pornopis the Dungeon (0, 52, D) the Parchment of the Congregation Spells Type Level a - Animate Armour Summoning/Earth 4 b - Summon Cactus Giant Summoning 6 (1, 14, D) a +2 chain mail of poison resistance (1, 33, D) a staff of air (1, 50, D) a +1 quarterstaff of distortion (1, 51, D) a +0 tower shield (1, 52, D) the +9 hand axe "Beiryup" {heavy, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (2, 15, D) a staff of conjuration a +2 mace of venom (2, 16, D) a +1 vampiric dagger a +0 pair of gloves of dexterity (2, 32, D) the amulet of Tomn {rElec Regen+ Stlth+} [amulet of regeneration] rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (2, 33, D) a book of Air (2, 50, D) the +1 chain mail of the Lizard {+Blink Dex+5} Dex+5: It affects your dexterity (+5). +Blink: It lets you blink. (2, 55, D) a +0 robe a +1 sacred scourge of holy wrath (2, 57, D) a +0 robe (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 50, D) a +1 antimagic dagger (3, 52, D) the staff of Beyond {rF+ Str-3 Int-2 Dex+5 Summ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-clawed weapon. (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a box of beasts a lightning rod (4/4) a phantom mirror a Gell's gravitambourine (2/2) a condenser vane a +5 ring of evasion a ring of see invisible (4, 14, D) the ring "Vossopt" {Fly SInv} [ring of flight] SInv: It lets you see invisible. Fly: It grants you flight. (4, 15, D) the +4 scimitar "Nyhaisch" {protect, rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. (4, 31, D) a +0 halberd of venom a book of the Senses (4, 32, D) a staff of conjuration (4, 33, D) a +2 robe of cold resistance (4, 50, D) the ring "Obakahire" {Will- rCorr Str+6 Int+3} [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (4, 51, D) a staff of conjuration (4, 52, D) the +5 morningstar "Faug Zulacs" {flame, Int+2} Int+2: It affects your intelligence (+2). a +0 sling a +0 robe a +0 buckler a +2 dagger of venom (4, 53, D) a +5 scimitar of holy wrath a +0 tower shield an amulet of reflection (4, 55, D) a +2 sacred scourge of holy wrath a +0 robe (4, 61, D) a +4 scimitar of holy wrath the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a ring of flight (5, 14, D) a staff of air (5, 16, D) a ring of magical power (5, 33, D) a +6 ring of intelligence (5, 34, D) the +5 dagger of Success {venom, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (5, 50, D) a +3 flail of flaming (5, 52, D) a +0 robe a +3 long sword of flaming a +1 pair of boots of stealth (5, 53, D) a +2 flail of flaming a +0 sling a +0 robe a +0 buckler (5, 62, D) a pearl dragon skeleton (6, 14, D) a +1 morningstar of protection (6, 15, D) a +6 long sword of holy wrath (6, 16, D) a Trismegistus Codex (6, 33, D) a book of the Senses (6, 34, D) the +0 scale mail of the Cuttlefish {rC+} rC+: It protects you from cold. (6, 38, D) a very ugly thing corpse (skeletalised by now) (6, 50, D) a +0 longbow the +0 tower shield of the Distant Future {+Blink Str+2} Str+2: It affects your strength (+2). +Blink: It lets you blink. a +2 scimitar of holy wrath (6, 53, D) a +1 long sword of flaming a +0 longbow a +0 robe (6, 61, D) a +2 whip of holy wrath the +2 plate armour of Ydyallush {^Drain Fly rF+ Int+5} Int+5: It affects your intelligence (+5). rF+: It protects you from fire. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (7, 14, D) a +2 heavy falchion (7, 15, D) the staff "Tumujuav" {rPois rF+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-clawed weapon. (7, 34, D) the +1 short sword of Domination {flame, rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (7, 51, D) a ring of protection from cold the amulet "Ysepp" {+Blink rC+ RegenMP+ Str+3} [amulet of magic regeneration] It increases your rate of magic regeneration. Str+3: It affects your strength (+3). rC+: It protects you from cold. +Blink: It lets you blink. RegenMP+: It increases your rate of magic regeneration. the ring of the Empire {rN+ SInv} [ring of see invisible] rN+: It protects you from negative energy. SInv: It lets you see invisible. a ring of ice (7, 59, D) a +3 whip of holy wrath (8, 50, D) a staff of conjuration a +0 robe (8, 51, D) the +11 morningstar "Newtslayer" {flame, *Noise rF++} rF++: It greatly protects you from fire. *Noise: It may make a loud noise when swung. a +0 shortbow a +0 robe a +3 