pornopis the Dungeon (0, 50, D) a staff of death (unseen) (0, 51, D) the +4 short sword of Overwhelming Force {heavy, rC++ Int+6} Int: It affects your intelligence (+6). rC: It greatly protects you from cold. (unseen) (0, 52, D) the +5 whip "Beetlebane" {drain, rElec Int+4} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. (unseen) (1, 32, D) a book of Callings (1, 33, D) a +1 shortbow of electrocution (unseen) (1, 34, D) a +2 sling of freezing (unseen) (1, 50, D) a staff of poison (unseen) (1, 51, D) a ring of magical power (1, 52, D) 4 potions of haste (2, 14, D) a staff of death (still there?) a wand of roots (4) (still there?) (2, 15, D) a +2 ring mail of fire resistance (unseen) (2, 32, D) a wand of charming (4) (2, 33, D) a +1 plate armour of poison resistance (unseen) (2, 34, D) the +3 halberd of Tueryetz {protect, Dex+2} Dex: It affects your dexterity (+2). (unseen) (2, 50, D) the +4 ice dragon scales of Sif Muna's Benevolence {rPois rF- rC++ Will++ Int+2 Dex-2} Int: It affects your intelligence (+2). Dex: It affects your dexterity (-2). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rPois: It protects you from poison. Will: It greatly increases your willpower. (unseen) (2, 51, D) a +2 mace of protection (still there?) a book of Annihilations (still there?) (2, 52, D) a +4 chain mail of ponderousness (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) a +2 leather armour of cold resistance (still there?) the ring of Naemalun {rC- rN+ rCorr Int+6} (still there?) [ring of intelligence] Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (3, 16, D) a +0 falchion of holy wrath (3, 17, D) a staff of air (unseen) (3, 32, D) a book of Geomancy (3, 33, D) a wand of flame (2) a talisman of death (3, 34, D) an amulet of the acrobat (3, 51, D) the +1 scale mail "Fozuzasch" {rElec rF- Str+5} Str: It affects your strength (+5). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a +2 chain mail of positive energy (unseen) (4, 32, D) the +9 great mace "Fuyf" {spect, Dex+4} Dex: It affects your dexterity (+4). (unseen) (4, 33, D) a ring of positive energy (4, 49, D) a +3 plate armour of cold resistance (unseen) (4, 50, D) the +4 battleaxe "Noaczaos" {heavy, rCorr Str-3 Stlth+} Str: It affects your strength (-3). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (unseen) (4, 51, D) a ring of willpower (4, 52, D) the +5 orcbow of Winter {freeze, Str+5} Str: It affects your strength (+5). (unseen) (5, 13, D) a +3 plate armour of cold resistance a +0 kite shield of protection a +0 mace of holy wrath (5, 32, D) a Necronomicon (5, 33, D) a +0 dagger of draining (unseen) (5, 34, D) 4 large rocks (still there?) a staff of fire (still there?) (5, 50, D) a staff of air (unseen) (5, 51, D) a +3 halberd of flaming (unseen) (5, 52, D) a +1 heavy battleaxe (unseen) (6, 16, D) a staff of cold the +0 scale mail of the Solstice {SInv} SInv: It lets you see invisible. a staff of earth (6, 32, D) a +8 orcbow (6, 33, D) a book of Beasts (6, 34, D) +0 shadow dragon scales a storm talisman (6, 50, D) a +5 sling (unseen) (6, 51, D) a +6 ring of intelligence (6, 52, D) a +0 robe (still there?) a staff of air (still there?) an amulet of regeneration (still there?) (7, 32, D) a wand of charming (3) a book of Vapours (7, 34, D) a ring of flight a wand of mindburst (8) (7, 50, D) a dragon-blood talisman (8, 33, D) a +6 ring of strength (8, 34, D) a book of Spatial Translocations (still there?) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (still there?) Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (8, 37, D) +0 shadow dragon scales (8, 51, D) a +0 spear of venom a +0 hand axe the +3 chain mail of the Tired Mice {rElec Regen+ Int+4 SInv} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. a +2 halberd of protection (8, 52, D) a staff of death (unseen) (9, 14, D) a +2 heavy spear (still there?) the Tractate on the Lofty Volley (still there?) Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Plasma Beam Fire/Air 6 c - Orb of Destruction Conjuration 7 a staff of conjuration (still there?) a +2 cloak of poison resistance (still there?) a +2 sling of flaming (still there?) a wand of flame (13) (still there?) (9, 32, D) a +1 rapier of venom (unseen) (9, 50, D) the +2 pair of boots "Par Joqy" {rPois Int+2} Int: It affects your intelligence (+2). rPois: It protects you from poison. (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 16, D) the +6 morningstar "Wayvos" {drain, *Rage *Slow rPois Int+4} Int: It affects your intelligence (+4). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). *Slow: It may slow you when you take damage. (unseen) (10, 32, D) a wand of roots (4) (still there?) the staff "Saddueh" {rElec rF- rC++ rCorr SInv Air} (still there?) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. the staff of Darkness {rC+ Earth} (still there?) [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. the Octavo of Shades (still there?) Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Vampiric Draining Necromancy 3 c - Dispel Undead Necromancy 4 d - Infestation Necromancy 8 a staff of death (still there?) (10, 50, D) a staff of death (unseen) (10, 51, D) the +2 Maxwell's thermic engine {flame, freeze, rev} the ring "Puxiubre" {Wiz Dex+4} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+4). (11, 0, D) the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 31, D) 3 large rocks (still there?) a +2 ring mail of willpower (still there?) (11, 32, D) a wand of roots (4) a book of the Dragon (11, 50, D) a +6 ring of intelligence (11, 52, D) the +0 helmet "Tikkym" {rF+ Dex+5} Dex: It affects your dexterity (+5). rF: It protects you from fire. (unseen) (12, 16, D) the staff of Arrival {*Slow rElec rPois Str+3 Dex+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. *Slow: It may slow you when you take damage. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. the +4 battleaxe of Mana {chaos, rF+ rC+} rF: It protects you from fire. rC: It protects you from cold. (12, 50, D) a staff of earth (still there?) a +1 robe of cold resistance (still there?) a scroll of brand weapon (still there?) (12, 51, D) a staff of death (still there?) a staff of poison (still there?) (13, 31, D) a +0 helmet of see invisible (unseen) (13, 32, D) a wand of mindburst (8) (13, 50, D) a +1 quick blade of venom (unseen) (13, 52, D) a +6 ring of intelligence (14, 32, D) the Secrets of the Merwolf Spells Type Level a - Sting Transmutation/Poison 1 b - Irradiate Conjuration/Transmutation 5 c - Alistair's Intoxication Transmutation/Poison 5 (unseen) (14, 33, D) a ring of see invisible (still there?) a +0 ring mail of positive energy (still there?) (14, 50, D) a staff of conjuration (unseen) (14, 51, D) a book of Blood (still there?) a +0 morningstar of protection (still there?) (14, 52, D) a staff of earth (unseen) (18, 34, D) a +1 arbalest of flaming (unseen) (19, 15, D) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (19, 17, D) a dragon-blood talisman (19, 32, D) a +0 great mace a book of Spatial Translocations (19, 34, D) 15 large rocks (19, 35, D) a +2 dire flail of protection (still there?) a +0 dire flail (still there?) (20, 0, D) a ring of willpower a +0 club (20, 1, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. the +1 long sword "With Two Names" {chaos, rElec Str+5 Dex-2} Str: It affects your strength (+5). Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. a +3 hand axe of flaming (20, 15, D) a +1 scale mail of willpower (20, 35, D) the +1 battleaxe of Insufficient Pleasure {antimagic, Dex+3} Dex: It affects your dexterity (+3). (21, 2, D) a +0 heavy great mace (still there?) a +0 robe (still there?) (21, 32, D) a +0 triple crossbow of flaming (still there?) 5 large rocks (still there?) a +3 short sword of speed (still there?) a wand of mindburst (5) (still there?) a wand of light (6) (still there?) (21, 35, D) the +5 broad axe of the Aged Yaks {drain, Contam *Rage rF+++ Dex+5} Dex: It affects your dexterity (+5). rF: It renders you almost immune to fire. *Rage: It berserks you when you make melee attacks (+20% chance). Contam: It causes magical contamination when unequipped. a staff of poison (21, 36, D) a +0 dire flail (still there?) a +2 battleaxe of freezing (still there?) a book of Chaos (still there?) (22, -1, D) a +0 flail (22, 0, D) the +1 trident "Gellutor" {freeze, rElec Int+5 Stlth+} Int: It affects your intelligence (+5). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. a +0 robe a +6 ring of strength (22, 17, D) a +6 morningstar of venom (22, 31, D) a +1 spear of pain (unseen) (22, 52, D) a +4 ring of slaying (22, 54, D) a +4 antimagic longbow (still there?) a +2 chain mail of fire resistance (still there?) a +0 demon blade of flaming (still there?) (23, 0, D) a tin of tremorstones (2/2) (23, 1, D) a book of Decay (23, 3, D) a +0 spear (23, 17, D) a +2 rapier of protection (23, 32, D) a +0 battleaxe of freezing (still there?) an amulet of the acrobat (still there?) 9 large rocks (still there?) a +0 dire flail (still there?) Uklaimei's Lost Octavo of the Hierophant (still there?) Spells Type Level a - Haunt Necromancy/Summoning 7 b - Monstrous Menagerie Summoning 7 (23, 37, D) a +2 great sword of flaming (24, 0, D) a +0 club (24, 1, D) the Elucidation of Shivering Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ozocubu's Armour Ice 3 (24, 2, D) a +1 long sword of protection (24, 16, D) a staff of poison a +2 helmet of see invisible (24, 18, D) a +1 ring mail of willpower a +0 dagger of venom (24, 31, D) a +3 shortbow of electrocution a +0 dire flail (24, 37, D) a +0 great mace a +0 dire flail (25, 0, D) a +2 cloak of stealth (25, 3, D) a +0 robe (25, 16, D) a ring of ice (25, 19, D) the ring of Moqideko {Fire Str+5 Stlth+} [ring of fire] It enhances your fire magic. Str: It affects your strength (+5). rF: It protects you from fire. rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. a ring of fire a ring of magical power a ring of wizardry the ring "Keamui Mory" {Drain AC+4 Dex+6} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+6). Drain: It drains your maximum health when unequipped. a ring of willpower a ring of fire an amulet of guardian spirit a +6 ring of dexterity an orb of mayhem a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight an orb of light a +0 robe a +0 hand axe (25, 34, D) a +1 great sword of flaming (still there?) a +0 dire flail (still there?) a granite talisman (still there?) (25, 53, D) a +0 plate armour (25, 55, D) a demonspawn corpse (26, 0, D) the +3 whip of Quafiaw {flame, rElec rF+} rF: It protects you from fire. rElec: It insulates you from electricity. (26, 1, D) an amulet of the acrobat (26, 15, D) a +3 scimitar of freezing a +2 chain mail of willpower (26, 17, D) a +1 antimagic flail (unseen) (26, 33, D) a +1 long sword of venom (26, 34, D) a +0 dire flail (still there?) a +0 battleaxe of freezing (still there?) the +7 lajatang of Order {silver, rMut} (still there?) rMut: It protects you from mutation. a ring of magical power (still there?) (26, 36, D) 3 large rocks (26, 55, D) a +2 great mace of protection (unseen) (27, 0, D) a +1 antimagic rapier a +0 club (27, 1, D) a +2 chain mail of cold resistance (27, 2, D) a +1 heavy long sword (still there?) a +0 robe (still there?) (27, 19, D) a ring of wizardry (27, 31, D) 8 large rocks (27, 32, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a book of Necromancy (still there?) a +2 robe of willpower (still there?) (27, 33, D) a +0 dire flail a +0 dire flail a +0 battleaxe of freezing (27, 34, D) 8 large rocks (still there?) a staff of fire (still there?) (27, 52, D) a +2 longbow of draining (unseen) (28, 1, D) a +2 great mace of protection (28, 16, D) a +2 rapier of protection (28, 31, D) a +4 scale mail of poison resistance (unseen) (28, 33, D) a +0 whip of electrocution (29, 0, D) a book of Minor Magic a +0 robe a +0 club (29, 17, D) a +2 robe of willpower (30, 15, D) the +1 robe of Vexation {*Corrode rF- Str+9 Stlth+} Str: It affects your strength (+9). rF: It makes you vulnerable to fire. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (unseen) (33, 3, D) a +0 dagger of distortion (still there?) 2 curare-tipped darts (still there?) (34, 15, D) a +0 cloak of preservation (34, 16, D) a +0 whip (34, 28, D) a +1 dagger of venom (unseen) (35, 18, D) a +0 scimitar a ring of resist corrosion (35, 29, D) a +0 mace a +0 robe a +6 ring of dexterity a +0 dire flail (35, 30, D) the +4 rapier "Linkoig" {vamp, *Slow rPois Will+++ rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Will: It greatly increases your willpower. (unseen) (36, 1, D) a +0 dagger (still there?) a +1 robe of willpower (still there?) the staff "Qef Isky" {rC+ rCorr Int+3 SInv Conj} (still there?) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). rC: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 halberd of venom (still there?) a +2 morningstar of pain (still there?) (36, 3, D) a +0 hat (36, 13, D) a +0 long sword (36, 16, D) a +0 mace (36, 28, D) a +3 shortbow of draining (36, 29, D) a wand of roots (4) (37, 2, D) a staff of conjuration a +2 longbow of flaming (37, 3, D) a +0 barding (37, 13, D) a +0 morningstar (still there?) a staff of conjuration (still there?) the +0 bardiche of the Moon {venom, rN+ Will++} (still there?) rN: It protects you from negative energy. Will: It greatly increases your willpower. (37, 15, D) a +0 dire flail a +2 robe of willpower (37, 28, D) the +6 longbow "Teagogg" {antimagic, rF+ Will+} rF: It protects you from fire. Will: It increases your willpower. a +0 battleaxe (37, 29, D) the +7 rapier of Revolt {freeze, Str+4} Str: It affects your strength (+4). (37, 31, D) a +0 flail a +0 robe (38, 3, D) a +1 eveningstar of freezing a +10 plate armour of ponderousness a +0 tower shield a +0 leather armour (38, 4, D) a +0 crystal plate armour a +2 double sword of freezing (38, 19, D) a +0 short sword (38, 29, D) a +0 spear of venom (38, 30, D) a +0 whip a +0 robe a ring of protection from cold (39, -1, D) the +1 spear "Fotaoliy" {freeze, Dex+4} Dex: It affects your dexterity (+4). (39, 7, D) a serpent talisman (39, 13, D) the +9 shortbow "Zoimaam" {heavy, Dex+4} Dex: It affects your dexterity (+4). (39, 19, D) a +0 glaive (39, 29, D) a +2 whip of distortion a +4 ring of protection a +4 triple crossbow (39, 30, D) a +0 battleaxe (40, 0, D) a +0 giant club (still there?) a +1 troll leather armour (still there?) the +12 battleaxe of Compassion {flame, Stlth+} (still there?) Stlth: It makes you more stealthy. a +5 whip of electrocution (still there?) a +0 robe (still there?) (40, 1, D) a staff of cold (unseen) (40, 3, D) a +0 short sword 12 large rocks a +0 glaive a throwing net a +0 chain mail (40, 5, D) a +0 kite shield of reflection (40, 14, D) a +0 halberd a +3 battleaxe (40, 15, D) a +4 antimagic rapier (still there?) a +0 hand axe (still there?) a +0 rapier (still there?) a +0 trident (still there?) a +3 great sword of holy wrath (still there?) a +0 cloak (still there?) a +2 halberd of freezing (still there?) a wand of charming (3) (still there?) a +1 orcbow of freezing (still there?) (40, 16, D) a +0 cloak a +0 cloak (40, 18, D) a +1 great sword of holy wrath (unseen) (41, -1, D) a +1 dire flail of protection (unseen) (41, 3, D) a +2 mace of draining (still there?) a staff of fire (still there?) (41, 16, D) a +0 flail a ring of protection from cold (41, 28, D) a +0 long sword the ring of the Ageing Saviour {Wiz Dex+3 Stlth+} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+3). Stlth: It makes you more stealthy. (41, 29, D) the +0 robe of the Wilderness {Harm *Corrode Will- Str+9} Str: It affects your strength (+9). *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. Will: It decreases your willpower. (unseen) (42, 16, D) a +0 short sword a +0 flail (42, 28, D) a staff of fire (42, 29, D) a +7 short sword of venom a +0 robe a +2 antimagic hand axe (43, 14, D) a +2 heavy longbow (unseen) (43, 15, D) the staff "Ihedgh" {rElec Str+5 Int-3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+5). Int: It affects your intelligence (-3). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (43, 16, D) a +0 great mace a +0 cloak (43, 28, D) a +0 spear (44, 28, D) a +0 whip of electrocution (unseen) (44, 29, D) a +0 vampiric lajatang (unseen) (48, 13, D) the +1 arbalest of the Illusory Ships {antimagic, *Corrode rC++ Will+ Str+3} Str: It affects your strength (+3). rC: It greatly protects you from cold. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (unseen) (48, 39, D) a +0 plate armour (still there?) a +3 battleaxe (still there?) a +0 chain mail (still there?) (49, 0, D) the +3 long sword "Domezy" {elec, +Blink Int+4} Int: It affects your intelligence (+4). +Blink: It lets you blink. (unseen) (49, 1, D) a +1 great sword of holy wrath (unseen) (49, 14, D) a +2 quick blade of electrocution (unseen) (49, 16, D) a +0 battleaxe (49, 36, D) a +3 ring mail of cold resistance (unseen) (49, 37, D) a +0 plate armour (still there?) a +2 great sword of flaming (still there?) a scroll of brand weapon (still there?) a staff of cold (still there?) (50, 0, D) an amulet of guardian spirit (50, 14, D) the +1 orcbow of Perversion {drain, rPois Str+4 Int+4} (still there?) Str: It affects your strength (+4). Int: It affects your intelligence (+4). rPois: It protects you from poison. a +0 dire flail (still there?) (50, 25, D) the +5 glaive of the Guard {elec, spectral, AC+5} (still there?) AC: It affects your AC (+5). the +3 leather armour "Hiuzah" {+Blink Will- Str+7} (still there?) Str: It affects your strength (+7). +Blink: It lets you blink. Will: It decreases your willpower. a Necronomicon (still there?) a wand of light (4) (still there?) (50, 37, D) a +1 glaive of protection (unseen) (51, 0, D) a +2 robe of cold resistance a phial of floods (51, 14, D) a +0 halberd a +0 mace (51, 35, D) a +0 chain mail a +3 battleaxe the +2 orcbow "Xeriqeev" {drain, rElec rC+} rC: It protects you from cold. rElec: It insulates you from electricity. a +3 leather armour of poison resistance (52, 0, D) a lightning rod (4/4) (52, 1, D) a +2 flail of protection a +0 robe (52, 18, D) a +0 tower shield (52, 25, D) the +3 glaive "Otisum" {flame, rPois rN+ Int-4} Int: It affects your intelligence (-4). rPois: It protects you from poison. rN: It protects you from negative energy. a +0 battleaxe of freezing a +2 battleaxe of freezing a +0 cloak of poison resistance (52, 37, D) a +1 great mace (unseen) (53, 1, D) a +2 scale mail of fire resistance (53, 12, D) a +2 robe of willpower a staff of conjuration (53, 37, D) a +1 heavy great sword a +1 war axe of venom a +3 battleaxe of draining a +0 chain mail a +2 halberd of protection (54, -1, D) a staff of conjuration (54, 0, D) a staff of poison a +0 robe (54, 1, D) Great Wizards, Vol. II (54, 13, D) the staff of the Unseen Realm {rPois Will+ MP+9 Dex-5 Fire Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (-5). rPois: It protects you from poison. MP: It affects your magic capacity (+9). Fire: It increases the power of your Fire spells. Poison: It increases the power of your Poison spells. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. a +0 battleaxe a +1 orcbow of freezing (54, 14, D) the +1 robe of Charity {rElec Int+3} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. (unseen) (54, 24, D) the +1 sling of Anguish {heavy, Int-3 Dex+3} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+3). (54, 35, D) a +1 arbalest of freezing (54, 38, D) a +0 chain mail (55, 23, D) an amulet of guardian spirit (56, 25, D) a book of Touch (58, 36, D) a staff of fire (60, 37, D) the +3 ring mail of the Past {Str+6 Dex-3} (still there?) Str: It affects your strength (+6). Dex: It affects your dexterity (-3). the Spellbook of Reconstruction and Blasting (still there?) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Arcjolt Conjuration/Air 5 c - Freezing Cloud Conjuration/Ice/Air 5 d - Eringya's Noxious Bog Transmutation/Poison 6 (61, 1, D) a +0 trident (61, 8, D) the +3 long sword of Foul Odours {drain, rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. (62, 2, D) a +0 trident a boomerang (62, 3, D) a +0 trident (62, 16, D) a +2 robe of willpower (62, 17, D) a talisman of death the +0 robe of Busch {Harm +Blink Int-4 Dex+4} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). +Blink: It lets you blink. Harm: It increases damage dealt and taken. (62, 27, D) the +4 arbalest "Arbiter" {elec, rElec rPois Int-5 Stlth+} Int: It affects your intelligence (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you more stealthy. (62, 28, D) the +9 longbow of Tenacity {speed, Dex+4 Stlth+} Dex: It affects your dexterity (+4). Stlth: It makes you more stealthy. (62, 36, D) the staff "Fanuonn" {rF+ rN+ Str+5 Dex+2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+5). Dex: It affects your dexterity (+2). rF: It protects you from fire. rN: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 37, D) an amulet of guardian spirit (62, 38, D) +0 acid dragon scales (63, 1, D) a +0 trident (63, 8, D) a staff of earth (unseen) (63, 16, D) a +3 scale mail of poison resistance (63, 26, D) a staff of poison (63, 36, D) a staff of earth (63, 37, D) a +2 broad axe of freezing (64, 16, D) a staff of cold (64, 27, D) a +2 whip of flaming (65, 26, D) the staff "Wirr" {rPois rC+ rCorr Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (67, 0, D) a staff of poison (unseen) (69, 37, D) a +0 demon trident (70, 9, D) a +0 club a +0 scale mail a +0 orcbow of freezing (70, 10, D) a +0 dagger (70, 36, D) a +2 rapier of draining (71, 8, D) a +2 hand axe of freezing (71, 9, D) a +0 falchion a +0 leather armour (71, 10, D) a +0 mace (71, 16, D) a +2 great mace of draining (71, 36, D) a +1 robe of willpower (72, 9, D) a +2 quarterstaff of holy wrath (unseen) (72, 10, D) a +0 flail a +0 leather armour (72, 17, D) a staff of fire (unseen) (72, 26, D) the +6 arbalest of Honour {penet, Fly Int+2} Int: It affects your intelligence (+2). Fly: It grants you flight. (72, 36, D) a +3 war axe of venom (72, 37, D) a +1 robe of cold resistance (unseen) (73, 16, D) a staff of earth (unseen) (73, 17, D) a +1 lajatang of pain (unseen) (73, 26, D) a staff of conjuration (unseen) (73, 27, D) the staff "Bemu" {rF+ rC+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rC: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 37, D) a +6 heavy hand axe (unseen) (74, 2, D) a +0 halberd of venom (75, 2, D) a +0 short sword