pipel the Dungeon [Shop] Wineib's Gadget Emporium a wand of polymorph (15) (204 gold) a wand of digging (13) (408 gold) a wand of polymorph (9) (132 gold) a wand of invisibility (2) (72 gold) a wand of polymorph (13) (180 gold) a wand of confusion (23) (224 gold) a box of beasts (240 gold) a fan of gales (480 gold) [Shop] Canobism's Antique Armour Shoppe a +2 scale mail of poison resistance (80 gold) a +0 pair of gloves (90 gold) a cursed +0 ring mail (80 gold) a +0 cloak (90 gold) a +0 ring mail (80 gold) a +0 ring mail (80 gold) a cursed +0 robe (14 gold) a cursed +0 leather armour (40 gold) a +0 leather armour (40 gold) [Shop] Neov's Weapon Emporium a +0 whip (32 gold) the +5 hunting sling of Xeasoameupt {speed, rF+} (565 gold) Attacks with this weapon are significantly faster. It protects you from fire. a +0 hunting sling (19 gold) a +0 club (13 gold) 10 stones (13 gold) a +0 whip (32 gold) a +0 hunting sling (19 gold) a +0 hunting sling (19 gold) a +1 longbow of flaming (196 gold) a cursed -3 club (1 gold) [Shop] Ciyvoir's Book Shoppe The Intricacies of Thaumaturgy (1007 gold) Spells Type Level a - Delayed Fireball Conjuration/Fire 7 b - Orb of Destruction Conjuration 7 c - Spellforged Servitor Conjuration/Summoning 7 d - Summon Hydra Summoning 7 a Young Poisoner's Handbook (520 gold) a book of Annihilations (1435 gold) a book of the Sky (845 gold) an Akashic Record (1435 gold) a book of Callings (390 gold) (3, 0, D) a +0 club (8, 0, D) a +0 dagger a +0 robe (9, 0, D) a +0 leather armour (37, 0, D) a +4 quarterstaff of speed a +2 halberd of protection (38, 0, D) a +0 pair of boots (39, 0, D) a +0 pair of boots (40, 0, D) a +0 plate armour (44, 0, D) a +0 giant club (48, 0, D) a cursed -2 shortbow 18 arrows (52, 0, D) a +0 giant spiked club a +0 dire flail a +2 falchion a +0 robe (53, 0, D) a +0 hand axe (9, 4, D) 16 stones (44, 4, D) 17 stones (46, 4, D) a +0 spear (51, 4, D) a +0 helmet (52, 4, D) a +0 cloak (53, 4, D) a +0 cloak (54, 4, D) a +0 pair of boots (27, 6, D) a +1 scimitar of flaming a +0 robe (39, 6, D) a cursed -2 hunting sling 22 sling bullets (43, 6, D) a sling bullet (8, 8, D) a +0 club a +0 ring mail (9, 8, D) a +0 trident a +0 leather armour (10, 8, D) a +0 flail a +0 leather armour (11, 8, D) a +0 dagger a +0 robe (12, 8, D) a +0 flail a +0 leather armour (14, 8, D) a +0 trident (15, 8, D) a +0 quarterstaff (still there?) a cursed +0 ring mail (still there?) (17, 8, D) a +0 hand axe a +0 ring mail (19, 8, D) a +0 bardiche a +0 plate armour (20, 8, D) a +0 short sword of venom a +0 leather armour a bolt (21, 8, D) a +0 scimitar a +0 plate armour (22, 8, D) a +0 long sword a +0 plate armour a cursed -1 dagger a +0 robe a +0 dire flail a +0 plate armour a +0 long sword a +0 chain mail a +0 flail a cursed +0 chain mail (23, 8, D) a +0 flail a +0 chain mail a +0 dagger a +0 robe a +0 short sword a +0 plate armour (24, 8, D) a +0 halberd a +0 plate armour a +0 arbalest a +0 war axe 19 bolts a +0 plate armour (26, 8, D) a +0 battleaxe a +0 chain mail (36, 8, D) a +0 glaive (37, 8, D) a +0 long sword (38, 8, D) a +0 flail (39, 8, D) a +0 war axe a +0 hand axe a +0 leather armour a +0 war axe a +0 chain mail (40, 8, D) a cursed -2 glaive a cursed +0 mace a +0 club (41, 8, D) a +0 dagger a +0 flail (45, 8, D) a +0 club a +0 chain mail (5, 10, D) a +2 dagger of distortion a +2 robe of resistance (45, 10, D) a +2 dagger of venom a +0 robe (54, 10, D) a -2 spear a +0 animal skin (9, 12, D) a +1 great mace (10, 12, D) a +1 double sword (11, 12, D) a +1 glaive (12, 12, D) a +3 broad axe (13, 12, D) a +2 vampiric hand axe (14, 12, D) a +1 great mace (15, 12, D) the +4 arbalest "Zeconew" {flame, *Confuse rPois rF- Str+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+9). It makes you vulnerable to fire. It protects you from poison. It may confuse you when you take damage. (16, 12, D) a +2 shortbow of freezing (18, 12, D) a +2 plate armour (19, 12, D) a +1 fire dragon armour (20, 12, D) a +1 pair of boots (21, 12, D) a +0 plate armour of cold resistance (22, 12, D) a +1 chain mail of positive energy (23, 12, D) a +1 pair of gloves (24, 12, D) a +1 ice dragon armour (25, 12, D) a +1 plate armour of cold resistance (35, 12, D) a fire dragon corpse (37, 12, D) a +0 battleaxe (unseen) (38, 12, D) a tengu corpse (40, 12, D) a +0 dire flail (unseen) (42, 12, D) a +3 short sword (unseen)