Dungeon Sprint DCSS version 0.31-a0-934-gf4fcaacff8 (webtiles) character file. Game seed: 14197582100089838143 230 pornopis the Thaumaturge (level 6, -2/40 HPs) Began as a Djinni Conjurer on Oct 20, 2023. Killed by an exploding fulminant prism (35 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:56 (88 turns). pornopis the Thaumaturge (Djinni Conjurer) Turns: 88, Time: 00:00:56 Health: -2/40 AC: 2 Str: 6 XL: 6 Next: 24% Gold: 243 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 243 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 9.6 Spellcasting + Level 9.6 Conjurations + Level 9.6 Hexes Level 0.0 Charms + Level 9.6 Summonings + Level 9.6 Necromancy + Level 9.6 Translocations + Level 9.6 Transmutations + Level 9.6 Fire Magic + Level 9.6 Ice Magic + Level 9.6 Air Magic + Level 9.6 Earth Magic + Level 9.6 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Fulminant Prism Conj/Hex 25% 3d14 1% 4 e - Iskenderun's Mystic Conj/Tloc 50% 2d11 1% 4 f - Necrotise Necr 100% 1d9 1% 1 g - Static Discharge Conj/Air 100% 2-7/arc 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a scorpion corpse. You see here a scorpion corpse. You start resting. You feel yourself speed up. There is an open door here. Things that are here: a scorpion corpse; a scorpion corpse You start resting. HP restored. You reach down and open the door. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You recover from your berserk rage. The merfolk siren shouts! Your fulminant prism crackles loudly. Unknown command. Unknown command. Unknown command. The merfolk siren hits your fulminant prism but does no damage. You hear an explosion! The blast of energy engulfs the merfolk siren!! The merfolk siren is heavily wounded. Your fulminant prism crackles loudly. Unknown command. You hear an explosion! You feel a bit more experienced. The blast of energy engulfs you!! Ouch! That really hurt! You die... ## ## ##. .## .. .. ### B#B # ##.# #+# l# #..###.##.# +##†@.<.+# #..###.##.# ##. #*# l# ## .m. # ..#.. ##* .## ## ## There were no monsters in sight! Vanquished Creatures A merfolk siren (D) 4 scorpions (D) 5 creatures vanquished. Vanquished Creatures (others) Menkaure (D) 2 fulminant prisms (D) 3 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | pornopis the Djinni Conjurer began the quest for the Orb. 0 | D | pornopis set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a merfolk siren 4 | D | Noticed a scorpion 4 | D | Noticed a scorpion 7 | D | Noticed a boulder beetle 7 | D | Noticed a boulder beetle 10 | D | Noticed a wyvern 10 | D | Noticed a wyvern 14 | D | Noticed a scorpion 14 | D | Noticed a scorpion 21 | D | Killed a scorpion 22 | D | Reached XP level 2. HP: 21/21 MP: 0/0 22 | D | Reached XP level 3. HP: 25/25 MP: 0/0 22 | D | Learned a level 1 spell: Necrotise 22 | D | Reached XP level 4. HP: 31/31 MP: 0/0 30 | D | Killed a scorpion 31 | D | Reached XP level 5. HP: 20/35 MP: 0/0 31 | D | Learned a level 2 spell: Static Discharge 40 | D | Reached XP level 6. HP: 24/40 MP: 0/0 59 | D | Killed Menkaure 88 | D | Killed a merfolk siren 88 | D | Killed by an exploding fulminant prism Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 6 7 9 | 9.6 Conjurations | 6 7 9 | 9.6 Hexes | 6 7 9 | 9.6 Summonings | 6 7 9 | 9.6 Necromancy | 6 7 9 | 9.6 Translocations | 6 7 9 | 9.6 Transmutations | 6 7 9 | 9.6 Fire Magic | 6 7 9 | 9.6 Ice Magic | 6 7 9 | 9.6 Air Magic | 6 7 9 | 9.6 Earth Magic | 6 7 9 | 9.6 Poison Magic | 6 7 9 | 9.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | 15 || 21 Cast: Iskenderun's Myst | | 2 || 2 Fulminant Prism | | 2 || 2 Use: Potion | 1 | 1 || 2 Armour: Robe | 3 | 10 || 13 Dodge: Dodged | 2 | 4 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 49 | 0 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 49 | 0 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 98 daAuts