plantmann Level 1 of the Dungeon (0, 0, D:1) 26 stones (-33, 1, D:1) a +0 club (-31, 2, D:1) a stone (-31, 3, D:1) a stone (-29, 5, D:1) a stone (-33, 6, D:1) a +0 dagger (-37, 7, D:1) 19 stones (-9, 9, D:1) a +0 club (-9, 13, D:1) a +0 club (6, 13, D:1) a +0 ring mail (-23, 20, D:1) a +0 dagger (-1, 20, D:1) 18 stones (-7, 22, D:1) 18 poisoned needles (-24, 27, D:1) a +0 club (8, 30, D:1) 15 poisoned bolts (0, 33, D:1) 18 arrows (-1, 36, D:1) a +0 dagger (14, 53, D:1) 22 stones Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (0, 2, D:2) a +0 scale mail (11, 2, D:2) a +0 leather armour (6, 7, D:2) a scroll of random uselessness (-27, 12, D:2) a +0 robe (-7, 14, D:2) a +0 ring mail (-14, 15, D:2) a cursed +0 robe (6, 17, D:2) a +0 dagger (5, 22, D:2) a +0 ring mail (0, 23, D:2) 11 stones (-14, 28, D:2) 13 arrows of frost Level 3 of the Dungeon (0, 0, D:3) a +0 whip (9, 1, D:3) a +0 short sword (61, 2, D:3) 18 stones (50, 8, D:3) a +0 shortbow 24 arrows (59, 11, D:3) a stone (23, 12, D:3) a +0 club (60, 12, D:3) a stone (24, 13, D:3) a +0 flail (19, 16, D:3) a +0 ring mail (38, 19, D:3) 5 arrows of flame (64, 27, D:3) a +0 robe (26, 32, D:3) 23 arrows (32, 32, D:3) a stone (31, 33, D:3) a +0 club (32, 34, D:3) a stone (35, 40, D:3) a +0 falchion a +0 leather armour (36, 40, D:3) a +0 hand axe a +0 trident (50, 44, D:3) a +0 rapier (25, 46, D:3) a stone (-3, 47, D:3) a +0 flail (25, 47, D:3) a stone (-3, 48, D:3) a +2 spear of freezing (25, 48, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) a +0 buckler (-26, 1, D:4) a +0 club (-36, 10, D:4) a +0 club (-36, 15, D:4) a +0 dagger a +0 animal skin (-45, 16, D:4) a poisoned needle (-46, 17, D:4) a poisoned needle (-46, 18, D:4) a poisoned needle (-47, 20, D:4) a +0 blowgun 8 poisoned needles (-22, 22, D:4) a +0 giant spiked club (-39, 24, D:4) a scroll of random uselessness (-30, 25, D:4) 25 stones (-33, 27, D:4) 14 bolts (-36, 30, D:4) a throwing net (-17, 44, D:4) 24 stones (-40, 45, D:4) 6 bolts (-59, 46, D:4) 13 stones a +0 mace (-22, 48, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) a +2 flail of venom a +0 leather armour (-18, 10, D:5) 15 arrows a +0 shortbow (-19, 12, D:5) an arrow (-41, 13, D:5) a +0 long sword (-37, 15, D:5) a +0 robe (-6, 16, D:5) a +0 large shield (-46, 17, D:5) a +0 short sword (5, 19, D:5) a +0 club (-34, 24, D:5) a +0 scale mail (-20, 28, D:5) a +0 club (-16, 35, D:5) 14 stones (3, 37, D:5) a stone (-33, 38, D:5) a stone (-3, 38, D:5) a +0 dagger (-2, 38, D:5) a +0 short sword (-32, 39, D:5) a stone (-27, 39, D:5) a +0 hunting sling 20 stones (-29, 40, D:5) a stone (-26, 45, D:5) 17 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (-17, 7, D:6) a +0 halberd (29, 7, D:6) a +0 dagger (-18, 8, D:6) a +0 halberd a +0 dagger a +0 robe a +0 dagger a +0 robe (-17, 8, D:6) a +2 halberd of venom a +0 plate armour 5 tomahawks (-16, 8, D:6) a +2 flail of crushing (-17, 9, D:6) 15 stones (30, 13, D:6) a +0 