Dungeon Sprint DCSS version 0.31-a0-876-gfe8ebadbca (webtiles) character file.

Game seed: 13318704338964413392

0 pornopis the Stinger (level 1, -22/15 HPs)
             Began as a Djinni Fire Elementalist on Oct 13, 2023.
             Annihilated by a merfolk siren
             ... wielding a +0 trident
              (26 damage)
             ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure").
             The game lasted 00:00:17 (20 turns).

pornopis the Stinger (Djinni Fire Elementalist)       Turns: 20, Time: 00:00:18

Health: -22/15     AC:  2    Str:  7    XL:     1   Next: 0%
Gold:   0          EV: 12    Int: 16    God:    
                   SH:  0    Dex: 13

rFire   + + .        (no weapon)
rCold   x . .        (no shield)
rNeg    . . .        a - +0 robe
rPois   ∞            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (boots unavailable)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.22/turn    (no ring)
MPRegen 0.00/turn

%: no teleportation, infuse magic (-23 HP)
@: flying, mesmerised
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities


You were in the Dungeon.
You visited 1 branch
Inventory:

Armour
 a - a +0 robe (worn)
Scrolls
 f - a scroll of blinking
Potions
 b - a potion of curing
 c - a potion of heal wounds
 d - a potion of haste
 e - a potion of berserk rage


   Skills:
 - Level 2.1 Dodging
 - Level 1.5 Stealth
 + Level 3.0 Spellcasting
 + Level 3.0 Conjurations
 + Level 3.0 Hexes
   Level 0.0 Charms
 + Level 3.0 Summonings
 + Level 3.0 Necromancy
 + Level 3.0 Translocations
 + Level 3.0 Transmutations
 + Level 3.0 Fire Magic
 + Level 3.0 Ice Magic
 + Level 3.0 Air Magic
 + Level 3.0 Earth Magic
 + Level 3.0 Poison Magic


You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Foxfire               Conj/Fire      48%        2x1d6     5%          1
b - Scorch                Fire           24%        2d6       9%          2
c - Volatile Blastmotes   Fire/Tloc      24%        2d12      16%         3
d - Inner Flame           Hex/Fire       12%        N/A       16%         3
e - Flame Wave            Conj/Fire      12%        2d6       47%         4

Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (1/1)             

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

Unknown command.
Casting: Foxfire (safe; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You conjure some foxfire! The foxfire hits the merfolk siren.
The merfolk siren is heavily wounded.
The foxfire hits the merfolk siren but does no damage.
The merfolk siren is heavily wounded.
The merfolk siren closely misses you.
Casting: Foxfire (safe; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You conjure some foxfire! The foxfire hits the merfolk siren.
The merfolk siren is heavily wounded.
The merfolk siren chants its luring song.
Unknown command.
Casting: Foxfire (safe; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You conjure some foxfire!
The foxfire hits the merfolk siren but does no damage.
The merfolk siren is heavily wounded.
The foxfire hits the merfolk siren but does no damage.
The merfolk siren is heavily wounded.
The merfolk siren chants its luring song.
Casting: Foxfire (safe; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You conjure some foxfire!
The foxfire hits the merfolk siren but does no damage.
The merfolk siren is heavily wounded.
The merfolk siren chants its luring song.
Unknown command.
Casting: Foxfire (safe; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You conjure some foxfire!
* * * LOW HITPOINT WARNING * * *
The foxfire hits the merfolk siren but does no damage.
The merfolk siren is heavily wounded.
The foxfire hits the merfolk siren.
The merfolk siren is heavily wounded.
The merfolk siren hits you from afar with a +0 trident!!
Ouch! That really hurt!
You die...

  #+#
 ##@##
 +.<v+
 ##m##
  #'#
  ...
 ..#..
##. .##
 ## ##


You could see a merfolk siren (mesmerising, ally target).

Vanquished Creatures (others)
  21 foxfires (D)
21 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D        | pornopis the Djinni Fire Elementalist began the quest for
                  | the Orb.
     0 | D        | pornopis set off with the following spells memorised:
                  | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame
                  | Wave.
     0 | D        | Reached XP level 1. HP: 15/15 MP: 0/0
     1 | D        | Noticed a merfolk siren
    20 | D        | Annihilated by a merfolk siren

Illustrated notes

Levels and vault maps discovered:
D:        the_violet_keep_of_menkaure [sprint2_stairs_cluster_1,
          sprint2_shoproom, sprint2_temple, sprint2_basic_supplies,
          sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_6,
          sprint2_obstacle_7, sprint2_obstacle_1, sprint2_timed_cluster_1,
          sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1,
          sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1,
          sprint2_sniper_area_1, sprint2_heavy_combat_area_1,
          sprint2_mutation_trap_area_1, sprint2_forest_area_1,
          sprint2_light_combat_area_1, sprint2_behind_water_1,
          sprint2_near_end_vault_1]

Skill      XL: | |
---------------+-+-----
Spellcasting   | |  3.0
Conjurations   | |  3.0
Hexes          | |  3.0
Summonings     | |  3.0
Necromancy     | |  3.0
Translocations | |  3.0
Transmutations | |  3.0
Fire Magic     | |  3.0
Ice Magic      | |  3.0
Air Magic      | |  3.0
Earth Magic    | |  3.0
Poison Magic   | |  3.0
Dodging        | |  2.1
Stealth        | |  1.5

Action                     || total
---------------------------++-------
   Cast: Foxfire           ||    15
 Armour: Robe              ||     1
  Dodge: Dodged            ||     1

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |     20 |     20 |      0 |      0 |      0 |   1 |   20.0 |
       Dungeon |     20 |     20 |      0 |      0 |      0 |   1 |   20.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
       D: 20 daAuts