pon Level 1 of the Dungeon (0, 0, D:1) a +0 robe (8, -38, D:1) a +0 hand axe (16, -39, D:1) a +0 leather armour (30, -14, D:1) a +0 short sword (42, -8, D:1) a +0 spear (44, -24, D:1) a +0 club Level 2 of the Dungeon [Shop] Fussag's Distillery a potion of might (48 gold) a potion of attraction (36 gold) a potion of invisibility (96 gold) a potion of invisibility (96 gold) a potion of resistance (120 gold) a potion of ambrosia (96 gold) [Shop] Eriuboism's Jewellery Shop a ring of protection from fire (350 gold) a +5 ring of evasion (504 gold) a ring of flight (245 gold) the ring "Sefaamua" {Contam rPois Will++ Int+6 SInv} (837 gold) [ring of intelligence] Int: It affects your intelligence (+6). rPois: It protects you from poison. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Will: It greatly increases your willpower. a ring of magical power (280 gold) an amulet of magic regeneration (420 gold) a +6 ring of dexterity (504 gold) a ring of resist corrosion (280 gold) a +6 ring of strength (504 gold) [Shop] Dyly's Assorted Antiques a +0 club (18 gold) a +0 shortbow (54 gold) a +1 whip of electrocution (237 gold) 2 potions of lignification (108 gold) the +2 scale mail of Chimes {rElec rPois rC- rCorr} (554 gold) rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. [Shop] Jiac's Assorted Antiques the +6 chain mail of Fedhas, Hungering {Rampage Str+8} (1690 gold) Str: It affects your strength (+8). Rampage: It bestows one free step when moving towards enemies. a +0 robe (20 gold) a +1 flail of protection (324 gold) a +0 dagger (58 gold) a ring of magical power (580 gold) 2 potions of berserk rage (290 gold) a potion of heal wounds (145 gold) a scroll of identify (58 gold) a wand of roots (10) (696 gold) (0, 0, D:2) a +0 hand axe of flaming (8, 20, D:2) the +5 short sword of Temperance {heavy, Contam rElec rCorr Dex-5} Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (9, 5, D:2) a +0 club (9, 17, D:2) a +0 dagger (15, 34, D:2) 5 stones (17, 41, D:2) a +0 spear (20, 29, D:2) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. rElec: It insulates you from electricity. Fly: It grants you flight. (20, 33, D:2) a +0 spear (29, 8, D:2) a +0 robe (32, 5, D:2) a +0 club (43, 26, D:2) a +0 club 4 stones Level 3 of the Dungeon (0, 0, D:3) 6 stones (3, 6, D:3) a book of Frost (7, 25, D:3) a +0 club (9, 23, D:3) a +0 dagger (10, 9, D:3) a +0 flail (11, 52, D:3) 9 stones (15, 18, D:3) a +0 falchion (18, 8, D:3) a +0 dagger (22, 53, D:3) a +0 club (23, 6, D:3) 4 stones (33, 32, D:3) a +0 robe (34, 25, D:3) a scroll of identify (37, 6, D:3) a +0 helmet (39, 7, D:3) a +0 ring mail (41, 24, D:3) 7 stones a +0 leather armour Level 4 of the Dungeon (3, -30, D:4) a +0 club a +0 leather armour (14, -16, D:4) 9 stones (27, -7, D:4) a +0 helmet (28, -4, D:4) a +0 giant spiked club (36, -20, D:4) a +0 club (37, -9, D:4) a +0 mace (37, -3, D:4) a +0 scale mail (41, 4, D:4) 6 boomerangs (41, 14, D:4) a +0 spear (47, -12, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 robe (16, 33, D:5) a +0 mace (18, 21, D:5) 3 stones (18, 22, D:5) a +0 ring mail (22, -12, D:5) 5 boomerangs (26, 10, D:5) a +0 club (27, 31, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 robe (1, 3, D:6) a +0 pair of boots (23, -17, D:6) a +0 short sword (27, -33, D:6) 6 large rocks (28, -12, D:6) a book of Weapons (28, -3, D:6) a +0 robe a +0 hand axe (29, -4, D:6) a +0 leather armour a +0 hand axe (32, -3, D:6) a +0 shortbow (34, 6, D:6) a +0 giant club (35, 23, D:6) a +0 hand axe 5 stones (36, 25, D:6) a +0 morningstar (36, 28, D:6) 6 stones (37, 26, D:6) a +0 whip Level 7 of the Dungeon [Shop] Cuwuth's General Store (Shop contents are unknown) (17, 6, D:7) 5 poisoned darts (20, 0, D:7) a +0 rapier (23, 10, D:7) a +0 whip (24, -32, D:7) 4 poisoned darts (33, 0, D:7) a +0 sling (35, -28, D:7) a +0 dagger a +0 robe (36, -28, D:7) a +0 hand axe (36, -26, D:7) a +1 dagger of electrocution a +0 leather armour (36, 3, D:7) a +0 shortbow (36, 9, D:7) a +0 club (36, 10, D:7) a +0 short sword 7 poisoned darts (36, 11, D:7) a +1 short sword of electrocution (37, 7, D:7) a +0 short sword a +0 dagger (40, 10, D:7) a +0 whip (41, 13, D:7) a book of Lightning (43, -18, D:7) a staff of fire (44, 0, D:7) a +0 quarterstaff (53, -27, D:7) a book of Fire (53, -2, D:7) a potion of flight Level 8 of the Dungeon (0, 0, D:8) an amulet