pispispuppup the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (19, 1, D) a +6 ring of strength (20, 0, D) a staff of cold (20, 1, D) the +1 robe "Syruhopa" {rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (21, 0, D) the +7 spear of the Hammering Seeker {freeze, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (21, 1, D) a book of Debilitation (22, 0, D) the ring "Qeuczerph" {MP+7 Wiz} [ring of wizardry] MP+7: It affects your magic capacity (+7). Wiz: It increases the success rate of your magical spells. (22, 1, D) the +10 broad axe "Ygubbu" {flame, Will- Str+5} Will-: It decreases your willpower. Str+5: It affects your strength (+5). (unseen) (23, 18, D) a +4 broad axe of electrocution (unseen) (24, 0, D) a +1 plate armour of poison resistance (24, 1, D) a staff of conjuration (24, 18, D) a +2 heavy quarterstaff (unseen) (24, 20, D) a +0 longbow a +0 spear a satyr corpse (25, 1, D) a +6 dagger of flaming (25, 18, D) a box of beasts (25, 20, D) a +0 club a +0 longbow a satyr corpse (26, 0, D) a +0 helmet of intelligence (26, 1, D) a +4 spear of freezing (27, 1, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (28, 0, D) a staff of death (unseen) (29, 0, D) a +3 mace of venom (unseen) (29, 1, D) a staff of earth (unseen) (34, 17, D) a blink frog corpse (skeletalised by now) (34, 28, D) the +6 chain mail of the Unseen Realm {rElec rPois Dex+2 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (35, 0, D) a +1 rapier of freezing (unseen) (35, 14, D) the ring of Uqoill {rC+ Str+3 Int+2} [ring of protection from cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (35, 28, D) Negidgh's Octavo of Smoking Glamour Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Dimensional Bullseye Hexes/Translocation 4 (35, 29, D) a ring of see invisible (36, 0, D) a +3 shortbow of freezing (unseen) (36, 14, D) a +4 halberd of venom (36, 15, D) the +8 arbalest "Noloatoj" {freeze, Str+2} Str+2: It affects your strength (+2). (36, 28, D) a Grand Grimoire (36, 29, D) a +0 orcbow of draining (37, 0, D) a +5 lajatang of distortion (unseen) (37, 1, D) an orb of mayhem (37, 14, D) a box of beasts (37, 19, D) a cane toad corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (37, 20, D) a yak corpse (skeletalised by now) (37, 28, D) a staff of earth (unseen) (38, 0, D) +1 steam dragon scales (38, 14, D) a +3 mace of protection (38, 28, D) a +2 great sword of holy wrath (unseen) (38, 29, D) the +0 robe of the Moon Troll {*Corrode Fly rC++ Str+4} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). (39, 2, D) a +0 quarterstaff a +0 robe (39, 14, D) the ring "Heiq" {Fly rElec rPois Will+ MP-8} [ring of poison resistance] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. MP-8: It affects your magic capacity (-8). (39, 21, D) a black mamba corpse (skeletalised by now) (39, 28, D) a +6 ring of intelligence an amulet of magic regeneration a ring of magical power (39, 29, D) a +1 longbow of flaming (40, 0, D) a +3 rapier of draining (40, 14, D) a +1 sling of flaming (40, 29, D) a +3 heavy flail (unseen) (41, 14, D) a +2 flail of protection (unseen) (41, 22, D) a komodo dragon corpse (skeletalised by now) a yak corpse (skeletalised by now) a dream sheep corpse (skeletalised by now) (41, 29, D) a +1 arbalest of freezing (unseen) (42, 1, D) a +3 kite shield a +3 buckler a +0 leather armour a ring of protection from cold (42, 10, D) a yak corpse (skeletalised by now) (42, 14, D) the Secrets of Rot Spells Type Level a - Soul Splinter Necromancy 1 b - Grave Claw Necromancy 2 c - Death Channel Necromancy 6 d - Death's Door Necromancy 9 The Shining One disapproves of the use of such an item. (unseen) (42, 28, D) a +2 vampiric hand axe (42, 29, D) the +8 quarterstaff of Checkmate {venom, *Slow rPois Will++ rCorr} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (43, 11, D) a komodo dragon corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (43, 14, D) the +9 long sword "Cyeleduc" {reap, rPois rF+ Int+3} rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). The Shining One disapproves of the use of such an item. (unseen) (43, 15, D) a +1 ring mail of willpower (unseen) (43, 25, D) a yak corpse (skeletalised by now) (43, 28, D) a +0 robe of fire resistance (43, 29, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. (44, 10, D) a wyvern corpse (skeletalised by now) (44, 11, D) a +5 morningstar of protection a +0 robe a rime drake corpse (skeletalised by now) a yak corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (44, 24, D) a water moccasin corpse (skeletalised by now) (44, 25, D) an elephant corpse (skeletalised by now) (49, 0, D) the +12 long sword of Cuffig Yseoc {freeze, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (49, 1, D) a book of Burglary (49, 24, D) a staff of alchemy (unseen) (49, 36, D) a staff of cold (unseen) (50, 13, D) a staff of death (unseen) (50, 24, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (50, 36, D) a staff of alchemy (50, 37, D) the +0 plate armour "Lymaen" {Rampage Str+4 Dex-2} Rampage: It bestows one free step when moving towards enemies. