philipeq the Dungeon (1, 14, D) Qoesacy's Discursus on Smoking Clay Spells Type Level a - Passwall Earth 3 b - Starburst Conjuration/Fire 6 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (1, 34, D) a +1 short sword of venom (unseen) (2, 16, D) a wand of quicksilver (3) (2, 34, D) the Unrestrained Analects (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 shortbow of draining (unseen) (3, 15, D) the ring "Ifei" {rF+ Slay+6} [ring of protection from fire] rF+: It protects you from fire. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the +10 dagger "Lifebane" {heavy, rN+ rCorr Int+4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (3, 16, D) a +1 rapier of protection (unseen) (3, 34, D) a +1 crystal plate armour (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) the ring "Huphueq" {rF+ rN+ Will+} [ring of protection from fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. (4, 14, D) a +1 scale mail of fire resistance (4, 34, D) a wand of quicksilver (7) (5, 13, D) a staff of alchemy (still there?) the +7 trident of Midnight {holy, rF- rC+ MP+4 Int+2} (still there?) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). Int+2: It affects your intelligence (+2). (5, 20, D) a +0 trident (5, 34, D) a +1 vampiric lajatang (unseen) (6, 15, D) the amulet "Ufazyfups" {Acrobat rN+ Will+ Stlth+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (6, 17, D) a wand of quicksilver (3) (6, 34, D) the +8 great mace "Ogrebane" {freeze, rN+} rN+: It protects you from negative energy. (unseen) (7, 14, D) the Encyclopedia of Topomancy Spells Type Level a - Petrify Alchemy/Earth 4 b - Hellfire Mortar Fire/Earth/Forgecraft 7 c - Shatter Earth 9 (7, 16, D) a +0 plate armour of willpower (7, 17, D) a +0 cloak of preservation (7, 34, D) a wand of mindburst (4) (7, 39, D) a caustic shrike corpse (8, 14, D) a +3 ring mail of willpower (unseen) (8, 15, D) a ring of magical power (8, 16, D) a +0 partisan of freezing a shapeshifter skeleton (8, 34, D) a book of Dangerous Friends (8, 40, D) a caustic shrike corpse (9, 14, D) a +1 heavy quarterstaff (unseen) (9, 19, D) a +0 trident a yellow draconian skeleton (9, 34, D) a book of Frost (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 15, D) the ring "Fuucanan" {rF+ rC- MP+9 Stlth+ Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (10, 16, D) the +6 morningstar of Execution {vamp, ^Fragile Fly rN+ Str+5} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (10, 34, D) a ring of magical power (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a ring of flight (11, 16, D) a wand of digging (2) a +3 leather armour of cold resistance (11, 34, D) a granite talisman (11, 36, D) a +0 great mace of pain (unseen) (11, 38, D) a +0 chain mail (12, 14, D) the staff "Ysi Itoxt" {+Blink Conj} [staff of conjuration] +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. (12, 36, D) a caustic shrike corpse (13, 14, D) the ring "Gucut" {*Slow Fly rElec rF- rCorr} [ring of flight] *Slow: It may slow you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (13, 34, D) a wand of paralysis (6) (19, 0, D) a book of the Grave (19, 1, D) the +1 flail "Nyddur" {flame, Will+} Will+: It increases your willpower. (unseen) (19, 16, D) 4 potions of haste (19, 17, D) a wand of polymorph (3) (19, 34, D) a +4 long sword of flaming (still there?) a +0 sling (still there?) a +0 robe (still there?) a +0 buckler (still there?) a wand of polymorph (4) (still there?) (20, 0, D) the Papyrus of Fire Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Forge Monarch Bomb Fire/Forgecraft 6 c - Fire Storm Conjuration/Fire 9 (unseen) (20, 1, D) a +2 bardiche of venom (unseen) (20, 16, D) a wand of quicksilver (4) (20, 17, D) a +5 mace of