pkpk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the blade talisman of Kosagualo {rN+ Str-3 Dex+3} (still there?) [blade talisman] rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (17, 7, D) the ring "Nuavis Ifiwk" {^Drain Will++ MP+9 Str-3 Dex+8} [ring of magical power] ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Str-3: It affects your strength (-3). Dex+8: It affects your dexterity (+8). the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). a ring of protection from cold a ring of flight an amulet of faith (19, 0, D) a +2 heavy mace (19, 1, D) a staff of fire (19, 16, D) a staff of earth (unseen) (19, 17, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (unseen) (20, 1, D) a +3 long sword of electrocution (20, 16, D) a +3 war axe of flaming (unseen) (20, 17, D) a +6 ring of dexterity (21, 16, D) the +8 trident of the Elven Halls {vamp, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (unseen) (21, 17, D) the +4 plate armour of Theory {rC+ Will+ SInv} rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (22, 16, D) a +5 plate armour of ponderousness (unseen) (22, 17, D) a +1 long sword of draining (unseen) (22, 19, D) a +0 battleaxe of freezing (still there?) a frost giant corpse (still there?) (23, 0, D) a staff of conjuration (23, 3, D) a +3 demon whip of flaming a +0 plate armour a +3 great sword a +0 plate armour (23, 16, D) a staff of air (unseen) (23, 17, D) a +0 heavy quarterstaff (unseen) (23, 18, D) the +5 ring mail of Context {rElec rN+ Str+3 Int-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). (unseen) (24, 1, D) a +1 halberd a +0 chain mail a Necronomicon (24, 16, D) 4 potions of heal wounds (24, 17, D) a +3 chain mail of poison resistance (unseen) (24, 18, D) a +2 robe of willpower (unseen) (24, 22, D) a shard shrike corpse (25, 0, D) a staff of air (25, 16, D) a +3 short sword of speed (unseen) (25, 17, D) a +4 scimitar of protection (unseen) (25, 18, D) a lightning rod (4/4) (26, 1, D) a +1 flail of venom (26, 2, D) a +0 great mace a +0 chain mail (26, 16, D) a +6 ring of intelligence (26, 17, D) a staff of earth (unseen) (27, 16, D) a granite talisman (27, 17, D) a +0 troll leather armour (28, 0, D) a staff of cold (28, 1, D) a +3 vampiric spear (28, 16, D) a staff of alchemy (unseen) (28, 17, D) a +4 heavy arbalest (unseen) (29, 0, D) a staff of alchemy (29, 1, D) a +1 leather armour of willpower (29, 16, D) a +2 falchion of holy wrath (unseen) (29, 17, D) a staff of alchemy (unseen) (34, 22, D) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. an amulet of faith a +0 rapier of flaming a +0 robe a merfolk corpse (skeletalised by now) (34, 28, D) a staff of fire (35, 0, D) a staff of earth (35, 14, D) a serpent talisman (35, 15, D) a +0 long sword of holy wrath (36, 0, D) a +3 triple crossbow of flaming (36, 16, D) a manticore skeleton (36, 28, D) a +3 lajatang of electrocution (36, 29, D) a +2 sling of draining (37, 0, D) a +2 plate armour of cold resistance (37, 1, D) a staff of air (unseen) (37, 14, D) the +0 mask of the Dragon {Will+ Slay+3 SInv} Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (37, 15, D) a +1 whip of draining (37, 16, D) a +0 spear (37, 17, D) a water nymph skeleton (38, 1, D) a +1 halberd of flaming (unseen) (38, 15, D) a +0 trident a +0 leather armour a +0 buckler of protection a +4 scimitar of flaming (38, 16, D) a +1 trident of protection a +0 leather armour a +3 rapier of draining a +0 robe a merfolk skeleton (38, 17, D) a +0 rapier a +0 robe (38, 28, D) a staff of air (38, 29, D) a +1 halberd of holy wrath a staff of alchemy (38, 30, D) a +0 long sword of flaming (still there?) a +0 longbow (still there?) a +0 robe (still there?) (39, 0, D) an amulet of the acrobat a staff of air (39, 15, D) a +0 trident (39, 16, D) a +0 trident a +0 leather armour of poison resistance a +1 rapier of protection a +0 robe (39, 28, D) the amulet "Oju Honost" {-Tele Acrobat Will++ Regen+ Str+3} [amulet of the acrobat] -Tele: It prevents most forms of teleportation. Acrobat: It increases your evasion after moving or waiting. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). a ring of protection from fire the amulet "Xuoshryh" {Will+ Regen+ SInv} [amulet of regeneration] Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. a ring of protection from cold the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. a staff of conjuration (39, 29, D) a +2 flail of flaming a +0 shortbow a +0 robe a +7 antimagic lajatang (40, 0, D) a +0 heavy falchion (40, 15, D) 5 large rocks a cyclops corpse (skeletalised by now) (40, 16, D) a manticore skeleton (40, 28, D) a +3 halberd of holy wrath (41, 1, D) a staff of earth (41, 15, D) a +0 trident a +0 leather armour of fire resistance a +2 glaive of freezing (41, 16, D) a +2 vampiric spear 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (41, 17, D) a +0 trident a +0 robe (41, 28, D) a +3 giant club (42, 0, D) a +2 dagger of venom (unseen) (42, 1, D) a +0 plate armour of fire resistance (unseen) (42, 13, D) a +1 rapier of speed a +0 robe (42, 14, D) a staff of fire (42, 28, D) a staff of cold (42, 29, D) a staff of death (43, 14, D) a +1 shortbow of flaming (43, 15, D) a +2 leather armour of fire resistance (43, 28, D) a staff of cold (43, 29, D) a +2 great sword of electrocution (47, 42, D) a +0 robe (48, 41, D) a +0 battleaxe a +0 robe (48, 42, D) a +0 hand axe a +2 battleaxe of freezing a +0 robe a +0 great sword a +0 chain mail a +0 dagger a +0 robe (49, 0, D) a book of Movement (49, 1, D) the serpent talisman "Qaamar" {-Tele Will+ Stlth+} [serpent talisman] -Tele: It prevents most forms of teleportation. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (49, 24, D) a +2 vampiric rapier (49, 37, D) a +2 plate armour of willpower (50, 0, D) a +3 heavy spear (50, 12, D) the +1 flail of Gysoov {pain, ^Contam +Blink rN+} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rN+: It protects you from negative energy. (50, 24, D) a +2 shortbow of flaming (50, 36, D) the +1 orcbow of the Final Decision {freeze, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (50, 37, D) a staff of fire (51, 0, D) a +2 quick blade of flaming (51, 1, D) a staff of conjuration (51, 12, D) a staff of earth (unseen) (51, 24, D) the +8 demon trident "Rift" {distort, reach+} (51, 25, D) a +4 sling of freezing (51, 35, D) a ring of positive energy (51, 37, D) a +0 heavy battleaxe (52, -1, D) the ring "Ytimnatu" {^Drain rPois rCorr MP+11 Int+3} [ring of poison resistance] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+11: It affects your magic capacity (+11). Int+3: It affects your intelligence (+3). (52, 0, D) Oguwamuk's Vellum of Energy and the Geodesic Spells Type Level a - Searing Ray Conjuration 2 b - Rending Blade Conjuration/Forgecraft 4 c - Disjunction Translocation 8 (52, 1, D) the staff "Tachieva" {rN+ Int+4 Necro} [staff of death] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (52, 11, D) a +6 ring of intelligence the ring of Nitsag {rElec rPois SInv} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (52, 12, D) a staff of alchemy (52, 13, D) a +0 pair of boots of stealth (52, 23, D) a ring of wizardry the ring "Codwish" {rF+ rC- Str+2 Int+3 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (52, 24, D) a +2 robe of willpower (52, 25, D) a +2 war axe of electrocution (52, 36, D) a +2 