spectral quarterstaff (8, 52, D) a +3 leather armour of fire resistance the +2 leather armour "Geikhuku" {^Drain rElec Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. a book of Battle a pearl dragon skeleton (9, 14, D) a +5 arbalest of electrocution a +2 broad axe of freezing (9, 15, D) a +0 falchion of electrocution a +5 hand axe of venom (9, 20, D) a +3 heavy trident a +1 scimitar of flaming (9, 34, D) the +0 triple sword of Conformity {spect, rPois rC- rN+ Stlth+} rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (9, 58, D) a +1 chain mail of cold resistance a +0 tower shield (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 15, D) a +0 helmet of see invisible (10, 32, D) the +3 arbalest "Neuvi" {penet, rElec rPois Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. (10, 50, D) a +0 robe (10, 51, D) a staff of alchemy a +0 scimitar of flaming (10, 52, D) a Fen Folio (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 13, D) a staff of earth (11, 32, D) the +4 ring mail "Qawoyf Waaro" {rC+ Will++} rC+: It protects you from cold. Will++: It greatly increases your willpower. a +4 short sword of speed (11, 51, D) the staff of the Omega Point {rElec rF+ rC+ Str+8 Dex-5 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+8: It affects your strength (+8). Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-clawed weapon. a +2 long sword of flaming (11, 54, D) +0 pearl dragon scales a +2 scimitar of holy wrath a +3 scimitar of holy wrath a +2 tower shield a +1 sacred scourge of holy wrath a +0 robe an apis skeleton (11, 57, D) a +1 sacred scourge of holy wrath (12, 14, D) a staff of fire (12, 15, D) a +4 spectral quarterstaff (12, 16, D) the staff of Wyrd {rPois Int-5 Dex+3 Conj Fire} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-clawed weapon. a raiju corpse (skeletalised by now) (12, 50, D) a +0 buckler a +2 long sword of flaming a +0 pair of boots of stealth (12, 53, D) +0 pearl dragon scales a pearl dragon skeleton a pearl dragon skeleton (12, 57, D) a +0 robe a +1 sacred scourge of holy wrath (13, 17, D) the +5 pearl dragon scales "Viogas" {Rampage rF+++ rN+ Str+3 Slay-2} Str+3: It affects your strength (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (13, 32, D) the +0 scale mail "Qebramao" {Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. (13, 33, D) a staff of conjuration the staff of Prudence {Dex+3 Conj Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. a ring of magical power a staff of earth (13, 36, D) a staff of death (13, 50, D) a +0 robe a +0 sling a +0 shortbow a staff of conjuration (14, 33, D) a +2 scimitar of flaming (14, 51, D) a +0 robe an amulet of reflection (14, 53, D) a talisman of death a +4 flail of flaming (18, 35, D) a +0 demon whip (18, 48, D) a maw talisman (18, 49, D) a +4 heavy flail (18, 50, D) the +1 morningstar of Qanlu {vamp, Int+2} Int+2: It affects your intelligence (+2). (19, 0, D) a staff of alchemy (19, 1, D) a ring of poison resistance (19, 17, D) a +0 robe (19, 32, D) a talisman of death (19, 48, D) a book of Ice (19, 49, D) the Discourse on Quicksand and the Sky Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Conjure Ball Lightning Conjuration/Air 6 (19, 51, D) the guardian serpent skeleton of Aizul (19, 53, D) a +0 short sword (19, 60, D) the +6 sword of Cerebov {flame} (20, 2, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (20, 17, D) the +0 orcbow of Departure {freeze, Will+ Dex+4 SInv} Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. SInv: It lets you see invisible. (20, 32, D) a staff of alchemy a +0 leather armour of willpower (20, 48, D) a +0 hand axe of venom (20, 49, D) a +0 kite shield of reflection (20, 50, D) a +2 mace of venom (20, 63, D) a +0 battleaxe (21, 1, D) a +0 dagger (21, 2, D) a +0 longbow a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (21, 3, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (21, 5, D) a +4 mace of venom (21, 17, D) a +1 spear of venom (21, 19, D) the +7 shortbow "Abedoroef" {speed, Stlth+} Stlth+: It makes you more stealthy. a +1 spear of venom 2 silver javelins a +0 leather armour a merfolk skeleton (21, 34, D) a +1 demon whip of electrocution (21, 49, D) a +2 robe of positive energy a +2 dagger of chaos a +0 robe of positive energy a +2 eveningstar of draining (21, 51, D) the serpent talisman of the Will of the Gods {rF+ rC+ Str+4 Slay-5} [serpent talisman] Str+4: It affects your strength (+4). