Dungeon Sprint DCSS version 0.33-a0-1439-ga73bde240a (webtiles) character file. Game seed: 10849887744055832483 4 philipeq the Vexing (level 1, -4/11 HPs) Began as a Poltergeist Enchanter on Apr 18, 2025. Slain by a water moccasin (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:24 (87 turns). philipeq the Vexing (Poltergeist Enchanter) Turns: 87, Time: 00:00:24 Health: -4/11 AC: 2 Str: 4 XL: 1 Next: 60% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . i - +1 dagger (pain) rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no teleportation @: flying, hasted, invisible, very quick A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger i - a +1 dagger of pain (weapon) Armour b - a +1 cloak (haunted) Scrolls h - a scroll of blinking Potions c - a potion of invisibility d - a potion of curing g - 2 potions of magic Skills: + Level 1.4 Short Blades + Level 2.2 Dodging + Level 5.2 Stealth + Level 2.0 Spellcasting + Level 5.5 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 20% N/A 6% 3 Tukima's Dance Hex 20% N/A 6% 3 Ensorcelled Hibernation Hex/Ice 22% N/A 10% 2 Dazzling Flash Hex/Fire 22% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History * * * LOW HITPOINT WARNING * * * You hit the adder but do no damage. The adder is lightly wounded. You feel much better. The adder closely misses you. You feel yourself speed up. The adder closely misses you. You hit the water moccasin but do no damage. The water moccasin misses you. You closely miss the water moccasin. You barely miss the water moccasin. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin misses you. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin hisses angrily. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin is moderately wounded. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...')(...@SSlh5+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin (unable to see you), an iguana (unable to see you), a hound, an adder (unable to see you) and an ufetubus (unable to see you). Vanquished Creatures An endoplasm (D) A giant cockroach (D) A goblin (D) 2 kobolds (D) 5 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | philipeq the Poltergeist Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 17 | D | Reached skill level 5 in Hexes 19 | D | Banished a spatial maelstrom 31 | D | Reached skill level 5 in Stealth 65 | D | Noticed an iguana 65 | D | Noticed a water moccasin 65 | D | Noticed a hound 87 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Hexes | 5 | 5.5 Stealth | 5 | 5.2 Short Blades | | 1.4 Dodging | | 2.2 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 43 Use: Potion || 3 Armour: Skin || 19 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 80 | 80 | 0 | 26 | 3 | 1 | 80.0 | Dungeon | 80 | 80 | 0 | 26 | 3 | 1 | 80.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 80 daAuts