pispispuppup the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +5 orcbow (61, 8, D) a +1 ring mail of poison resistance (61, 16, D) a +2 cloak of stealth (unseen) (62, 0, D) a +0 shortbow (62, 1, D) the ring of Opnu {rF- rC+ Str+5 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+5: It affects your strength (+5). Ice: It increases the power of your Ice spells. (62, 8, D) the +7 dagger of Ibek {drain, rPois} rPois: It protects you from poison. (62, 9, D) a +2 robe of positive energy (unseen) (62, 16, D) a ring of protection from fire (62, 17, D) the Grimoire of Decantation Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Sticky Flame Fire/Alchemy 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 (unseen) (63, 0, D) a +2 scimitar of holy wrath (unseen) (63, 8, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (63, 16, D) a +2 hat (63, 17, D) the +6 broad axe "Ikkun" {flame, rF++ rC+++ Will- Dex-4} rF++: It greatly protects you from fire. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Dex-4: It affects your dexterity (-4). (unseen) (63, 20, D) a sky beast corpse (64, 16, D) a staff of alchemy (unseen) (64, 17, D) a +1 spear of venom (unseen) (64, 18, D) a hippogriff corpse (65, 19, D) a hippogriff corpse (67, 0, D) a +2 antimagic short sword (unseen) (68, 0, D) a staff of earth (69, 0, D) a +5 scimitar of electrocution (unseen) (70, 8, D) a staff of cold (unseen) (71, 8, D) a +5 sling a +5 shortbow a +5 longbow (71, 17, D) a staff of fire (71, 22, D) a +3 war axe of freezing a +0 robe (71, 26, D) a +2 great sword of freezing (unseen) (71, 27, D) 4 potions of haste (72, 8, D) a staff of death (unseen) (72, 9, D) a +1 heavy broad axe (72, 16, D) a +0 heavy flail (72, 17, D) a +4 scimitar of protection (72, 26, D) a +3 scale mail of fire resistance (72, 27, D) a staff of cold (unseen) (72, 28, D) a +0 trident a merfolk corpse (73, 1, D) a book of the Earth (73, 26, D) a +4 antimagic great sword (73, 32, D) a +0 orcbow a +0 shortbow (73, 33, D) a +0 shortbow a centaur corpse (74, 2, D) a +2 dagger of venom a +0 robe an orc corpse (skeletalised by now) (74, 3, D) a +0 club an orc corpse (skeletalised by now) (75, 1, D) a book of Beasts (75, 32, D) a wind drake corpse