ppttti the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +2 executioner's axe of freezing (61, 8, D) a +3 short sword of venom (62, 0, D) a tin of tremorstones (2/2) (62, 1, D) a +1 spear of venom (62, 2, D) a +0 scythe a +0 robe (62, 3, D) a +4 quarterstaff of chaos a +0 cloak (62, 11, D) a ball python corpse (63, 0, D) a +4 vorpal flail (63, 3, D) a +0 dire flail a +0 robe (63, 5, D) a +0 club a +0 robe (63, 11, D) a ball python corpse (67, 0, D) a +1 rapier of flaming (67, 2, D) a +0 club (68, 2, D) a +0 dagger a +0 robe (68, 3, D) a +0 dagger a +0 robe (69, 0, D) a +0 ring mail of poison resistance (70, 8, D) +1 fire dragon scales (70, 9, D) a phial of floods (71, 16, D) a +7 vorpal hand crossbow (71, 17, D) a staff of fire (72, 9, D) a +2 falchion of draining (72, 16, D) the +7 flail of Sunlight {flame, Int+3} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). (72, 17, D) a +4 long sword of holy wrath (72, 20, D) a +6 antimagic morningstar (73, 16, D) a condenser vane (73, 17, D) the ring "Iteteol" {Str+6 SInv} [ring of strength] Str: It affects your strength (+6). SInv: It lets you see invisible. (74, 2, D) a +0 trident a +0 scale mail (74, 3, D) a +0 hand axe (75, 1, D) the +6 broad axe of the Saviour {holy, Fly rN+ Will+} It has been blessed by the Shining One to cause great damage to the undead and demons. rN: It protects you from negative energy. Fly: It grants you flight. Will: It increases your willpower.