giant club (9, 14, D:6) a +0 leather armour (-27, 15, D:6) a +0 spear a +0 club a +0 robe (-27, 16, D:6) a +0 halberd a +0 flail a +0 whip (-19, 19, D:6) a +0 shortbow 22 arrows (5, 19, D:6) a +0 dagger (-19, 21, D:6) an arrow (10, 22, D:6) 26 stones (30, 22, D:6) 2 potions of degeneration (3, 24, D:6) a +0 club (29, 32, D:6) 16 stones (-5, 35, D:6) a +0 war axe a +0 chain mail a +0 flail a +0 leather armour a +0 club (-32, 37, D:6) the +2 robe "Ulim" {MP+9} It affects your magic capacity (+9). (24, 37, D:6) 12 stones (29, 38, D:6) a +0 short sword (-26, 39, D:6) a +3 quarterstaff of chaos (16, 39, D:6) a +0 spear (-27, 41, D:6) a +0 hammer (1, 47, D:6) 13 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (34, 1, D:7) 24 arrows (17, 3, D:7) a cursed -3 dagger a +0 scale mail (17, 4, D:7) a +0 leather armour (18, 4, D:7) a +0 ring mail (-7, 10, D:7) a +0 dagger a +0 robe a +0 dagger (-6, 10, D:7) a +0 whip a +0 leather armour (1, 21, D:7) a +0 dagger a +0 robe (0, 31, D:7) a +6 ring of intelligence (1, 31, D:7) a scroll of fog (2, 31, D:7) a +0 club (0, 32, D:7) an uncursed ring of positive energy (1, 32, D:7) a potion of berserk rage (2, 32, D:7) 14 gold pieces (0, 33, D:7) 11 gold pieces (1, 33, D:7) a potion of berserk rage (2, 33, D:7) a +0 robe (19, 33, D:7) a +0 leather armour (-9, 34, D:7) a +0 flail (9, 35, D:7) a +0 short sword (4, 45, D:7) a +0 trident Level 8 of the Dungeon [Shop] Ucuituf's Jewellery Emporium the ring "Ziralyim" {+/*Tele +Inv +Fly rF- Dex+2} (431 gold) [ring of teleportation] It causes random teleportation, and can be evoked to teleport at will. It affects your dexterity (+2). It makes you vulnerable to fire. It lets you turn invisible. It lets you fly. an uncursed ring of poison resistance (280 gold) an uncursed ring of positive energy (280 gold) an uncursed ring of protection from cold (350 gold) an uncursed amulet of the gourmand (420 gold) the amulet "Suypp" {Clar MR+ Str+4} (574 gold) [amulet of clarity] It provides mental clarity. It affects your strength (+4). It affects your resistance to hostile enchantments. an uncursed ring of positive energy (280 gold) an uncursed ring of magical power (280 gold) a +4 ring of strength (378 gold) the ring "Plog" {rElec Int+4 Dex-4 Slay+1 SInv Stlth-} (319 gold) [ring of slaying] It affects your intelligence (+4). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+1). It insulates you from electricity. It enhances your eyesight. It makes you less stealthy. an uncursed ring of flight (245 gold) an uncursed ring of ice (350 gold) a cursed ring of ice (308 gold) (0, 0, D:8) 8 stones (-13, 1, D:8) a +0 trident (-12, 1, D:8) a +0 giant club (7, 8, D:8) a +0 whip a +0 hand crossbow 14 bolts (10, 8, D:8) a +0 short sword (9, 9, D:8) a stone (10, 9, D:8) a +0 club a +0 short sword 3 stones a +0 dagger (25, 9, D:8) a cursed +1 flail a +0 robe a cursed +0 flail a +0 robe a +2 great sword a +0 robe (26, 9, D:8) a +3 dagger a +0 robe