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rF+: It protects you from fire. rC+: It protects you from cold. a +0 ring mail a +0 chain mail (21, 53, D) a +1 demon trident (21, 66, D) a +0 chain mail (22, 0, D) a scarf of repulsion (22, 1, D) a +0 short sword a +0 leather armour a staff of air (22, 3, D) a +0 dagger (22, 16, D) Great Wizards, Vol. VII (22, 17, D) the staff of Doom {rElec Int+2 Ice Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-clawed weapon. (22, 18, D) a sea snake skeleton (22, 20, D) a +0 spear a +0 trident of holy wrath a +0 leather armour a +1 rapier of protection a +0 robe a merfolk skeleton (22, 21, D) a +0 trident +1 steam dragon scales a merfolk skeleton (22, 24, D) a +0 trident a +0 robe (22, 32, D) the staff "Uloduif" {rC+ rN+ Int+6 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). rC+: It protects you from cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-clawed weapon. (22, 33, D) a +0 cloak of poison resistance (22, 34, D) a +0 demon whip the +2 Maxwell's thermic engine {flame, freeze, rev} a staff of fire a hellephant corpse (skeletalised by now) (22, 48, D) a +1 trident of venom (22, 50, D) a +4 rapier of electrocution a +0 cloak a +0 pair of gloves (22, 51, D) a +4 giant club the orb of Tender Moments {*channel, Dex+3 Summ} Dex+3: It affects your dexterity (+3). Summ: It increases the power of your Summonings spells. the ogre skeleton of Erolcha the demigod skeleton of Frederick (22, 53, D) a +4 rapier of venom the human skeleton of Eustachio (22, 65, D) the horn of Geryon (23, 0, D) a +1 falchion of electrocution (23, 1, D) a +0 leather armour a +3 plate armour of cold resistance (23, 7, D) a +0 short sword of venom (23, 18, D) a +0 trident a +0 rapier (23, 22, D) a +2 great sword of holy wrath a +0 robe (23, 33, D) a staff of death (23, 48, D) a +5 rapier of draining (23, 49, D) a +0 shortbow of draining (23, 53, D) 8 large rocks a +0 leather armour the cyclops skeleton of Polyphemus (23, 57, D) the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. AC+5: It affects your AC (+5). *Corrode: It may corrode you when you take damage. (23, 60, D) the orc skeleton of Saint Roka (24, 0, D) a +0 rapier (24, 1, D) a +5 heavy arbalest a +0 shortbow a +0 leather armour a +0 short sword an elf corpse (skeletalised by now) (24, 2, D) a +0 short sword of flaming the ring of Xom's Capriciousness {*Slow +Blink rElec rF- Int+6} [ring of intelligence] Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. +Blink: It lets you blink. *Slow: It may slow you when you take damage. a +0 leather armour a +0 ring mail an elf corpse (skeletalised by now) (24, 17, D) a +1 spear of venom (24, 18, D) a +0 great mace of protection 2 javelins a +0 leather armour (24, 20, D) a +0 robe a merfolk skeleton (24, 21, D) a +2 trident of freezing a +0 heavy spear 3 javelins a +0 leather armour (24, 32, D) the amulet "Faxepn" {rPois RegenMP+} [amulet of magic regeneration] It increases your rate of magic regeneration. rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. the ring "Trusted Companion" {rF+ Will+ Str+3 Slay-5} [ring of protection from fire] Str+3: It affects your strength (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rF+: It protects you from fire. Will+: It increases your willpower. the amulet of Vurpheriag {Faith rElec MP+9} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (24, 33, D) a staff of fire a +1 demon whip of venom the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (24, 38, D) a +2 demon whip of venom (24, 45, D) the amulet "Woecol" {Spirit Str+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+2: It affects your strength (+2). a ring of protection from fire the amulet "Zoihye" {Regen+ RegenMP+} [amulet of magic regeneration] It increases your rate of magic regeneration. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. the amulet "Tyhouciz" {Faith Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Stlth+: It makes you more stealthy. a ring of poison resistance the amulet "Gaalesch" {Acrobat Harm rPois Dex-2 SInv} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Dex-2: It affects your dexterity (-2). rPois: It protects you from poison. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (24, 48, D) a +4 mace of draining (24, 50, D) a +1 chain mail of poison resistance (24, 53, D) a +1 great mace of venom a +2 shortbow of freezing a +2 crystal plate armour a +0 whip of freezing a +0 robe the human skeleton of Donald (24, 59, D) +0 fire dragon scales (24, 62, D) a +6 demon blade of draining a +0 chain mail a +2 war axe of distortion the +4 robe of Bael {Will+ Int+2} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. a +2 flail of draining (24, 65, D) a +4 executioner's axe of pain (25, 0, D) a +2 long sword of holy wrath a +2 dagger of venom an elf corpse (skeletalised by now) (25, 2, D) a +0 leather armour a +0 short sword of flaming a +0 longbow a +1 spectral quarterstaff a +0 scale mail (25, 8, D) a +0 rapier a +0 rapier a +0 leather armour (25, 17, D) a staff of cold (25, 19, D) a manticore skeleton (25, 20, D) a +0 trident a +0 robe a merfolk skeleton (25, 32, D) a talisman of death (25, 33, D) a +1 pair of gloves of dexterity (25, 48, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (25, 50, D) a +3 ring mail of fire resistance (25, 57, D) the +4 fire dragon scales "Ighaos" {rF++ rC- rCorr Dex+4} Dex+4: It affects your dexterity (+4). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (25, 59, D) a +4 plate armour of willpower a ring of wizardry a +0 demon whip of flaming (26, 1, D) a +0 dagger (26, 2, D) a ring of poison resistance a +0 shortbow a +0 leather armour (26, 16, D) a staff of death (26, 31, D) a +2 leather armour of willpower (26, 32, D) a +6 ring of dexterity (26, 33, D) a +1 demon whip of electrocution (26, 34, D) a +2 vampiric war axe a staff of death (26, 50, D) a +4 great sword of holy wrath (26, 53, D) the amulet of the Winnowing Pariah {Faith *Corrode +Inv rPois rF++} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF++: It greatly protects you from fire. rPois: It protects you from poison. +Inv: It lets you turn invisible. *Corrode: It may corrode you when you take damage. a ring of protection from fire (27, 1, D) a +0 longbow a +0 leather armour a +0 dagger (27, 3, D) the +6 flail "Ultimatum" {pain, rC+ rN+ Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. rN+: It protects you from negative energy. (27, 17, D) a +2 buckler of positive energy (27, 34, D) a +6 demon whip of flaming an orb of light a +2 flail of protection (27, 49, D) a +0 shortbow of freezing (27, 52, D) a +5 demon whip of venom a +0 robe (28, 0, D) a +0 kite shield of protection (28, 1, D) a +0 long sword a staff of earth an elf corpse (skeletalised by now) (28, 4, D) a +1 scimitar of holy wrath (28, 16, D) Asuottum's Spellbook of the Hierophant Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Summon Lightning Spire Summoning/Air 4 (28, 17, D) a +0 robe (28, 19, D) the +6 quarterstaff "Dragonbane" {venom, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a +0 trident a ring of magical power (28, 32, D) a +2 leather armour of poison resistance (28, 49, D) a book of Maladies (28, 50, D) a staff of alchemy (28, 51, D) a +0 robe (28, 52, D) a +1 great sword of electrocution a +3 scale mail of cold resistance (28, 61, D) a +6 halberd of protection (28, 62, D) a +2 eudemon blade of holy wrath (29, 16, D) a +0 rapier (29, 17, D) a merfolk skeleton (29, 32, D) a +2 spear of freezing (29, 48, D) a +2 dagger of venom (29, 50, D) a +6 flail of protection a +2 robe of willpower a +3 plate armour of poison resistance (30, 33, D) a +2 vampiric demon whip (30, 48, D) a +1 scimitar of flaming (30, 49, D) a +0 trident (30, 50, D) a +6 trident of freezing a staff of air (30, 52, D) the merfolk skeleton of Ilsuiw (30, 61, D) a +0 tower shield (31, 48, D) a staff of earth (31, 49, D) a +1 longbow of draining a +1 orcbow of freezing (32, 50, D) the +3 hand axe "Pendulum" {venom, rN+} rN+: It protects you from negative energy. (33, 48, D) the ring "Exiteesum" {Will+ Stlth+} [ring of willpower] Will+: It increases your willpower. Stlth+: It makes you more stealthy. (33, 50, D) an amulet of faith (34, 20, D) a +3 longbow of flaming a +2 barding (34, 48, D) the staff of Foif {rPois rF+ Str+3 Conj Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-clawed weapon. (34, 50, D) a Grand Grimoire (35, 14, D) a +0 ring mail of poison resistance (35, 15, D) a +0 quarterstaff a +0 sling of flaming a +1 scale mail of fire resistance a +2 leather armour of cold resistance the human corpse of Joseph (skeletalised by now) (35, 29, D) a +3 spear of freezing (35, 30, D) a sea snake corpse (skeletalised by now) (36, 15, D) a +0 dagger the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int+5: It affects your intelligence (+5). Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). a +0 scale mail of willpower (36, 18, D) a +2 quarterstaff of chaos a +1 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (36, 29, D) the staff of Fate {+Blink rElec rPois Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-clawed weapon. (36, 32, D) a sea snake corpse (skeletalised by now) (36, 43, D) a +0 long sword a +0 robe (37, 1, D) a rime drake corpse (skeletalised by now) (37, 13, D) a staff of air (37, 14, D) a +2 mace of distortion (37, 17, D) a +1 short sword of venom the goblin corpse of Ijyb (skeletalised by now) the troll corpse of Snorg (skeletalised by now) (37, 28, D) a +2 robe of cold resistance (37, 30, D) a +1 trident of protection (37, 31, D) a +0 morningstar of holy wrath 2 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (37, 32, D) a +0 rapier of venom a +0 robe (38, 6, D) a rime drake corpse (skeletalised by now) (38, 15, D) a +0 leather armour a +0 great sword of holy wrath (38, 19, D) 4 curare-tipped darts (38, 28, D) a +0 hand axe of flaming (38, 30, D) a wind drake corpse (skeletalised by now) (38, 32, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (38, 50, D) the +5 scimitar of Uwkyinagg {heavy, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 battleaxe the ring "Icseseowk" {rN+ Will+ Str+6 Int-4 Dex+3} [ring of strength] Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. a +0 plate armour (39, 1, D) a staff of conjuration (39, 14, D) a -2 spear (39, 15, D) a ring of flight a +6 ring of dexterity the amulet of Edghide {rPois rF+ Regen+ RegenMP+ Slay-4} [amulet of magic regeneration] It increases your rate of magic regeneration. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rF+: It protects you from fire. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. a ring of magical power a +4 ring of protection a ring of willpower a +3 heavy great sword (39, 28, D) a +6 ring of strength (39, 29, D) a +1 hand axe of electrocution 3 javelins a +0 leather armour a staff of cold (39, 30, D) a +4 vampiric spear 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (39, 31, D) a +0 spear 2 silver javelins a +0 leather armour (39, 43, D) a +0 trident (39, 48, D) a +5 heavy mace (39, 49, D) a +1 long sword a +0 plate armour a +0 tower shield a +3 plate armour of willpower a human skeleton (39, 50, D) a +0 arbalest a yaktaur skeleton (40, 0, D) a +3 glaive of distortion (40, 1, D) a +2 morningstar of holy wrath a rime drake corpse (skeletalised by now) (40, 14, D) a +3 chain mail of poison resistance (40, 15, D) a +0 scythe a +0 robe the +6 quarterstaff "Kegryr" {heavy, Str+3} Str+3: It affects your strength (+3). (40, 16, D) a staff of conjuration a +0 animal skin the gnoll corpse of Grum (skeletalised by now) (40, 19, D) the human corpse of Terence (skeletalised by now) (40, 30, D) a +2 demon trident of venom a +0 leather armour (40, 31, D) a merfolk corpse (skeletalised by now) (40, 32, D) a +0 spear 2 silver javelins a +0 leather armour (40, 33, D) a wind drake corpse (skeletalised by now) (40, 48, D) a +0 helmet of see invisible (40, 49, D) the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (40, 50, D) 4 large rocks a +2 leather armour of fire resistance (40, 51, D) the +9 battleaxe "Dragonbane" {flame, *Slow rF- rN++ Int+4} Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. a +0 plate armour a +0 long sword a +0 chain mail a +0 kite shield a human skeleton (41, 0, D) the +1 chain mail of Repulsion {Will+} Will+: It increases your willpower. (41, 16, D) a ring of positive energy a +6 ring of strength a +6 ring of strength a +5 ring of evasion a +5 ring of evasion (41, 28, D) a +1 vampiric spear (41, 30, D) a +3 heavy trident a +0 robe (41, 31, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (41, 32, D) a +5 vampiric trident a +2 leather armour of positive energy (42, 1, D) a +0 flail of protection (42, 15, D) a +0 robe (42, 18, D) a +0 chain mail a +0 hand axe (42, 48, D) a +0 arbalest a yaktaur