protection (unseen) (20, 32, D) a +5 whip of distortion (unseen) (20, 33, D) the +0 robe of Grace {Str+2} Str+2: It affects your strength (+2). (20, 37, D) a +3 halberd of holy wrath (still there?) an apis skeleton (still there?) (21, 0, D) a staff of fire (21, 6, D) a bullfrog corpse (skeletalised by now) (21, 16, D) the Precepts of Violent Doom Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Chain Lightning Conjuration/Air 9 (unseen) (21, 17, D) a staff of death (unseen) (21, 34, D) a +0 spectral quarterstaff (unseen) (22, 1, D) a +0 trident of flaming (unseen) (22, 7, D) a basilisk corpse (skeletalised by now) (22, 16, D) the +0 robe of the Tatzelwurm {MP+10 Stlth+} MP+10: It affects your magic capacity (+10). Stlth+: It makes you more stealthy. (unseen) (22, 17, D) the +5 shortbow "Dopuv" {flame, Int+2} Int+2: It affects your intelligence (+2). (unseen) (22, 32, D) a staff of cold (22, 33, D) a +2 mace of protection (22, 34, D) a +0 robe (22, 35, D) a +1 long sword of flaming (still there?) a +0 shortbow (still there?) a +0 robe (still there?) a wand of paralysis (6) (still there?) (22, 36, D) a +0 flail of flaming (still there?) a +0 shortbow (still there?) a +3 ring mail of cold resistance (still there?) (22, 37, D) a +2 partisan of holy wrath (unseen) (23, 1, D) a wand of quicksilver (7) (23, 6, D) an elephant corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (23, 17, D) a +2 mace of draining (23, 33, D) a staff of fire (23, 34, D) a book of the Spheres (23, 35, D) a +3 eudemon blade of holy wrath a +0 tower shield (23, 40, D) a +3 sacred scourge of holy wrath a +0 robe (24, 6, D) a bullfrog corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (24, 7, D) a polar bear corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (24, 8, D) a cane toad corpse (skeletalised by now) (24, 16, D) a +7 orcbow (24, 18, D) a staff of earth (unseen) (24, 32, D) the staff of Alabluus {rElec SInv Stlth- Summ Air Earth} [staff of air] rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (24, 33, D) a +7 heavy flail (25, 16, D) the Atlas of Molten Points Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Inner Flame Hexes/Fire 3 c - Summon Forest Summoning/Translocation 5 d - Manifold Assault Translocation 7 (unseen) (25, 17, D) a ring of flight a +0 buckler a +0 scale mail a +0 war axe (25, 34, D) a staff of conjuration (unseen) (25, 35, D) a +0 robe (25, 36, D) a +5 scimitar of holy wrath (still there?) a +0 tower shield (still there?) a +4 falchion of flaming (still there?) a +0 robe (still there?) a +3 whip of holy wrath (still there?) a +0 sling (still there?) a +0 tower shield (still there?) a +0 buckler (still there?) a +4 long sword of holy wrath (still there?) (26, 16, D) the +5 scimitar of the Brewing Tick {drain, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (26, 18, D) a +1 heavy flail (26, 33, D) a +4 shortbow of freezing (27, 0, D) a staff of alchemy (unseen) (27, 1, D) the +6 arbalest of Brawling {freeze, rElec rF+ Dex+4} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (27, 16, D) the Codex of Locality (still there?) Spells Type Level a - Lesser Beckoning Translocation 2 b - Dimensional Bullseye Hexes/Translocation 4 c - Summon Forest Summoning/Translocation 5 d - Manifold Assault Translocation 7 4 scrolls of enchant armour (still there?) (27, 32, D) a +2 cloak of poison resistance (27, 33, D) a +2 spear of venom (unseen) (27, 34, D) a +2 glaive of holy wrath (still there?) a staff of alchemy (still there?) (28, 0, D) a condenser vane (28, 1, D) a staff of fire (unseen) (28, 15, D) a Trismegistus Codex a wand of warping (4) (28, 18, D) a wand of polymorph (7) (28, 32, D) an apis skeleton (28, 33, D) a staff of alchemy (unseen) (29, 