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). (51, 0, D) a +4 rapier of holy wrath (51, 12, D) a +2 heavy glaive (51, 13, D) a staff of alchemy (51, 24, D) the +5 ring mail of Chimes {MP+9 Str-4 Dex+7} MP+9: It affects your magic capacity (+9). Str-4: It affects your strength (-4). Dex+7: It affects your dexterity (+7). (51, 36, D) a +2 mace of holy wrath (51, 37, D) a staff of fire (52, 0, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (52, 12, D) an amulet of magic regeneration (52, 13, D) the +0 helmet "Joydd" {Regen+} Regen+: It increases your rate of health regeneration. (52, 30, D) a glowing shapeshifter corpse (skeletalised by now) (53, 1, D) a +4 plate armour of willpower (53, 25, D) a staff of conjuration (53, 28, D) a glowing shapeshifter corpse (skeletalised by now) (53, 32, D) a very ugly thing corpse (skeletalised by now) (53, 36, D) a staff of cold (53, 44, D) a staff of alchemy (54, 0, D) a +2 robe of positive energy (54, 1, D) a +0 shortbow (54, 12, D) a +4 plate armour of ponderousness (54, 24, D) the staff of Spite {rF++ Str+3 Dex-4 Fire} [staff of fire] rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). Fire: It increases the power of your Fire spells. (54, 25, D) a staff of air (55, 0, D) a +2 antimagic falchion (55, 1, D) a +1 antimagic scimitar (55, 13, D) a +2 dagger of electrocution (unseen) (59, 37, D) a staff of earth (60, 37, D) a staff of cold (unseen) (61, 23, D) a +0 club a draconian corpse (skeletalised by now) (61, 36, D) the +0 ring mail of Ihakomeumo {Int+5} Int+5: It affects your intelligence (+5). (62, 1, D) a +2 heavy partisan (62, 4, D) a hell hound corpse (skeletalised by now) (62, 8, D) a Necronomicon (62, 9, D) a +2 halberd of venom (62, 12, D) a wolf corpse (skeletalised by now) (62, 13, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 16, D) a staff of cold (unseen) (62, 17, D) a +2 great sword of draining (62, 21, D) a +0 hand axe (62, 23, D) a +0 long sword of freezing a white draconian corpse (skeletalised by now) (62, 26, D) a +4 dagger of venom (62, 27, D) a +3 falchion of draining (unseen) (62, 36, D) the +11 sling "Isseis" {heavy, ^Fragile rC++ MP+7 Dex+2} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. MP+7: It affects your magic capacity (+7). Dex+2: It affects your dexterity (+2). (63, 8, D) a staff of alchemy (63, 12, D) a black bear corpse (skeletalised by now) (63, 16, D) a +3 dagger of venom (63, 17, D) the +8 whip "Maetunis" {venom, Will- rCorr Dex+5} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (63, 21, D) a +0 glaive (63, 22, D) a +0 club a +0 hand axe a green draconian skeleton (63, 23, D) a +0 whip a draconian corpse (skeletalised by now) (63, 26, D) a +4 ring mail of cold resistance (63, 28, D) a basilisk corpse (skeletalised by now) (63, 29, D) a wolf corpse (skeletalised by now) (63, 36, D) a +3 flail of holy wrath (64, 16, D) a staff of cold (unseen) (64, 17, D) a +2 robe (unseen) (64, 26, D) a +3 short sword of venom (64, 29, D) a hell rat corpse (skeletalised by now) (64, 31, D) an iguana corpse (skeletalised by now) (65, 26, D) the +1 plate armour of Bad Feelings {Rampage Regen+ Dex+3} Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (69, 36, D) a +3 ring mail of fire resistance (unseen) (70, 8, D) an amulet of magic regeneration (70, 10, D) a +0 dagger a +0 robe (70, 11, D) a +0 trident a +0 leather armour (70, 12, D) a +0 hand axe an orc corpse (skeletalised by now) (70, 36, D) a +1 hand axe of electrocution (unseen) (70, 37, D) a staff of alchemy (unseen) (71, 8, D) a storm talisman (71, 12, D) a +0 club a +0 leather armour a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (71, 17, D) the +8 glaive of the Sandy God {flame, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (71, 26, D) a staff of conjuration (unseen) (71, 27, D) the +0 robe "Xaujesy" {+Inv} +Inv: It lets you turn invisible. (unseen) (71, 36, D) a +2 antimagic lajatang (71, 40, D) a +0 orcbow (71, 41, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 9, D) a staff of conjuration (72, 16, D) a staff of death (72, 17, D) a +2 whip of electrocution (72, 27, D) a +0 trident of flaming (72, 37, D) a staff of earth (72, 39, D) a +0 arbalest (72, 40, D) a +0 arbalest (72, 41, D) a +2 arbalest of electrocution 5 large rocks a +0 orcbow a cyclops corpse (skeletalised by now) (72, 42, D) 6 large rocks (73, 1, D) a staff of cold (unseen) (73, 16, D) a ring of flight (73, 17, D) the +0 rapier of Mourning {pain, rC+ Str+3 Dex+2} rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). The Shining One disapproves of the use of such an item. (unseen) (73, 26, D) a staff of air (unseen) (73, 27, D) a staff of air (unseen) (73, 37, D) a staff of death (unseen) (73, 39, D) 4 large rocks a cyclops corpse (skeletalised by now) (75, 1, D) a +2 short sword of electrocution (unseen)