Dungeon Sprint DCSS version 0.32-a0-2071-ge9c885f53b (webtiles) character file. Game seed: 7677350162858984537 0 pornopis the Vexing (level 1, -6/15 HPs) Began as a Formicid Hexslinger on Aug 10, 2024. Mangled by a merfolk siren ... wielding a +0 spear (21 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:18 (26 turns). pornopis the Vexing(Formicid Hexslinger) Turns: 26, Time: 00:00:18 Health: -6/15 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: mesmerised A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Potions f - 2 potions of magic Skills: + Level 1.1 Fighting * Level 2.0 Ranged Weapons - Level 1.7 Dodging - Level 1.1 Spellcasting - Level 3.6 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% N/A 11% 2 Sigil of Binding Hex 9% N/A 21% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You shoot a sling bullet. The sling bullet hits the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. x2 You shoot a sling bullet. The sling bullet hits the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You shoot a sling bullet. The sling bullet closely misses the merfolk siren. The merfolk siren hits you from afar with a +0 spear. You shoot a sling bullet. The sling bullet hits the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you from afar with a +0 spear. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You feel better. The merfolk siren barely misses you. You shoot a sling bullet. The sling bullet hits the merfolk siren but does no damage. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. x2 You shoot a sling bullet. The sling bullet hits the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You feel much better. The merfolk siren misses you. You shoot a sling bullet. The sling bullet hits the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you from afar with a +0 spear!! Ouch! That really hurt! You die... { {## ## ##. .## ..#.. .m. { #'# { { ##@## { +.<.+ ##.## { { #+# { {{ {{ You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | pornopis the Formicid Hexslinger began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D | Noticed a merfolk siren 26 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Fire: Sling || 22 Use: Potion || 2 Scroll || 1 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32 | 32 | 0 | 0 | 0 | 1 | 32.0 | Dungeon | 32 | 32 | 0 | 0 | 0 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 32 daAuts