pispispuppup the Dungeon (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 11, D) a +0 dagger a +0 robe an orc corpse (61, 12, D) a +1 short sword of venom a +0 chain mail (62, 0, D) a staff of alchemy (62, 1, D) a +2 robe of resistance (62, 2, D) a water moccasin corpse (62, 8, D) the +2 flail "Olyut" {heavy, Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. (62, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (63, 2, D) a ball python corpse (63, 8, D) a +5 shortbow of electrocution (67, 0, D) a +3 glaive of protection (68, 0, D) a staff of alchemy (70, 8, D) a ring of see invisible (71, 8, D) a +2 chain mail of fire resistance (71, 11, D) an adder corpse (71, 16, D) an amulet of magic regeneration (71, 17, D) the Vellum of Bombardment and the Vertex Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 2 c - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (72, 11, D) a ball python corpse (72, 12, D) an adder corpse (72, 16, D) a +2 quarterstaff of speed (unseen) (72, 17, D) a +2 hand axe of freezing (unseen) (73, 16, D) a book of Power (73, 17, D) a +2 leather armour of cold resistance (unseen) (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a +2 short sword of draining (unseen) (75, 2, D) a +0 club