0, D) the staff "Heuted" {rF+ SInv Stlth+ Fire} [staff of fire] rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (unseen) (29, 1, D) a +2 quick blade of protection (unseen) (30, 19, D) a +2 plate armour of poison resistance (unseen) (30, 33, D) a +3 glaive of holy wrath (unseen) (33, 31, D) a +0 dire flail (34, 20, D) a troll corpse (skeletalised by now) (34, 28, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. a +1 longbow of draining (35, 0, D) a staff of cold (unseen) (35, 14, D) the Annotations on Hypothermia and Crafting Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Launch Clockwork Bee Forgecraft 3 c - Summon Ice Beast Ice/Summoning 3 (35, 15, D) a +6 ring of dexterity (35, 28, D) a +2 orcbow of freezing (35, 32, D) a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (36, 0, D) a +6 heavy halberd (unseen) (36, 1, D) a +2 sling of draining (unseen) (36, 14, D) a +2 sling of flaming (unseen) (36, 15, D) a +1 battleaxe of freezing (still there?) 4 large rocks (still there?) the staff of Disharmony {rPois rC+ Int+5 Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Alch: It increases the power of your Alchemy spells. (36, 30, D) a +0 great mace a +0 giant club a +0 troll leather armour a two-headed ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (37, 0, D) a book of Dreams (37, 1, D) a +2 ring mail of poison resistance (unseen) (37, 14, D) a +2 quarterstaff of draining (unseen) (37, 15, D) the +8 short sword of the Supporting Siren {drain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (37, 16, D) 5 large rocks a stone giant corpse (skeletalised by now) (37, 18, D) 4 large rocks a +0 troll leather armour a stone giant corpse (skeletalised by now) (37, 28, D) a staff of fire (37, 29, D) 5 large rocks (still there?) a wand of paralysis (5) (still there?) a +5 heavy shortbow (still there?) a cyclops corpse (skeletalised by now) (still there?) (38, 0, D) an amulet of guardian spirit (38, 1, D) a staff of earth (unseen) (38, 14, D) 5 large rocks (still there?) a +0 broad axe of freezing (still there?) (38, 15, D) a +0 giant club a book of Duality (38, 17, D) 3 large rocks (38, 18, D) 4 large rocks a stone giant corpse (skeletalised by now) (38, 29, D) a ring of fire (38, 30, D) 5 large rocks (38, 31, D) a +0 giant spiked club (38, 33, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (39, 0, D) the +0 long sword of Intuition {freeze, ^Drain rN+ SInv} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. SInv: It lets you see invisible. (39, 1, D) an amulet of regeneration (39, 14, D) the +3 troll leather armour of Guoby {rPois rF+++ rC- Regen+ Str+4} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). (39, 15, D) the +8 chain mail "Zeegegue" {rElec} rElec: It insulates you from electricity. (unseen) (39, 16, D) a +0 dire flail a +0 dire flail a two-headed ogre corpse (skeletalised by now) (39, 17, D) an ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (39, 18, D) a +0 giant club (39, 28, D) 3 large rocks a +1 plate armour of fire resistance a cyclops corpse (skeletalised by now) (39, 29, D) a +0 troll leather armour a troll corpse (skeletalised by now) (39, 32, D) 5 large rocks (39, 33, D) a +0 giant club a +0 giant spiked club (40, 3, D) a +0 long sword a +0 leather armour (40, 15, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) a staff of cold (still there?) (40, 16, D) a +0 troll leather armour a troll corpse (skeletalised by now) (40, 28, D) the +1 chain mail of Zefag {+Blink rF- Stlth+} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (unseen) (40, 29, D) a book of the Senses (still there?) 