of the acrobat (6, -10, D:8) 8 stones (26, -5, D:8) a +0 robe (31, 9, D:8) a +0 club (31, 11, D:8) a +0 dagger a +0 robe (31, 12, D:8) a +0 whip a +0 leather armour (31, 13, D:8) a +0 mace a +0 ring mail (32, 9, D:8) a +0 hand axe a +0 leather armour (33, -24, D:8) a +0 pair of gloves (34, -28, D:8) a +0 great sword a +0 robe (35, -28, D:8) a +0 trident a +0 robe (39, -28, D:8) a +4 halberd a +0 robe (42, -22, D:8) an amulet of magic regeneration (46, -32, D:8) a +3 dagger of freezing a +0 robe (50, -40, D:8) a +0 robe (64, -28, D:8) a +0 ring mail (64, -27, D:8) a +0 shortbow (65, -27, D:8) a +0 sling a +0 halberd a +0 robe Level 9 of the Dungeon [Shop] Ceemmenino's Armour Shop the +2 plate armour of the Skies Above {rC+ Str-3 Int+2 Dex+3} (870 gold) Str: It affects your strength (-3). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). rC: It protects you from cold. a +0 robe (11 gold) a +0 scale mail (68 gold) a +0 robe (11 gold) a +0 chain mail (76 gold) a +0 plate armour (391 gold) a +2 pair of boots (280 gold) a +0 plate armour of fire resistance (510 gold) a +0 chain mail (76 gold) (0, 0, D:9) a +0 short sword (2, -4, D:9) a +0 plate armour a +0 morningstar (2, -2, D:9) a +0 leather armour a +0 hand axe (3, -26, D:9) a scroll of amnesia (3, -23, D:9) 4 stones (3, 0, D:9) a +0 robe a +0 dagger (4, -16, D:9) a scroll of torment (4, 0, D:9) a +0 leather armour a +0 short sword (10, -16, D:9) a +0 dagger (12, -28, D:9) a +0 giant club a +0 giant spiked club (19, 1, D:9) 2 potions of lignification (26, -43, D:9) a +0 giant spiked club a +0 giant club (34, -37, D:9) a +0 shortbow (35, -33, D:9) a +0 pair of boots (44, -32, D:9) a +0 pair of boots of rampaging (45, -9, D:9) a +0 whip (47, -6, D:9) a +0 flail a +0 ring mail (50, -4, D:9) a +0 club (50, -3, D:9) a +0 dagger 5 stones a +0 leather armour (51, -4, D:9) a +0 dagger (55, -5, D:9) a +0 short sword 6 poisoned darts (57, -15, D:9) a +0 giant club (61, -35, D:9) a book of Scorching Level 10 of the Dungeon (0, 0, D:10) a +0 club (0, 2, D:10) a +0 club a +0 leather armour (1, 1, D:10) a +0 hand axe a +0 scale mail (3, 39, D:10) a scroll of torment (5, 6, D:10) a potion of lignification (10, 25, D:10) a +0 chain mail (11, 22, D:10) 5 stones (12, 25, D:10) a stone (13, 36, D:10) a +0 robe a +0 vampiric dagger (14, 39, D:10) a +0 robe a +0 dagger (18, 39, D:10) a +0 mace (18, 46, D:10) a +0 mace (37, -6, D:10) a +0 spear (45, 2, D:10) a +2 heavy war axe (46, 26, D:10) a +0 club a +0 robe (46, 27, D:10) 2 poisoned darts a +0 short sword (49, -2, D:10) a +0 leather armour a +0 club (49, -1, D:10) a +0 robe a +0 dagger a +0 robe a +0 dagger (49, 29, D:10) a +0 whip (51, 13, D:10) a +0 helmet (52, -1, D:10) a +0 chain mail a +0 war axe (52, 17, D:10) a +0 club (52, 21, D:10) a +0 robe a +0 dagger (53, 35, D:10) 3 poisoned darts a +0 short sword (54, 2, D:10) a +0 giant spiked club a +0 dire flail (54, 35, D:10) a +0 broad axe a curare-tipped dart a +0 club (56, 5, D:10) a +0 robe a +2 scimitar of flaming (57, 42, D:10) a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (1, 1, D:11) a +0 club a curare-tipped dart a +0 short sword 4 stones (2, 1, D:11) a +0 flail a +0 club (11, 1, D:11) 2 stones (15, -5, D:11) a +0 plate armour (37, 19, D:11) a +2 mace of protection (40, -11, D:11) a +0 scale mail (45, -1, D:11) a +0 whip (47, -11, D:11) a +0 ring mail Level 12 of the Dungeon (0, 0, D:12) a +0 giant club a +0 giant club (1, -25, D:12) a staff of conjuration (22, -13, D:12) a scroll of torment (24, 6, D:12) a +0 plate armour (26, -18, D:12) a +0 dagger a +0 robe (26, 6, D:12) a +0 leather armour (40, -39, D:12) a +0 rapier (41, -18, D:12) a +0 giant club a +0 giant club (41, -3, D:12) a staff of poison (49, -41, D:12) a +0 robe (51, -18, D:12) 6 stones (52, -5, D:12) 7 stones (55, 4, D:12) an amulet of magic regeneration Level 13 of the Dungeon (0, 0, D:13) a scroll of enchant weapon (4, -2, D:13) a scroll of identify (25, -15, D:13) a +0 falchion (28, -33, D:13) a +0 long sword an elf corpse (skeletalised by now) (29, -39, D:13) a book of Flames (32, -10, D:13) 3 large rocks (33, -38, D:13) 3 large rocks the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 11 gold pieces (1, -6, Orc:1) a +0 hand axe (2, -14, Orc:1) 9 gold pieces (2, 0, Orc:1) 25 gold pieces (8, -2, Orc:1) 22 gold pieces (8, 0, Orc:1) 30 gold pieces