Dungeon Crawl Stone Soup version 0.34-a0-38-g30d31c9650 (webtiles) character file. Game seed: 12731797149122305541 0 philipeq the Vexing (level 1, -1/11 HPs) Began as a Poltergeist Enchanter on May 7, 2025. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (40 turns). philipeq the Vexing (Poltergeist Enchanter) Turns: 40, Time: 00:00:10 Health: -1/11 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 24 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying, invisible A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls d - a scroll of teleportation {unknown} Potions c - a potion of invisibility Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin. The hobgoblin is almost dead. The bat hits you but does no damage. The hobgoblin misses you. Unknown command. You fade into invisibility! The bat barely misses you. The hobgoblin closely misses you. The rat closely misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. The rat bites you but does no damage. You completely miss the hobgoblin. The hobgoblin is almost dead. The bat barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The rat closely misses you. You hit the hobgoblin. You kill the hobgoblin! The bat barely misses you. The rat bites you. You die... .. ..## ###### ... #....# ### #..#....##... #.#....#.... ......>.... #####r†....... #.....@....... #...##'b'''##.. . ###.......### #...........# #...........# #######'''####### #o#...........#K# ###..ß.###.ß..### #~.............~# You could see a bat and a rat (unable to see you). Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | philipeq the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 40 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_rooms, hellmonk_ecumenical_altar_blasted Action || total ---------------------------++------- Melee: Dagger || 9 Use: Potion || 1 Armour: Skin || 8 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 39 | 39 | 0 | 0 | 26 | 1 | 39.0 | Dungeon | 39 | 39 | 0 | 0 | 26 | 1 | 39.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 39 daAuts