skeleton (42, 49, D) a granite talisman the ring "Sutta" {rPois rC- Str+3 Int+6} [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. (42, 50, D) a +0 plate armour a +1 great sword of freezing a staff of alchemy a human skeleton a human skeleton (42, 51, D) a +0 long sword a +2 plate armour of poison resistance a +0 arbalest a +0 great mace a +2 war axe of distortion a +0 plate armour a yaktaur skeleton (42, 54, D) 4 large rocks a +1 bardiche of venom (43, 14, D) a +0 dagger (43, 28, D) a +2 flail of holy wrath (43, 48, D) a +2 morningstar of protection (43, 55, D) 5 large rocks (44, 15, D) a +4 short sword of protection the human corpse of Jessica (skeletalised by now) (44, 28, D) a +1 hand axe of flaming (44, 49, D) a +0 battleaxe a +0 chain mail a +1 ring mail of fire resistance a +0 halberd of freezing a +0 tower shield a staff of air a titan skeleton (44, 51, D) Tideuf's Cyclopedia of Synthesized Immolation Spells Type Level a - Yara's Violent Unravelling Hexes/Alchemy 5 b - Eringya's Noxious Bog Alchemy 6 c - Ignition Fire 8 a human skeleton (44, 53, D) a +0 arbalest (44, 54, D) a +0 chain mail a stone giant skeleton (45, 49, D) a +0 broad axe a +0 arbalest a yaktaur skeleton (45, 51, D) a +0 chain mail a +0 plate armour a maw talisman a human skeleton (45, 55, D) the +10 flail of Action {freeze, rElec rCorr Str+3 SInv} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +0 plate armour (46, 49, D) a ring of ice an amulet of guardian spirit a ring of poison resistance an amulet of faith (46, 53, D) a +1 dire flail of holy wrath a +0 plate armour a +0 great mace a +0 plate armour a human skeleton a human skeleton (46, 54, D) a +0 dire flail a +0 plate armour (47, 41, D) the ring of the Shishi {Fire +Blink} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. +Blink: It lets you blink. a ring of resist corrosion the ring "Puedoak" {Str+6 Int+5} [ring of strength] Str+6: It affects your strength (+6). Int+5: It affects your intelligence (+5). a ring of magical power the ring "Vufanwye" {Ice *Slow rElec rPois SInv} [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (47, 48, D) a +0 great sword a +0 chain mail a human skeleton (47, 50, D) the staff "Kuen" {rElec Int-3 SInv Hexes Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. a +0 battleaxe a +2 longbow of freezing a +0 long sword a +0 chain mail a +0 long sword the +5 broad axe "Qige" {spect, rF- rN+ Will+++ rCorr} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. a human skeleton (47, 51, D) a +5 mace of pain (47, 53, D) 5 large rocks (47, 54, D) a shadow dragon skeleton (47, 55, D) a +0 great mace a +0 plate armour a human skeleton (48, 5, D) a +0 plate armour (48, 40, D) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (48, 48, D) a +0 plate armour (48, 50, D) a +0 arbalest a +1 battleaxe (48, 52, D) a +0 dire flail a +0 chain mail an amulet of faith (48, 53, D) a yaktaur skeleton (49, 0, D) a +2 chain mail of fire resistance (49, 3, D) a +2 great sword of draining a +0 plate armour (49, 36, D) a staff of fire (49, 37, D) the +2 battleaxe "Bymnifiz" {holy, rCorr MP-9 Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). MP-9: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (49, 49, D) a +2 shortbow of freezing a +0 great sword a +0 plate armour a staff of death a human skeleton (49, 50, D) a +0 plate armour a staff of earth (49, 52, D) a +0 battleaxe a +0 plate armour a human skeleton (49, 53, D) a +2 dire flail a +0 plate armour (50, 12, D) the +6 double sword of the Extremely Mad {drain, Int+3} Int+3: It affects your intelligence (+3). (50, 13, D) a +1 rapier of venom (50, 36, D) a +0 mace of protection (50, 37, D) a staff of conjuration (50, 48, D) a staff of death (50, 52, D) a +1 kite shield of cold resistance +0 shadow dragon scales a shadow dragon skeleton (50, 53, D) a +0 plate armour (51, 0, D) a +0 hand axe of freezing (51, 1, D) a +1 great mace (51, 3, D) a +0 morningstar of draining (51, 4, D) a +3 great mace of freezing a +0 chain mail a +1 great mace (51, 13, D) a +5 antimagic short sword (51, 24, D) a +1 war axe of venom (51, 25, D) an amulet of the acrobat (51, 36, D) a rime drake corpse (skeletalised by now) (51, 42, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (51, 47, D) a +0 chain mail a +2 bardiche of protection (51, 48, D) a +0 