pispispuppup the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of fire (61, 2, D) a wolf corpse (61, 10, D) a ball python corpse (62, 0, D) a +4 falchion of holy wrath (62, 4, D) a black bear corpse (62, 8, D) a +1 leather armour of poison resistance (62, 9, D) a +2 leather armour of cold resistance (63, 0, D) a +2 halberd of venom (63, 4, D) a black bear corpse (63, 12, D) an adder corpse (68, 0, D) a +3 vampiric glaive (69, 0, D) a serpent talisman (70, 9, D) a staff of air (unseen) (70, 13, D) a ball python corpse (71, 8, D) the +8 morningstar of Dithmenos's Anger {freeze, rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. (71, 16, D) a staff of alchemy (unseen) (71, 17, D) a potion of might (72, 9, D) the +5 scimitar "Vaekladd" {freeze, rC- Int+3 Dex+4 Stlth+} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (unseen) (72, 12, D) a ball python corpse (72, 16, D) a Necronomicon (72, 17, D) a wand of flame (10) (73, 1, D) a staff of conjuration (unseen) (73, 16, D) a ring of wizardry (73, 17, D) an amulet of magic regeneration (75, 1, D) a +4 heavy shortbow (unseen)