piper Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton a jackal skeleton (1, 0, D:1) a jackal skeleton (3, 11, D:1) a +0 robe 5 stones a +0 short sword (3, 12, D:1) a bat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (3, 14, D:1) a +0 dagger (5, 44, D:1) 3 curare-tipped darts (10, 20, D:1) a +0 whip a stone (20, 19, D:1) a hobgoblin skeleton (30, 5, D:1) a rat corpse (skeletalised by now) (40, 30, D:1) a +2 helmet (41, -5, D:1) a +0 dagger (41, 29, D:1) a ball python skeleton (41, 32, D:1) a bat skeleton (42, -5, D:1) a ball python skeleton (42, -1, D:1) a rat skeleton (43, -4, D:1) a +0 dagger a goblin skeleton (50, 31, D:1) a rat corpse (skeletalised by now) (55, 2, D:1) a quill talisman (56, 1, D:1) a hobgoblin corpse (skeletalised by now) (57, 32, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Donlofum's Antique Weapon Emporium a +0 heavy shortbow (229 gold) a +0 dagger (62 gold) a +0 club (15 gold) a +0 long sword (108 gold) the +5 flail of Hozuiquf {flame, rF+ Int+2} (1534 gold) rF+: It protects you from fire. Int+2: It affects your intelligence (+2). a +4 heavy shortbow (849 gold) a +0 giant club (65 gold) a +0 dagger (62 gold) a +0 heavy scimitar (396 gold) (4, 2, D:2) a +0 dagger (9, 13, D:2) a frilled lizard skeleton (17, -5, D:2) a +0 ring mail (22, -9, D:2) a +0 ring mail (25, -8, D:2) a +0 club (27, 16, D:2) a +0 dagger (35, 13, D:2) a +0 leather armour (37, 1, D:2) a +0 whip a stone a kobold corpse (skeletalised by now) (46, 9, D:2) a +0 club a goblin corpse (skeletalised by now)