great sword of electrocution a +2 heavy glaive a +0 battleaxe (51, 53, D) a human skeleton (52, 3, D) a +1 lajatang of speed a +0 plate armour (52, 4, D) a +1 morningstar of flaming (52, 12, D) the +1 giant club of Qoimitu {flame, Stlth+} Stlth+: It makes you more stealthy. (52, 17, D) a +0 quarterstaff a +0 robe (52, 18, D) a water moccasin corpse (skeletalised by now) (52, 24, D) a +6 ring of strength a +6 ring of strength a ring of wizardry (52, 25, D) a +3 chain mail of cold resistance (52, 36, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. the +4 shortbow of Plog {heavy, rElec Str+4 Stlth-} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (52, 39, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (52, 50, D) the +4 war axe of Xun Rela {antimagic, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a +0 plate armour a +0 dire flail 4 large rocks a +4 orcbow a +0 battleaxe a +0 chain mail a human skeleton a stone giant skeleton (52, 53, D) the +7 morningstar "Zeixt" {freeze, Stlth+} Stlth+: It makes you more stealthy. (53, 0, D) the +1 dagger of Nazon {vamp, Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (53, 1, D) a +3 flail of venom (53, 6, D) a caustic shrike corpse (skeletalised by now) (53, 12, D) a +1 chain mail of cold resistance (53, 13, D) the +6 lajatang "Foaf" {holy, Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (53, 16, D) a komodo dragon corpse (skeletalised by now) (53, 24, D) the +3 robe of Transparent the Leaf {Dex+3} Dex+3: It affects your dexterity (+3). (53, 36, D) a staff of alchemy (53, 37, D) the staff "Odok" {^Fragile +Blink rPois SInv Stlth- Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. SInv: It lets you see invisible. +Blink: It lets you blink. ^Fragile: It will be destroyed if unequipped. Stlth-: It makes you less stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-clawed weapon. (53, 39, D) a +1 battleaxe of freezing (53, 47, D) a +0 orcbow of freezing (54, 14, D) a catoblepas corpse (skeletalised by now) (54, 15, D) a +0 robe a spriggan corpse (skeletalised by now) (54, 16, D) a cane toad corpse (skeletalised by now) (54, 25, D) the +0 leather armour "Ovvateff" {rF+ rC- Stlth+} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. a +5 short sword of draining (54, 47, D) a +0 arbalest (54, 48, D) a +0 dire flail a +0 orcbow of electrocution a +0 plate armour a +0 war axe a human corpse (skeletalised by now) (54, 49, D) a human corpse (skeletalised by now) (54, 50, D) a +0 plate armour a +0 long sword (55, 6, D) a +1 battleaxe of freezing a +0 plate armour (55, 12, D) a +6 sling of flaming (56, 2, D) a +2 sling of draining (57, 14, D) a staff of cold (57, 49, D) a +2 glaive of pain (58, 47, D) a staff of conjuration a +5 hand axe of holy wrath (59, 37, D) a +0 mace of protection (59, 47, D) a +2 morningstar of protection (59, 48, D) a Grand Grimoire (60, 26, D) an amulet of regeneration the amulet "Vinarenk" {Acrobat Will+ Str+3 Int+3 Dex-5} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Will+: It increases your willpower. a ring of flight a ring of fire (60, 37, D) a +3 quarterstaff of speed (60, 48, D) a +1 arbalest of freezing (60, 49, D) a +4 ring mail of willpower (61, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength an orb of light a +0 robe (61, 26, D) the +6 great mace "Loin" {vamp, rPois rF+ Str+5} Str+5: It affects your strength (+5). rF+: It protects you from fire. rPois: It protects you from poison. (61, 36, D) the +4 dire flail "Zuefof Esir" {pain, Int+4} Int+4: It affects your intelligence (+4). (61, 47, D) a ring of willpower (61, 48, D) a +1 mace of holy wrath (62, 0, D) a +5 chain mail of ponderousness (62, 1, D) the blade talisman of Onok Nyb {Str+3} [blade talisman] Str+3: It affects your strength (+3). (62, 4, D) a hell hound corpse (skeletalised by now) (62, 8, D) a +1 robe of willpower (62, 9, D) a staff of earth (62, 48, D) a staff of cold (63, 0, D) a +5 falchion of freezing (63, 8, D) a +7 quarterstaff of pain (63, 26, D) a +0 giant club an ogre corpse (skeletalised by now) (63, 27, D) the +3 hand axe "Oleun" {flame, rF+++ rN+ Int-3} Int-3: It affects your intelligence (-3). rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. (63, 36, D) the +0 chain mail of Stoicism {Rampage} Rampage: It bestows one free step when moving