postfeelist Level 1 of the Dungeon (0, 0, D:1) a +0 robe (9, -15, D:1) a +0 hand axe (14, -21, D:1) a +0 spear (15, 13, D:1) a +0 short sword a +0 ring mail (17, 14, D:1) a +0 mace (23, 11, D:1) a +0 dagger a stone (25, -4, D:1) a +0 club 3 stones (26, -2, D:1) 8 stones (27, -36, D:1) a +0 club 5 stones (30, -24, D:1) a +0 dagger (33, 16, D:1) a +0 short sword (34, -18, D:1) a +0 leather armour (44, -30, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -7, D:2) a +0 dagger (3, -3, D:2) a +0 club (6, -9, D:2) 4 stones (11, 14, D:2) a +0 whip (13, 12, D:2) a +0 robe (13, 13, D:2) a ring of see invisible (13, 14, D:2) a potion of attraction (14, 12, D:2) a book of Weapons a +0 robe (14, 13, D:2) a potion of attraction (14, 14, D:2) 20 gold pieces (15, 12, D:2) 3 scrolls of blinking (15, 14, D:2) 17 gold pieces (20, -8, D:2) 5 large rocks (24, -14, D:2) 6 stones (26, -6, D:2) 5 stones (34, -8, D:2) a +0 leather armour (41, 3, D:2) the +1 sling "Giant's Doom" {freeze, rElec rC+ MP-9} rC+: It protects you from cold. rElec: It insulates you from electricity. MP-9: It affects your magic capacity (-9). (49, -16, D:2) a +0 robe Level 3 of the Dungeon (4, -3, D:3) a +0 whip a curare-tipped dart (6, -25, D:3) a beast talisman (11, -18, D:3) a +0 long sword (15, -17, D:3) a +0 leather armour (17, -22, D:3) a +0 club a +0 sling (19, -22, D:3) a +0 dagger a +0 mace a +0 animal skin a +2 helmet a +0 club a +0 dagger a +0 sling a +1 short sword of venom a +0 club (20, -22, D:3) a +0 dagger a +0 club a +0 dagger a +0 dagger a +0 dagger (21, -17, D:3) a +0 mace (26, -43, D:3) a +0 robe (34, -37, D:3) a +1 whip of venom (47, -37, D:3) a +0 dagger (52, -43, D:3) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club (54, -25, D:3) a +0 hammer Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (4, 25, D:4) a +0 trident (10, 26, D:4) a +0 club (15, -5, D:4) 4 stones (16, -6, D:4) 5 poisoned darts (16, 19, D:4) a +0 spear (27, 9, D:4) a +0 quarterstaff (33, 5, D:4) a +0 trident a +0 leather armour (50, 46, D:4) a +4 dagger of venom a +0 ring mail (57, 9, D:4) a +0 short sword (57, 37, D:4) a potion of degeneration a +0 scale mail (66, 8, D:4) a scarf of repulsion Level 5 of the Dungeon (0, 0, D:5) a +0 robe (6, -4, D:5) a +0 giant club (8, 19, D:5) a book of Callings (20, -5, D:5) 4 stones (30, -7, D:5) a potion of degeneration (32, -16, D:5) a +0 club (33, -18, D:5) a +0 whip (33, -16, D:5) a +0 short sword (42, -11, D:5) a book of Armaments Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (2, -13, D:6) a +0 war axe (16, -8, D:6) a +0 club a +0 ring mail (18, 13, D:6) a +0 falchion (22, -9, D:6) a ring of wizardry (36, -1, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (13, -35, D:7) a +0 club (13, -32, D:7) a potion of enlightenment (14, -4, D:7) a +0 giant club (18, -32, D:7) a +0 spear (25, -22, D:7) a +0 barding (25, 7, D:7) a +0 hand axe (26, 7, D:7) a +0 mace (27, -31, D:7) a +0 dagger (27, 7, D:7) a +0 war axe a +0 dagger a +0 robe (28, 7, D:7) a +0 whip (41, 2, D:7) a +0 leather armour (42, -2, D:7) a +0 dagger (42, -1, D:7) a +0 dagger a +0 robe (42, 0, D:7) a +0 short sword (50, 3, D:7) a +0 rapier (54, 7, D:7) a ring of ice Level 8 of the Dungeon (0, 0, D:8) a +5 trident a +0 robe (0, 15, D:8) a scroll of identify (1, 0, D:8) a +0 robe (1, 1, D:8) a +0 scimitar a +0 robe (2, 15, D:8) the staff "Unuin" {MP+9 Int+2 Dex+3 SInv Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (3, 14, D:8) a +3 dagger of venom (unseen) (5, 21, D:8) a killer bee corpse (5, 22, D:8) 20 gold pieces