Dungeon Sprint DCSS version 0.31-a0-764-g8440623082 (webtiles) character file. Game seed: 9146718826264363441 0 pornopis the Vexing (level 1, -4/13 HPs) Began as a Formicid Enchanter on Sept 15, 2023. Slain by a merfolk siren ... wielding a +0 trident (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:13 (9 turns). pornopis the Vexing (Formicid Enchanter) Turns: 9, Time: 00:00:14 Health: -4/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: invisible A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of invisibility d - a potion of curing e - a potion of heal wounds f - 2 potions of magic Skills: - Level 1.0 Short Blades - Level 1.7 Dodging + Level 3.6 Stealth - Level 2.1 Spellcasting - Level 3.6 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 11% N/A 16% 3 Tukima's Dance Hex 11% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Dazzling Flash Conj/Hex 12% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, pornopis the Formicid Enchanter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Unknown command. There is a staircase leading out of the dungeon here. You fade into invisibility! Unknown command. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. There is an open door here. Found 243 gold pieces. The helpless merfolk siren fails to defend itself. You puncture the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 trident. You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren misses you. You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... { {##+## ##.$.## #.m#..# #@..# { ##'## { ##.## { +.<.+ ##.## { { #+# { { { {{ You could see a merfolk siren (unable to see you). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | pornopis the Formicid Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 4 | D | Noticed a merfolk siren 9 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Dagger || 3 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | Dungeon | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 8 daAuts