philipeq the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +10 dark maul {heavy} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a +1 scale mail of cold resistance (unseen) (49, 36, D) a +2 scimitar of protection (49, 37, D) a +7 war axe of venom (unseen) (50, 12, D) a wand of warping (2) (50, 13, D) a book of Power (50, 24, D) a +0 spear (50, 29, D) a +0 rapier a +0 robe a merfolk skeleton (51, 12, D) a wand of flame (11) (51, 13, D) a book of Annihilations (51, 18, D) a +0 flail (51, 29, D) the +1 flail "Rezauwele" {venom, SInv} (still there?) SInv: It lets you see invisible. a +0 trident (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (51, 36, D) a +3 heavy scimitar (51, 37, D) a +2 hand axe of electrocution (52, 12, D) a scroll of brand weapon (52, 13, D) a book of the Warp (52, 15, D) a +1 heavy war axe (still there?) a white draconian corpse (still there?) (52, 24, D) a staff of death (52, 25, D) a staff of fire (52, 28, D) a +0 spear 3 javelins a +0 leather armour (52, 29, D) a +0 longbow a +0 club a satyr skeleton (52, 30, D) a +0 rapier of venom a +0 robe a +0 rapier of draining a +0 robe a merfolk skeleton a merfolk skeleton a harpy skeleton (52, 36, D) a +2 rapier of freezing (53, 12, D) a +0 scimitar (53, 13, D) a +3 dagger of venom (unseen) (53, 28, D) a +0 spear of venom 2 javelins a +0 leather armour (53, 30, D) a +0 trident (53, 36, D) a staff of conjuration (53, 37, D) a +1 falchion of electrocution (54, 12, D) a +0 trident (54, 13, D) a +6 ring of strength (54, 25, D) a +1 short sword of holy wrath (unseen) (55, 12, D) a +6 ring of dexterity (55, 13, D) a book of the Moon (55, 17, D) a +0 short sword a green draconian corpse (60, 36, D) a +4 plate armour of positive energy (60, 37, D) a serpent talisman (60, 39, D) a +0 longbow a +0 leather armour a +0 arbalest (60, 40, D) a +0 arbalest (60, 41, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 0, D) a +0 hand cannon of flaming (61, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 3, D) a +0 orcbow (61, 26, D) the +9 long sword "Nicet" {drain, rElec rPois MP-6 Str+3} rElec: It insulates you from electricity. rPois: It protects you from poison. MP-6: It affects your magic capacity (-6). Str+3: It affects your strength (+3). (61, 36, D) the staff "Wodedoj" {rElec rC+ MP+4 Earth} [staff of earth] rElec: It insulates you from electricity. rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). Earth: It increases the power of your Earth spells. (61, 37, D) a +0 sling of freezing (61, 39, D) 7 large rocks a cyclops corpse (skeletalised by now) (62, 1, D) a +3 dagger of protection (unseen) (62, 3, D) a +0 arbalest (62, 4, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 9, D) a staff of earth (62, 30, D) a wolf corpse (skeletalised by now) (62, 39, D) a +0 shortbow (still there?) a staff of death (still there?) a +2 great sword of electrocution (still there?) a +0 shortbow (still there?) a centaur corpse (skeletalised by now) (still there?) (62, 40, D) a +0 shortbow 6 large rocks a centaur corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (63, 0, D) a +0 demon blade of venom (63, 16, D) a +0 rapier of speed (63, 17, D) a staff of earth (63, 26, D) a staff of cold (63, 27, D) a +4 morningstar of holy wrath (63, 30, D) a yak corpse (skeletalised by now) a jackal corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (64, 17, D) a +2 chain mail of cold resistance (64, 26, D) a +6 scimitar of draining (64, 27, D) a +2 halberd of freezing (67, 2, D) a +0 trident a +0 leather armour (68, 0, D) the staff "Atorhuc" {rC+ Earth} [staff of earth] rC+: It protects you from cold. Earth: It increases the power of your Earth spells. (68, 2, D) a +0 hand axe (69, 0, D) a +2 heavy trident (unseen) (69, 2, D) a +0 dagger a +0 robe (69, 36, D) a ring of resist corrosion (70, 8, D) a +2 spectral quarterstaff (unseen) (70, 9, D) the +10 mace of an ossuary {vamp, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (70, 10, D) a +0 flail a draconian corpse (skeletalised by now) (70, 11, D) a +0 mace (70, 12, D) a +0 hand axe a draconian corpse (skeletalised by now) (70, 36, D) a staff of air (unseen) (70, 41, D) a +0 trident (71, 10, D) a +0 flail a draconian corpse (skeletalised by now) (71, 11, D) a +0 hand axe a draconian corpse (skeletalised by now) (71, 16, D) a +3 vampiric hand axe (71, 17, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (71, 20, D) a +3 war axe of freezing a +0 robe (71, 27, D) a staff of conjuration (unseen) (71, 29, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 36, D) a book of Power (71, 37, D) a +1 war axe of electrocution (71, 40, D) a +0 trident 2 boomerangs (71, 41, D) a +0 shortbow (72, 26, D) a +0 vampiric spear (72, 29, D) a +0 spear a +0 buckler (72, 36, D) the +0 flail of the Purse {flame, MP-9 Dex+6} MP-9: It affects your magic capacity (-9). Dex+6: It affects your dexterity (+6). (72, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 41, D) a wind drake corpse (skeletalised by now) (72, 42, D) a throwing net (73, 16, D) a +3 falchion of holy wrath (unseen) (73, 19, D) a +0 great sword a +0 robe (73, 30, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (73, 36, D) a +0 ring mail of poison resistance (unseen) (73, 37, D) a +1 long sword of protection (73, 40, D) 4 large rocks a +0 trident (74, 40, D) a +0 trident of venom (75, 1, D) a +2 rapier of flaming (unseen)