a +0 great sword a +0 robe (4, 10, D:8) a +0 whip (10, 10, D:8) a +0 dagger a stone (4, 11, D:8) 2 bolts (3, 12, D:8) a bolt (1, 13, D:8) a stone (2, 13, D:8) a bolt (25, 15, D:8) 15 arrows (-20, 18, D:8) 20 bolts (30, 18, D:8) a +0 scale mail (-3, 19, D:8) a cursed -2 flail (30, 22, D:8) 12 stones (3, 25, D:8) an arrow (4, 25, D:8) an arrow (5, 25, D:8) a +0 shortbow 26 arrows (1, 26, D:8) 23 stones (19, 27, D:8) a cursed -2 shortbow 17 arrows a +0 whip a +0 robe (-16, 28, D:8) a +0 hand axe a +0 plate armour (-15, 28, D:8) a +0 short sword (-23, 31, D:8) 13 poisoned needles (-11, 32, D:8) 19 stones (24, 38, D:8) a +0 club (-10, 39, D:8) a +0 mace (39, 39, D:8) a +0 chain mail (-16, 44, D:8) a +0 trident (-17, 45, D:8) a +0 dagger (-15, 45, D:8) a +0 flail a +0 whip (-19, 46, D:8) a cursed -3 club 4 tomahawks a +1 chain mail of cold resistance (-18, 46, D:8) a +0 dagger a +0 robe (-17, 46, D:8) a +0 plate armour a +0 scimitar (-16, 46, D:8) a +0 hand axe (26, 47, D:8) a +0 ring mail Level 9 of the Dungeon [Shop] Lutucyab's Jewellery Boutique an uncursed ring of wizardry (390 gold) an uncursed ring of magical power (260 gold) a +3 ring of dexterity (204 gold) an uncursed ring of magical power (260 gold) an uncursed ring of fire (325 gold) (0, 0, D:9) 6 stones (12, 7, D:9) a cursed ring of loudness (27, 9, D:9) 15 arrows of frost (7, 11, D:9) a +0 blowgun (29, 11, D:9) a +0 leather armour (13, 12, D:9) a +0 chain mail (40, 12, D:9) a +0 long sword (43, 16, D:9) 17 stones (0, 17, D:9) a +0 scimitar a +2 buckler (31, 17, D:9) a +0 whip (34, 18, D:9) 15 stones (20, 23, D:9) 8 arrows (-2, 25, D:9) 26 bolts (38, 25, D:9) a +0 giant spiked club (4, 30, D:9) an ornate deck of defence (26, 31, D:9) a plain deck of defence (13, 37, D:9) a cursed +0 ring mail (-9, 47, D:9) a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 23 stones (26, 1, Lair:1) a +2 vampiric trident (-5, 5, Lair:1) 13 bolts of flame (-5, 14, Lair:1) 18 stones (13, 14, Lair:1) a +0 hat (50, 24, Lair:1) a +0 shortbow (32, 25, Lair:1) 30 stones (23, 32, Lair:1) 11 arrows of flame (40, 32, Lair:1) 26 stones (26, 33, Lair:1) 3 potions of poison a +1 war axe (39, 44, Lair:1) 4 stones (7, 45, Lair:1) a cursed -2 short sword Level 2 of the Lair of Beasts (0, 0, Lair:2) a cursed ring of magical power a wand of random effects (19) a Necronomicon {highlevel} (20, 10, Lair:2) 29 stones (21, 20, Lair:2) a +0 scale mail (24, 25, Lair:2) 4 needles of confusion (-6, 26, Lair:2) 26 stones (3, 37, Lair:2) 6 stones (34, 43, Lair:2) 21 stones (24, 45, Lair:2) a +0 chain mail (27, 45, Lair:2) 24 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) a wand of flame (13) a wand of flame (12) a +0 rod of destruction (9/9) (34, 9, Lair:3) a +0 plate armour (33, 10, Lair:3) a potion of poison (53, 10, Lair:3) a +4 long sword (31, 24, Lair:3) 23 stones (3, 30, Lair:3) a +0 rapier (21, 30, Lair:3) a +0 robe (27, 31, Lair:3) 14 poisoned needles (24, 32, Lair:3) a +0 falchion (20, 33, Lair:3) 27 bolts (24, 33, Lair:3) a +0 flail (22, 35, Lair:3) 26 gold pieces (23, 36, Lair:3) 5 tomahawks of returning (5, 44, Lair:3) an uncursed staff of wizardry (0, 48, Lair:3) 18 sling bullets (36, 49, Lair:3) a +0 pair of gloves (21, 53, Lair:3) a +0 short sword Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 short sword a +0 robe a +0 buckler (1, 0, Lair:4) a +0 dagger a +0 robe a +0 buckler (-41, 10, Lair:4) a +2 morningstar of protection (-20, 19, Lair:4) 25 stones (-43, 21, Lair:4) a +0 dagger (-25, 26, Lair:4) 10 stones Level 5 of the Lair of Beasts (-13, 34, Lair:5) 16 stones (-42, 51, Lair:5) a wand of flame (16) Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 shield (42, 1, Lair:6) 29 arrows (-10, 8, Lair:6) a +0 hand crossbow (50, 13, Lair:6) a +0 spear (-13, 20, Lair:6) a +0 pair of gloves (7, 23, Lair:6) the +6 quick blade of Lies {pierce, rC- MR+ Dex+9} It inflicts extra damage upon your enemies. It affects your dexterity (+9). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (10, 25, Lair:6) the +2 leather armour of Qanasef {rElec MR+ rCorr Str-5 Slay+2} It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (22, 32, Lair:6) the +1 rapier "Newtslayer" {pierce, *Rage Int+3 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+4). It may make you go berserk in combat. (-15, 33, Lair:6) a +0 ring mail (7, 34, Lair:6) a +0 cloak (2, 35, Lair:6) 23 stones (9, 41, Lair:6) a +0 glaive a +0 robe (2, 45, Lair:6) a +0 robe Level 7 of the Lair of Beasts (0, 0, Lair:7) a +0 ring mail (12, 1, Lair:7) 8 tomahawks (53, 6, Lair:7) the cursed +0 great mace of the Magi {vamp, +Rage Int+4 Dex-3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It affects your dexterity (-3). It lets you go berserk. It has a curse placed upon it. (42, 7, Lair:7) a cursed -1 quarterstaff (9, 8, Lair:7) a +0 trident (31, 18, Lair:7) a +0 quarterstaff (37, 30, Lair:7) the +0 hunting sling of Demand {velocity, -Tele Int+7 Dex+5} Any stone fired from it inflicts extra damage. It affects your intelligence (+7). It affects your dexterity (+5). It prevents most forms of teleportation. (55, 30, Lair:7) 14 arrows (45, 32, Lair:7) a book of the Earth Level 8 of the Lair of Beasts (-25, 18, Lair:8) a cursed +0 war axe (-3, 23, Lair:8) a +2 greatsling of flaming (-3, 29, Lair:8) a +2 quarterstaff of protection (2, 32, Lair:8) a +0 plate armour (-29, 35, Lair:8) a wand of disintegration (9) a book of Conjurations (23, 37, Lair:8) a +0 cloak (1, 41, Lair:8) a +0 leather armour (-4, 56, Lair:8) a +0 cloak (-1, 58, Lair:8) 15 arrows (-2, 59, Lair:8) a lamp of fire (16, 59, Lair:8) a +0 rod of destruction (10/10) (-1, 60, Lair:8) a +0 dagger (24, 61, Lair:8) an uncursed staff of air Level 1 of the Swamp (-11, 3, Swamp:1) a scroll of magic mapping (5, 3, Swamp:1) a water moccasin corpse (16, 19, Swamp:1) a +0 lajatang (7, 28, Swamp:1) an alligator corpse (14, 28, Swamp:1) a potion of magic