Dungeon Sprint DCSS version 0.34-a0-79-g955a7a1ee1 (webtiles) character file. Game seed: 2334530133037389296 0 pispispuppup the Shooter (level 1, -3/16 HPs) Began as a Formicid Hunter on May 26, 2025. Slain by a merfolk siren ... wielding a +0 trident (19 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:08 (35 turns). pispispuppup the Shooter (Formicid Hunter) Turns: 35, Time: 00:00:09 Health: -3/16 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . a - +0 shortbow rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: mesmerised A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies Potions d - a potion of curing e - a potion of heal wounds f - 2 potions of magic Skills: + Level 2.1 Fighting + Level 4.0 Ranged Weapons + Level 1.7 Dodging + Level 1.2 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The merfolk siren chants its luring song. You shoot an arrow. The arrow barely misses the merfolk siren. The merfolk siren chants its luring song. You shoot an arrow. The arrow closely misses the merfolk siren. The merfolk siren hits you from afar with a +0 trident. You shoot an arrow. The arrow barely misses the merfolk siren. The merfolk siren chants its luring song. x2 You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You shoot an arrow. The arrow hits the merfolk siren but does no damage. The merfolk siren is moderately wounded. The merfolk siren closely misses you. You shoot an arrow. The arrow hits the merfolk siren but does no damage. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You shoot an arrow. The arrow barely misses the merfolk siren. The merfolk siren chants its luring song. x2 You shoot an arrow. The arrow hits the merfolk siren but does no damage. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You shoot an arrow. The arrow closely misses the merfolk siren. The merfolk siren chants its luring song. You shoot an arrow. The arrow barely misses the merfolk siren. The merfolk siren chants its luring song. You shoot an arrow. The arrow hits the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren chants its luring song. The merfolk siren hits you from afar with a +0 trident!! Ouch! That really hurt! You die... { {## ## { ##. .## #..#m.# #.$.# #@# { { ##.## { +.<.+ { ##.## { #+# { {{ {{ { You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | pispispuppup the Formicid Hunter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 3 | D | Noticed a merfolk siren 35 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Fire: Shortbow || 31 Armour: Leather armour || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 42 | 42 | 0 | 0 | 0 | 1 | 42.0 | Dungeon | 42 | 42 | 0 | 0 | 0 | 1 | 42.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 42 daAuts