philipeq the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) a +0 glaive of venom (61, 16, D) the +3 leather armour of the Contumacious God {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (61, 26, D) a +3 scale mail of poison resistance (unseen) (62, 1, D) a staff of air (62, 3, D) a +0 dagger a +0 ring mail a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (62, 9, D) the +3 great sword "Cutzen" {elec, rPois} rPois: It protects you from poison. (62, 16, D) a staff of air (62, 26, D) a +0 dagger of venom (unseen) (62, 27, D) a staff of conjuration (unseen) (63, 26, D) a ring of ice (63, 27, D) a +2 halberd of freezing (unseen) (64, 26, D) a +2 helmet of intelligence (unseen) (64, 27, D) the +7 war axe of Hatred {distort, rElec} rElec: It insulates you from electricity. (unseen) (65, 26, D) a +2 pair of boots of stealth (unseen) (67, 2, D) a +0 dagger (still there?) a +0 robe of cold resistance (still there?) (68, 0, D) a +0 vampiric halberd (68, 2, D) a +0 dagger (69, 3, D) a +2 dagger of freezing a +0 robe (70, 8, D) a +2 robe (71, 11, D) a hell hound corpse (71, 21, D) a yak corpse (71, 26, D) a +2 plate armour of fire resistance (71, 27, D) an amulet of guardian spirit (71, 30, D) a +0 flail (71, 31, D) a +0 club (72, 8, D) a +1 long sword of holy wrath (72, 9, D) a +1 heavy shortbow (72, 17, D) the +1 orcbow of Nolo Contendere {drain, rC+ rCorr Int+3 Dex-3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). (72, 21, D) a wolf corpse (72, 30, D) a +0 hand axe (73, 19, D) a jackal corpse (73, 30, D) a +0 dagger (73, 31, D) a +0 dagger (73, 32, D) a +0 club (75, 1, D) a +1 heavy broad axe