plate armour of fire resistance (53, 1, D) a +2 robe of willpower (53, 13, D) a +1 scale mail of fire resistance (53, 24, D) a +1 sling of freezing (53, 25, D) a +2 battleaxe of distortion (54, 1, D) a +0 leather armour of willpower (54, 12, D) a staff of fire (54, 13, D) a +4 shortbow of flaming (54, 24, D) a +1 great mace of holy wrath (54, 36, D) a +0 dagger of speed (unseen) (55, 1, D) a +2 partisan of freezing (55, 12, D) a staff of earth (59, 36, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. (59, 37, D) a +2 short sword of venom (60, 4, D) a river rat corpse (skeletalised by now) (60, 36, D) a +0 buckler of cold resistance (60, 37, D) a staff of cold (61, 0, D) a +2 spear of venom (61, 4, D) an iguana corpse (skeletalised by now) (61, 11, D) a +0 trident (61, 12, D) a +0 trident a merfolk skeleton (61, 16, D) a staff of air (61, 26, D) a +4 sling of freezing (unseen) (61, 35, D) the amulet "Vacofi" {Faith Str+2 Dex+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). the ring "Ysesi" {rN+ Str+2} [ring of positive energy] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). a ring of flight a +6 ring of strength (62, 9, D) +1 golden dragon scales (62, 10, D) a +0 trident 2 boomerangs a merfolk skeleton (62, 16, D) the +1 mace of Jasueph {vamp, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (62, 17, D) a +0 morningstar of protection (62, 27, D) a staff of fire (62, 33, D) a +0 long sword a +0 robe an elf skeleton (62, 37, D) a +0 robe of fire resistance (still there?) a manual of Long Blades (still there?) (63, 8, D) a ring of flight (63, 11, D) a +0 trident a merfolk skeleton (63, 17, D) the +8 short sword of Cowardice {flame, *Noise rN+ Will++} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (63, 28, D) a +0 long sword a +0 scale mail (63, 32, D) a +0 short sword a +0 robe an elf skeleton (63, 37, D) a +3 dagger of draining (unseen) (64, 16, D) a staff of alchemy (64, 17, D) a +3 heavy glaive (64, 26, D) a +3 scale mail of cold resistance (64, 27, D) a +1 kite shield of positive energy (64, 31, D) a +3 glaive of venom (64, 32, D) a +0 rapier a +0 robe (65, 26, D) a +1 battleaxe of freezing (66, 31, D) a +0 long sword a +0 leather armour an elf skeleton (67, 0, D) a +1 leather armour of willpower (68, -1, D) a +5 ring of evasion (68, 3, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (68, 4, D) a +0 long sword of holy wrath a +0 robe an elf corpse (skeletalised by now) (68, 12, D) an ugly thing corpse (skeletalised by now) (69, 0, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (69, 13, D) an ugly thing corpse (skeletalised by now) (69, 22, D) a +0 scimitar of flaming (still there?) a hell hound corpse (skeletalised by now) (still there?) a hell hog corpse (skeletalised by now) (still there?) (69, 36, D) the +9 long sword "Uluo" {flame, Str+7} Str+7: It affects your strength (+7). (70, 36, D) a +1 robe (71, 8, D) a +2 quarterstaff of draining (71, 17, D) a +1 sling of electrocution (71, 22, D) a hell hog corpse (skeletalised by now) (71, 27, D) a +1 ring mail of cold resistance (unseen) (71, 31, D) a +4 scimitar of flaming (71, 36, D) a +1 demon whip of venom (71, 37, D) a +3 ring mail of willpower (72, 16, D) a +6 ring of strength the +6 partisan of Courage {antimagic, Dex+6} Dex+6: It affects your dexterity (+6). (72, 17, D) a +1 plate armour of cold resistance (72, 25, D) a +3 tower shield a +5 ring of evasion (72, 31, D) a +2 scimitar of flaming (72, 36, D) a +2 robe of willpower (72, 37, D) a +1 spear of flaming (73, 16, D) a +0 heavy mace (73, 26, D) the +6 demon blade "Cafug" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (75, 1, D) a +5 scimitar of flaming