Dungeon Sprint DCSS version 0.33-a0-50-g1545d69ba7 (webtiles) character file.

Game seed: 12008493913822602064

0 pornopis the Apothecary (level 1, -6/15 HPs)
             Began as a Djinni Conjurer on Sept 7, 2024.
             Mangled by a merfolk siren
             ... wielding a +0 trident
              (9 damage)
             ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure").
             The game lasted 00:00:23 (23 turns).

pornopis the Apothecary (Djinni Conjurer)             Turns: 23, Time: 00:00:23

Health: -6/15      AC:  2    Str:  6    XL:     1   Next: 0%
Gold:   0          EV: 11    Int: 19    God:    
                   SH:  0    Dex: 11

rFire   + + .        (no weapon)
rCold   x . .        (no shield)
rNeg    . . .        a - +0 robe
rPois   ∞            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (boots unavailable)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.22/turn    (no ring)

%: no teleportation, infuse magic (-7 HP)
@: flying, mesmerised, hasted, very quick
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities


You were in the Dungeon.
You visited 1 branch
Inventory:

Armour
 a - a +0 robe (worn)
Scrolls
 f - a scroll of blinking
Potions
 b - a potion of curing
 c - a potion of heal wounds
 e - a potion of berserk rage


   Skills:
 + Level 0.0 Fighting
 - Level 2.1 Dodging
 - Level 1.5 Stealth
 * Level 3.5 Spellcasting
 * Level 3.5 Conjurations
 * Level 3.5 Hexes
 * Level 3.5 Summonings
 * Level 3.5 Necromancy
 * Level 3.5 Translocations
 * Level 3.5 Fire Magic
 * Level 3.5 Ice Magic
 * Level 3.5 Air Magic
 * Level 3.5 Earth Magic
 * Level 3.5 Alchemy


You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           64%        1d6       3%          1
b - Searing Ray           Conj           32%        2d5       4%          2
c - Fulminant Prism       Conj/Alch      8%         3d7       32%         4
d - Iskenderun's Mystic   Conj/Tloc      16%        2d5 (+2d2 32%         4

Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (1/1)             

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

Aim: a merfolk siren, wielding a +0 trident (heavily wounded, mesmerising, 100%
to hit)
The magic dart hits the merfolk siren but does no damage.
The merfolk siren is heavily wounded.
The merfolk siren chants its luring song.
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren
Aim: a merfolk siren, wielding a +0 trident (heavily wounded, mesmerising, 100%
to hit)
The magic dart hits the merfolk siren.
The merfolk siren is heavily wounded.
The merfolk siren chants its luring song.
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren
Aim: a merfolk siren, wielding a +0 trident (heavily wounded, mesmerising, 100%
to hit)
The magic dart hits the merfolk siren but does no damage.
The merfolk siren is heavily wounded.
* * * LOW HITPOINT WARNING * * *
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren
Aim: a merfolk siren, wielding a +0 trident (heavily wounded, mesmerising, 100%
to hit)
The magic dart hits the merfolk siren.
The merfolk siren is heavily wounded.
* * * LOW HITPOINT WARNING * * *
The merfolk siren chants its luring song.
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren
Aim: a merfolk siren, wielding a +0 trident (heavily wounded, mesmerising, 100%
to hit)
The magic dart hits the merfolk siren.
The merfolk siren is heavily wounded.
* * * LOW HITPOINT WARNING * * *
The merfolk siren hits you from afar with a +0 trident!
Ouch! That really hurt!
You die...

 ## ##
##○ ○##
 °z#.°
  zzz   #
  #+#  .##
 ##.##...#
 +@<m'.#
 ##.##...#
  #+#  .##
        #


You could see a merfolk siren (mesmerising).


Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D        | pornopis the Djinni Conjurer began the quest for the Orb.
     0 | D        | pornopis set off with the following spells memorised: Magic
                  | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic
                  | Blast.
     0 | D        | Reached XP level 1. HP: 15/15 MP: 0/0
     1 | D        | Noticed a weeping skull
     1 | D        | Noticed a weeping skull
     1 | D        | Noticed a weeping skull
     1 | D        | Noticed a weeping skull
     4 | D        | Noticed a merfolk siren
    23 | D        | Mangled by a merfolk siren

Illustrated notes

Levels and vault maps discovered:
D:        the_violet_keep_of_menkaure [sprint2_stairs_cluster_1,
          sprint2_shoproom, sprint2_temple, sprint2_basic_supplies,
          sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_1,
          sprint2_obstacle_6, sprint2_obstacle_5, sprint2_timed_cluster_1,
          sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1,
          sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1,
          sprint2_sniper_area_1, sprint2_heavy_combat_area_1,
          sprint2_mutation_trap_area_1, sprint2_forest_area_1,
          sprint2_light_combat_area_1, sprint2_behind_water_1,
          sprint2_near_end_vault_1]

Action                     || total
---------------------------++-------
   Cast: Magic Dart        ||    15
    Use: Potion            ||     1
 Armour: Robe              ||     1

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |     17 |     17 |      0 |      0 |      1 |   1 |   17.0 |
       Dungeon |     17 |     17 |      0 |      0 |      1 |   1 |   17.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
       D: 17 daAuts