Dungeon Sprint DCSS version 0.34-a0-79-g955a7a1ee1 (webtiles) character file. Game seed: 13938620278549534198 0 pispispuppup the Shooter (level 1, -5/16 HPs) Began as a Formicid Hunter on May 26, 2025. Was an Initiate of Okawaru. Shot with an arrow by a centaur (10 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:37 (57 turns). pispispuppup the Shooter (Formicid Hunter) Turns: 57, Time: 00:00:38 Health: -5/16 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 8 God: Okawaru [......] Gold: 0 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . K - +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Renounce Religion You were in the Dungeon. You worshipped Okawaru. Okawaru was noncommittal. You visited 1 branch Inventory: Hand Weapons a - a +0 shortbow y - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) z - the +11 plutonium sword {^Contam Stlth-} (You found it in the Dungeon) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. A - the +13 scythe of Curses {drain, curses, ^Drain} (You found it in the Dungeon) ^Drain: It drains your maximum health when unequipped. B - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) C - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. D - the +7 mace of Variability {chaos, chaos arc} (You found it in the Dungeon) E - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). F - the +8 storm bow {elec, penet} (You found it in the Dungeon) G - the +9 sword of Power {lifebolt} (You found it in the Dungeon) I - the +10 dark maul {heavy} (You found it in the Dungeon) J - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. K - the +27 heavy crossbow "Sniper" (weapon) {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. L - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Armour b - a +0 leather armour (worn) H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). M - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. N - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). O - a +3 buckler P - a +3 kite shield Q - a +3 tower shield R - an orb of guile S - an orb of mayhem T - a +5 crystal plate armour U - +5 fire dragon scales V - +5 golden dragon scales W - +5 ice dragon scales X - a +5 plate armour Y - +5 shadow dragon scales Z - +5 storm dragon scales Jewellery p - a ring of flight q - a +6 ring of dexterity r - a +6 ring of dexterity s - a +6 ring of intelligence t - a +6 ring of intelligence u - a +6 ring of strength v - a +6 ring of strength Wands w - a wand of mindburst (7) x - a wand of acid (7) Scrolls c - a scroll of butterflies l - 4 scrolls of amnesia m - 7 scrolls of fog n - 5 scrolls of identify o - 2 scrolls of fear Potions d - 10 potions of curing e - 9 potions of heal wounds f - 7 potions of magic g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance j - a potion of experience k - 5 potions of might Skills: - Level 2.1 Fighting - Level 4.0 Ranged Weapons + Level 0.0 Armour + Level 1.7 Dodging - Level 1.2 Stealth * Level 0.0 Shields + Level 0.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History L - the +6 Majin-Bo {spellvamp, MP+6 Int+6} M - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} N - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Items here: [[[[[. O - a +3 buckler; P - a +3 kite shield; Q - a +3 tower shield R - an orb of guile; S - an orb of mayhem Items here: [[[[[[[. T - a +5 crystal plate armour; U - +5 fire dragon scales V - +5 golden dragon scales; W - +5 ice dragon scales; X - a +5 plate armour Y - +5 shadow dragon scales; Z - +5 storm dragon scales Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Items here: ))))))). You can't carry that many items. Things that are here: a +5 bardiche; a +5 partisan; a +5 demon trident Okay, then. Okay, then. There is an iron altar of Okawaru here. You kneel at the altar of Okawaru. Okawaru welcomes you! You unwield your +0 shortbow. K - the +27 heavy crossbow "Sniper" (weapon) {heavy, Acc+∞ SInv} There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 centaurs come into view. The centaur shouts! x2 The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow closely misses you. Found a +6 battleaxe of draining and a +2 plate armour of cold resistance. Found a transporter. You feel much better. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ {{ ▓.....▓ ▓.[.c.▓ ▓..c..▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ {{{ { { You could see 2 centaurs. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | pispispuppup the Formicid Hunter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 18 | D | Got the +11 Singing Sword {sonic wave} 18 | D | Got the +11 plutonium sword {^Contam Stlth-} 18 | D | Got the +13 scythe of Curses {drain, curses, ^Drain} 18 | D | Got the +6 shillelagh "Devastator" {shatter} 18 | D | Got the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 18 | D | Got the +7 mace of Variability {chaos, chaos arc} 18 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 18 | D | Got the +8 storm bow {elec, penet} 18 | D | Got the +9 sword of Power {lifebolt} 18 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 20 | D | Got the +10 dark maul {heavy} 20 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 20 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 20 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 20 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 20 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 46 | D | Became a worshipper of Warmaster Okawaru 56 | D | Entered arena 2. 56 | D | Noticed a centaur 56 | D | Noticed a centaur 56 | D | Found a transporter. 57 | D | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Use: Potion || 1 Armour: Leather armour || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 57 | 57 | 0 | 0 | 5 | 1 | 57.0 | Dungeon | 57 | 57 | 0 | 0 | 5 | 1 | 57.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 57 daAuts