP+5: It affects your magic capacity (+5). Int-4: It affects your intelligence (-4). Alch: It increases the power of your Alchemy spells. (unseen) (51, 13, D) a book of the Senses (51, 24, D) a +3 whip of pain (51, 25, D) a granite talisman (51, 27, D) a +2 great mace of freezing a +0 plate armour (51, 28, D) a +1 great sword a +0 plate armour a +0 morningstar (51, 29, D) a +1 great mace a +0 plate armour (51, 36, D) a staff of cold (51, 37, D) a +0 dagger a +0 robe (51, 39, D) a +0 great sword a +0 chain mail a +0 dagger a +0 robe (52, 12, D) a ring of magical power (52, 13, D) the +2 war axe of Fyrph {venom, Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (unseen) (52, 14, D) 72 gold pieces (still there?) a +1 scimitar of flaming (still there?) a +0 longbow (still there?) a +0 robe (still there?) (52, 15, D) 45 gold pieces (52, 16, D) 45 gold pieces (still there?) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (52, 29, D) a +0 flail of draining (52, 39, D) a +0 war axe a +0 plate armour (52, 40, D) a +0 giant spiked club a +0 dire flail (52, 41, D) a +0 giant spiked club (53, 12, D) the +4 flail of Bile {freeze, ^Fragile Will- Int+9 Dex+3} ^Fragile: It will be destroyed if unequipped. Will-: It decreases your willpower. Int+9: It affects your intelligence (+9). Dex+3: It affects your dexterity (+3). (unseen) (53, 13, D) a +6 ring of strength (53, 14, D) 36 gold pieces (still there?) a +3 glaive of holy wrath (still there?) (53, 37, D) a +0 falchion of holy wrath (54, 12, D) a book of Dreams (54, 13, D) a wand of iceblast (2) (54, 24, D) a staff of air (54, 36, D) a staff of death (55, 12, D) a +1 plate armour of fire resistance (unseen) (55, 13, D) the +3 scale mail "Ynuas" {^Contam Harm rF++ SInv} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. SInv: It lets you see invisible. (unseen) (59, 36, D) a +4 shortbow of freezing (60, 36, D) the +8 arbalest "Caqol" {chaos, Will+ Str+2 Int+3 Dex+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (61, 4, D) a +3 spectral club a +0 robe (61, 5, D) a +0 hand axe a +0 robe (61, 8, D) a +0 glaive of venom (unseen) (62, 0, D) a +5 halberd of protection (62, 3, D) a +5 scythe of venom a +0 robe (62, 4, D) a +2 quarterstaff of chaos a +1 cloak (62, 9, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (62, 26, D) the +5 mace "Noduxtoc" {speed, Int+4} Int+4: It affects your intelligence (+4). (62, 27, D) a staff of conjuration (63, 0, D) a +3 arbalest of freezing (63, 8, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (63, 16, D) a +0 sling of flaming (63, 18, D) a +0 trident (63, 20, D) a +0 mace a +0 robe (63, 26, D) a +1 rapier of draining (63, 36, D) the +1 great mace "Killer Bee's Foe" {elec, *Rage rF++} *Rage: It berserks you when you make melee attacks (+20% chance). rF++: It greatly protects you from fire. (64, 16, D) the +7 mace "Igivab" {elec, Int+3} Int+3: It affects your intelligence (+3). (64, 17, D) a +2 dagger of venom (65, 26, D) a +1 glaive of distortion (unseen) (67, 0, D) a +3 sling of draining (68, 0, D) a +0 longbow of flaming (69, 0, D) a +1 dagger of venom (unseen) (69, 36, D) the +7 quarterstaff of Qicoarou {pain, rCorr Int+2 Dex+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (69, 39, D) a +0 shortbow (70, 8, D) a staff of cold (70, 9, D) a +0 quarterstaff of draining (70, 11, D) a +0 short sword (70, 12, D) a +0 flail (70, 36, D) a +1 heavy hand axe (70, 39, D) 2 large rocks (71, 8, D) the +3 morningstar of Obiter Dictum {drain, rF- Int+4} rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). (71, 11, D) a +0 mace (71, 16, D) a staff of fire (71, 21, D) a +0 short sword a +0 ring mail (71, 22, D) a +0 short sword a +0 buckler (71, 36, D) a +4 ring mail of cold resistance (71, 37, D) a +0 orcbow a +0 ring mail of willpower (71, 39, D) a +0 trident (72, 8, D) a staff of earth (72, 9, D) a +0 dagger of electrocution (unseen) (72, 11, D) a +0 club (72, 12, D) a +0 dagger (72, 16, D) a +1 shortbow of flaming (72, 21, D) a +0 long sword (72, 26, D) a staff of conjuration (72, 27, D) a staff of death (72, 37, D) a +2 morningstar of holy wrath (72, 38, D) a +0 trident 2 boomerangs (73, 1, D) a staff of death (73, 16, D) a +1 spear of freezing (73, 17, D) the +1 morningstar of Evolution {flame, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (73, 27, D) a +2 vampiric spear (unseen) (73, 36, D) a +2 vampiric falchion (73, 37, D) a +0 scale mail of cold resistance (73, 38, D) a +0 shortbow