Dungeon Sprint DCSS version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 15048993057050641191 0 pichik the Ducker (level 1, 0/16 HPs) Began as a Merfolk Gladiator on Jan 22, 2023. Slain by Ijyb ... wielding a +0 club (1 damage) ... while paralysed by Ijyb ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:06 (13 turns). pichik the Ducker (Merfolk Gladiator) Turns: 13, Time: 00:00:07 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 2 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: paralysed A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Skills: + Level 2.1 Fighting + Level 3.6 Long Blades + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, pichik the Merfolk Gladiator. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +0 club and carrying a wand of paralysis (10). Ijyb shouts! Ijyb screams, "You nasty! Big nasty!" Ijyb hits you with a +0 club. There is an open door here. You closely miss Ijyb. Ijyb barely misses you. You slash Ijyb! Ijyb is moderately wounded. Ijyb hits you but does no damage. You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb zaps a wand. You resist with significant effort. You closely miss Ijyb. Ijyb is moderately wounded. Ijyb misses you. You hit Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club. Ijyb barely misses you. You hit Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club. You hit Ijyb. Ijyb is severely wounded. Ijyb hits you with a +0 club. You barely miss Ijyb. Ijyb is severely wounded. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit Ijyb. Ijyb is almost dead. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb zaps a wand. You shrug off the repeated paralysis! Ijyb hits you with a +0 club. You die... ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | pichik the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 2 | D | Noticed Ijyb 12 | D | Paralysed by Ijyb for 2 turns 13 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Long sword || 9 Armor: Leather armour || 1 Dodge: Dodged || 3