Dungeon Sprint DCSS version 0.32-a0-2006-gc3173615b2 (webtiles) character file. Game seed: 3561310286188161039 0 pornopis the Apothecary (level 1, -6/15 HPs) Began as a Djinni Air Elementalist on Aug 5, 2024. Mangled by a merfolk siren ... wielding a +0 spear (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:33 (28 turns). pornopis the Apothecary(Djinni Air Elementalist) Turns: 28, Time: 00:00:33 Health: -6/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no teleportation, infuse magic (-7 HP) @: flying, very slightly contaminated, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing e - a potion of berserk rage Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.1 Spellcasting * Level 3.1 Conjurations * Level 3.1 Hexes * Level 3.1 Summonings * Level 3.1 Necromancy * Level 3.1 Translocations * Level 3.1 Fire Magic * Level 3.1 Ice Magic * Level 3.1 Air Magic * Level 3.1 Earth Magic * Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 8% 2 c - Swiftness Air 12% N/A 16% 3 d - Airstrike Air 6% 2d(1-17) 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You feel much better. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap misses the merfolk siren. The merfolk siren completely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap misses the merfolk siren. The merfolk siren chants a haunting song. You resist with almost no effort. Unknown command. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap hits the merfolk siren. The merfolk siren is almost dead. Unknown command. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap hits the merfolk siren but does no damage. The merfolk siren is almost dead. The merfolk siren closely misses you. Unknown command. Unknown command. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap hits the merfolk siren. The merfolk siren is almost dead. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... ## ## ##. .## .B B. $#. # #+# .## ##.##...# +@