Dungeon Crawl Stone Soup version 0.32-a0-1030-g7194ef5473 (console) character file. pon the Magician (Djinni Conjurer) Turns: 264, Time: 00:06:35 Health: 21/21 AC: 2 Str: 6 XL: 2 Next: 65% Gold: 20 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible Scrolls b - a scroll labelled BIUKIN BIOK d - a scroll labelled YMOPPA VISYRRE Skills: + Level 2.7 Dodging - Level 1.8 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a +0 dagger. There is a stone staircase leading down here. You see here a +0 dagger. Found a scroll labelled YMOPPA VISYRRE. A goblin comes into view. It is wielding a +0 dagger. Found a coppery potion. Found an escape hatch in the floor. Unknown command. Save game and exit? Welcome back, pon the Djinni Conjurer. Press ? for a list of commands and other information. Save game and exit? Welcome back, pon the Djinni Conjurer. Press ? for a list of commands and other information. You now have 20 gold pieces (gained 10). b - a scroll labelled BIUKIN BIOK c - a ring of see invisible The goblin hits you with a +0 dagger. There are no items here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! HP restored. d - a scroll labelled YMOPPA VISYRRE Save game and exit? [Y]es or [N]o only, please. Save game and exit? .......... ##+#####≈~ #.......# ##.^....+ ... #......# .... #######.####.# .... #≈≈≈≈≈≈≈)# #.# ..... ##~~...#.###.# .....########.....#..##.# ....!.............##..#.# .......)@.........###.... ..................#####.# ........................† ......................... ....>############........ ..... #........ .... #........ ### #######.≈ #~. #.. #### There are no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) 3 bats (D:1) An endoplasm (D:1) 4 goblins (D:1) A quokka (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pon the Djinni Conjurer began the quest for the Orb. 0 | D:1 | pon set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 7 | D:1 | Upgraded the game from 0.31-a0-1597-ge7908ec95f to | 0.32-a0-1030-g7194ef5473 63 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 Illustrated notes Action || total ---------------------------++------- Cast: Magic Dart || 21 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 264 | 259 | 5 | 0 | 125 | 1 | 264.0 | Dungeon | 264 | 259 | 5 | 0 | 125 | 1 | 264.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 264 daAuts