3 large rocks (still there?) a +2 chain mail of fire resistance (still there?) a cyclops corpse (skeletalised by now) (still there?) (40, 31, D) 5 large rocks (40, 33, D) a troll corpse (skeletalised by now) (41, 1, D) a staff of earth (41, 14, D) a +4 quarterstaff of speed (41, 16, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (41, 31, D) 5 large rocks (42, 0, D) a +0 scale mail of willpower (unseen) (42, 15, D) a staff of air (unseen) (42, 17, D) 4 large rocks a cyclops corpse (skeletalised by now) (42, 28, D) a wand of paralysis (6) (still there?) the amulet of the Burgomaster {Regen+ RegenMP+ rCorr} (still there?) [amulet of magic regeneration] Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. a ring of flight (still there?) (42, 29, D) the Incunable of the Sixfirhy Spells Type Level a - Shock Conjuration/Air 1 b - Arcjolt Conjuration/Air 5 c - Silence Hexes/Air 5 (42, 31, D) a +0 giant club a +0 giant club (43, 14, D) a +1 plate armour of cold resistance (unseen) (43, 15, D) a +0 sling of freezing (unseen) (43, 27, D) a +3 orcbow of electrocution (unseen) (43, 31, D) 3 large rocks a stone giant corpse (skeletalised by now) (44, 29, D) a +2 plate armour of fire resistance (unseen) (48, 17, D) a +0 chain mail (48, 38, D) a +2 heavy war axe (still there?) a staff of conjuration (still there?) (49, 0, D) a staff of fire (unseen) (49, 1, D) a +0 lajatang of venom (unseen) (49, 12, D) a book of Frost (49, 35, D) a wand of flame (4) (50, 12, D) a staff of air (unseen) (50, 13, D) +0 fire dragon scales (50, 16, D) a +1 battleaxe (unseen) (50, 26, D) a ghoul corpse (skeletalised by now) (50, 36, D) the +0 chain mail of Resilience {rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (51, 0, D) a +3 dagger of venom (51, 17, D) a +3 great sword (still there?) a +0 plate armour (still there?) a ring of flight (still there?) a +0 battleaxe of freezing (still there?) (51, 20, D) a +0 battleaxe of draining (still there?) a +0 plate armour (still there?) an amulet of magic regeneration (still there?) (51, 24, D) a +4 demon blade of electrocution a +2 mace of protection (52, 0, D) the +4 plate armour of Zoucw {^Drain Int+3 Dex+7} ^Drain: It drains your maximum health when unequipped. Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). (52, 12, D) a staff of fire (52, 16, D) a +3 battleaxe a +0 plate armour (52, 19, D) a caustic shrike corpse (skeletalised by now) (53, 0, D) the +6 hand axe "Unlis" {flame, rC+ Int+3 Stlth-} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (53, 13, D) a staff of fire (53, 16, D) an iron dragon corpse (skeletalised by now) (53, 18, D) a +0 plate armour of poison resistance (unseen) (53, 19, D) a +0 giant club (still there?) a +3 great sword (still there?) a +0 plate armour (still there?) (53, 24, D) a staff of air (53, 25, D) a +4 ring of slaying an amulet of reflection a ring of ice a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (53, 41, D) an ugly thing skeleton (54, 13, D) a +0 rapier of speed (54, 23, D) a wand of paralysis (3) (54, 26, D) a staff of conjuration (still there?) a +3 plate armour of fire resistance (still there?) (54, 36, D) the +2 ring mail "Put-Me-On" {rElec Dex+2 Stlth+} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (54, 37, D) a +1 war axe of flaming (still there?) a Grand Grimoire (still there?) a glowing shapeshifter skeleton (still there?) (55, 0, D) a +3 trident of flaming (still there?) a book of Power (still there?) (55, 1, D) the +5 glaive of the Grave {flame, rElec Will+ Int-3} rElec: It insulates you from electricity. