pkpk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of invisibility (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman (still there?) the wellspring talisman "Loqogiyl" {rElec Will+ Stlth+} (still there?) [wellspring talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 flail the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 3, D) a +0 dagger a +0 robe (61, 8, D) the +0 ring mail of Inaction {Will++} Will++: It greatly increases your willpower. (61, 16, D) a +2 robe of willpower (unseen) (62, 0, D) a +6 ring of strength (62, 2, D) a +0 flail of protection an orc corpse (skeletalised by now) (62, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 8, D) a ring of magical power (62, 16, D) a ring of protection from fire (62, 17, D) the Catalogue of Cryomancy Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Polar Vortex Ice 9 (unseen) (63, 16, D) a +3 flail of protection (unseen) (63, 17, D) a sack of spiders (64, 16, D) a +2 chain mail of poison resistance (unseen) (64, 17, D) a +2 plate armour of fire resistance (unseen) (67, 0, D) a +2 glaive of venom (67, 3, D) a +1 whip of electrocution a +0 leather armour an orc corpse (skeletalised by now) (68, 0, D) the +3 fire dragon scales "Saoruott" {+Blink rF++ rC-} +Blink: It lets you blink. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. (68, 3, D) a +2 dagger of protection a +0 robe a +1 short sword of speed a +0 ring mail (70, 10, D) a +0 club (71, 8, D) a +2 scale mail of fire resistance (71, 10, D) a +0 club (71, 11, D) a +0 hand axe a +0 ring mail a +0 mace a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 16, D) the +4 acid dragon scales of Orrivar {Fly rC+ Will+ rCorr} Fly: It grants you flight. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (71, 17, D) the +0 helmet "Liklegg" {Harm Int+3} Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). (71, 26, D) a staff of conjuration (72, 8, D) the +10 glaive of Embarrassment {speed, ^Drain rN+ MP+5 Str+6} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. MP+5: It affects your magic capacity (+5). Str+6: It affects your strength (+6). (72, 11, D) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (72, 16, D) a +6 ring of intelligence a +6 ring of intelligence (72, 26, D) a ring of flight (72, 27, D) a +2 ring mail of positive energy (73, 1, D) a staff of conjuration (73, 26, D) a +2 mace of protection (75, 1, D) a +2 spear of freezing