towards enemies. (63, 37, D) a +3 trident of flaming (63, 47, D) a +4 great mace of protection (63, 51, D) a staff of conjuration (64, 17, D) the +7 sling of Punishment {speed, rN+ Will++ Str+3 Int-5} Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (64, 26, D) a +1 short sword of draining (64, 27, D) a +0 giant club the +4 morningstar of Wawomubb {flame, rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. an ogre corpse (skeletalised by now) (64, 31, D) 4 large rocks a cyclops corpse (skeletalised by now) (64, 46, D) a book of Death (64, 47, D) a book of Spectacle (64, 48, D) a +1 scale mail of fire resistance (64, 49, D) a book of Blood a staff of earth (64, 51, D) the +8 arbalest of Broken Luck {freeze, +Blink rF- Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. +Blink: It lets you blink. (65, 31, D) a +0 giant club (65, 32, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club (65, 33, D) a +0 giant club (65, 54, D) a +0 scimitar of flaming (66, 46, D) a +0 rapier of venom (67, 0, D) the +5 arbalest of Aloil {freeze, *Corrode rN+ Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (67, 48, D) a +1 flail of protection a +0 mace of holy wrath (67, 49, D) a +0 dagger a staff of earth the +6 scale mail "Ozibbefeyz" {Rampage rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. a +2 halberd of venom a +2 trident of venom (67, 52, D) a staff of earth an elf skeleton (68, 0, D) the staff of Xotih {^Contam Fly rC+ Conj Hexes Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-clawed weapon. (68, 46, D) a staff of air (68, 47, D) a book of the Tundra the +7 rapier "Giant's Nightmare" {drain, *Corrode rElec rC+ Will+} rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. (68, 50, D) a +1 dagger of speed a +7 giant club (69, 36, D) the +10 hand axe "Lumnarasch" {drain, rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (69, 38, D) a +0 battleaxe a naga corpse (skeletalised by now) (70, 8, D) a +2 pair of boots of flying (70, 12, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (70, 39, D) a water moccasin corpse (skeletalised by now) (71, 12, D) a +3 short sword of distortion (71, 16, D) a staff of fire (71, 17, D) a +4 plate armour of willpower (71, 27, D) a staff of air (71, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (71, 31, D) a +0 dagger a +0 robe (71, 36, D) a +0 scimitar the +7 shortbow of the Wilderness {freeze, Fly Will+} Will+: It increases your willpower. Fly: It grants you flight. (71, 37, D) a +0 halberd a +0 robe (71, 38, D) a +4 heavy long sword (71, 47, D) the granite talisman of Minor Irritation {Stlth+} [granite talisman] Stlth+: It makes you more stealthy. a +0 mace (71, 51, D) a +1 scythe of venom a ring of fire (72, 9, D) a +4 hand axe of venom (72, 26, D) a staff of air (72, 27, D) the +7 morningstar of the Fortifying Gods {venom, rF+ Dex-4 SInv} Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. SInv: It lets you see invisible. (72, 37, D) a +0 halberd (72, 41, D) a water moccasin corpse (skeletalised by now) (72, 58, D) a ring of protection from cold a ring of protection from fire a +4 ring of slaying a +5 ring of evasion a ring of see invisible a +5 ring of evasion (73, 11, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (73, 17, D) a +2 ring mail of positive energy (73, 26, D) the +0 whip of the Forest {antimagic, *Slow rC- rN+++ SInv} rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (73, 27, D) a +1 flail of holy wrath (73, 30, D) a +0 long sword a +0 orcbow a +0 chain mail a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (73, 31, D) a +0 war axe (73, 36, D) a +1 pair of gloves of infusion (73, 37, D) a +0 robe a Trismegistus Codex (73, 46, D) a +3 longbow of flaming (73, 48, D) a +0 robe a +6 ring of intelligence (73, 50, D) a +1 ring mail of poison resistance a staff of cold (74, 3, D) an adder corpse (skeletalised by now) (74, 37, D) a +0 robe (74, 39, D) a +0 whip (74, 48, D) the +2 leather armour of the Eagle {*Slow rPois Str+7 Int-4} Str+7: It affects your strength (+7). Int-4: It affects your intelligence (-4). rPois: It protects you from poison. *Slow: It may slow you when you take damage. (75, 3, D) a ball python corpse (skeletalised by now) (75, 39, D) a +0 short sword (75, 47, D) a staff of cold a staff of air (75, 49, D) a book of Winter a staff of earth