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). (55, 12, D) a +6 orcbow of draining (unseen) (55, 15, D) a +3 morningstar of draining (unseen) (59, 36, D) a staff of conjuration the staff of Hepliaklqana's Outrage {rElec rF++ rC- rN+ Necro} [staff of death] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (60, 25, D) a +0 club (still there?) a staff of death (still there?) (60, 27, D) the +7 eveningstar "Woqatt" {freeze, *Noise MP+7 Int-3 Dex+3} *Noise: It may make a loud noise when swung. MP+7: It affects your magic capacity (+7). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). (60, 39, D) a +2 battleaxe of freezing (unseen) (61, 0, D) a staff of alchemy (unseen) (61, 2, D) a +0 morningstar a +0 robe (61, 8, D) a +2 heavy glaive (unseen) (61, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 37, D) a +0 dagger of protection a titan skeleton (62, 10, D) a +0 club a +0 short sword an orc corpse (skeletalised by now) (62, 16, D) the +4 mace of Maddu {freeze, rPois rF+ Str-4 Dex+2} rPois: It protects you from poison. rF+: It protects you from fire. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). (62, 17, D) a +4 short sword of draining (62, 36, D) a +4 heavy great mace (63, 2, D) a ball python corpse (skeletalised by now) (63, 8, D) a +2 plate armour of poison resistance (unseen) (63, 10, D) a +0 mace (63, 17, D) a +2 mace of protection (63, 19, D) a +3 trident of freezing a +0 robe a +0 great sword a +0 robe (63, 20, D) a +3 falchion a +0 robe (63, 28, D) a +0 robe a naga corpse (skeletalised by now) (63, 36, D) +0 ice dragon scales (63, 37, D) a +2 scale mail of cold resistance (64, 16, D) a +1 heavy longbow (unseen) (64, 17, D) a +6 long sword of draining (unseen) (64, 27, D) a +1 vampiric long sword (64, 28, D) a water moccasin corpse (skeletalised by now) (65, 26, D) a staff of cold (unseen) (65, 27, D) a +4 partisan of freezing (unseen) (65, 28, D) an adder corpse (skeletalised by now) (66, 28, D) an adder corpse (skeletalised by now) (67, 0, D) a +1 short sword of holy wrath (unseen) (69, 0, D) a wand of polymorph (5) (69, 40, D) a +3 partisan a +0 plate armour (70, 8, D) a +6 ring of dexterity (70, 9, D) an amulet of regeneration (70, 37, D) a +1 robe of fire resistance (70, 39, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 40, D) a +0 great mace a +0 ring mail (71, 8, D) a staff of earth (71, 16, D) a +2 scimitar of holy wrath (unseen) (71, 26, D) the +7 executioner's axe "Foomuh" {freeze, *Corrode rN+++ Str+5 Stlth-} *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (71, 27, D) a +2 sling of draining (71, 35, D) a +5 long sword of draining (71, 37, D) a +6 ring of dexterity (71, 39, D) a +0 morningstar a +0 leather armour (72, 8, D) a +3 chain mail of cold resistance (unseen) (72, 9, D) a staff of conjuration (unseen) (72, 16, D) a +2 vampiric war axe (72, 27, D) a +2 leather armour of cold resistance (72, 30, D) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (72, 36, D) a +0 morningstar (still there?) a +0 ring mail (still there?) the +2 acid dragon scales of the Jocular God {rCorr Str+2 Slay+3} (still there?) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a book of Dreams (still there?) (72, 37, D) the +7 morningstar of Goblin Mode {spect, ^Contam rF+ Int+2} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (72, 40, D) a +0 scale mail a +0 dire flail a +0 scale mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (73, 1, D) a +0 shortbow of flaming (73, 17, D) the +3 short sword "Acowkest" {speed, ^Contam Str+4 Int+3 Stlth+} ^Contam: It causes magical contamination when unequipped. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (73, 26, D) a +4 ring mail of positive energy (unseen) (73, 27, D) a +3 scale mail of positive energy (unseen) (73, 30, D) a bullfrog corpse (skeletalised by now) (73, 36, D) +0 shadow dragon scales (73, 37, D) a +0 arbalest a ring of magical power (75, 1, D) a staff of fire (75, 2, D) a ball python corpse (skeletalised by now)