profreshinal Level 1 of the Dungeon (0, 0, D:1) a +1,+2 sling (2, 17, D:1) 17 arrows (12, 17, D:1) 26 stones Level 2 of the Dungeon (0, 0, D:2) a +1 leather armour (-5, 8, D:2) a +0 leather armour (5, 16, D:2) 18 stones (3, 17, D:2) a +0,+0 dagger (8, 18, D:2) 9 bolts of frost (-2, 21, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (-21, 12, D:3) a +0,+0 dagger (-7, 13, D:3) a +0,+0 falchion (-3, 22, D:3) a +0 leather armour (-1, 23, D:3) a +0,+0 short sword (0, 23, D:3) a +0,+0 flail a +0,+0 mace a +0 scale mail a +0,+0 club Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (-5, 2, D:4) 24 stones (12, 2, D:4) a +0,+0 club (-12, 5, D:4) a +0,+0 short sword (-1, 5, D:4) a +0,+0 club (11, 6, D:4) a +0,+0 club (12, 9, D:4) 14 darts (24, 9, D:4) a +0,+2 dagger of draining (29, 12, D:4) a +0,+0 dagger (33, 14, D:4) a +0,+0 short sword (19, 24, D:4) a +0,+0 club (-16, 25, D:4) a +0,+0 club (-14, 37, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0,+0 short sword a +0 blowgun 11 poisoned needles (-3, 1, D:5) a +2,+2 dagger 3 darts (-2, 1, D:5) 2 poisoned needles (-7, 2, D:5) a +0,+0 giant club (-5, 2, D:5) a +1 leather armour (-1, 2, D:5) a poisoned needle a dart (-2, 4, D:5) a poisoned needle (-8, 5, D:5) a +0,+0 dagger (-7, 5, D:5) a cursed -3,-1 short sword a +0 blowgun 13 poisoned needles a +0,+0 short sword (-9, 6, D:5) a +0,+0 whip a +0 blowgun 21 poisoned needles (-8, 6, D:5) a cursed +0,-3 whip (-9, 7, D:5) a dart (-10, 8, D:5) a poisoned needle (-11, 13, D:5) 23 sling bullets (-25, 16, D:5) a +0,+0 long sword (-16, 16, D:5) 12 bolts (10, 21, D:5) a +0 ring mail (10, 23, D:5) a +0 chain mail (-23, 24, D:5) a +0,+0 whip (13, 24, D:5) a +0,+0 war axe (-8, 25, D:5) a cursed -2,-2 whip (11, 25, D:5) a +0,+0 short sword (-8, 28, D:5) a +0,+0 whip (-5, 28, D:5) a +0,+0 dagger a +0 animal skin (11, 30, D:5) a +0,+0 scythe a +0 robe (-22, 31, D:5) a +0 helmet (14, 31, D:5) a +1,+2 spear of flaming (19, 32, D:5) 28 stones (-9, 42, D:5) a +0,+0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 pair of gloves (0, 3, D:6) 2 scrolls of enchant weapon II (8, 14, D:6) a cursed -3,-1 club (8, 30, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0,+0 club a +0 robe (4, 0, D:7) a +0,+0 long sword (5, 0, D:7) a +0,+0 cutlass a +2 leather armour a +0,+0 long sword (11, 2, D:7) a +0,+0 long sword (1, 3, D:7) a +0,+0 quarterstaff a +0 robe (3, 7, D:7) a +0,+0 dagger (5, 8, D:7) a +0,+0 dagger a +1,+2 hand axe of electrocution a +0 chain mail a +0,+0 trident a +0 leather armour (5, 10, D:7) a +0,+0 whip (6, 11, D:7) a +0 leather armour a +0,+0 mace (45, 27, D:7) 22 sling bullets (15, 29, D:7) 7 arrows (unseen) (-2, 30, D:7) a +0,+0 giant club (16, 32, D:7) 3 arrows (17, 36, D:7) a +0,+2 bow 16 arrows Level 8 of the Dungeon [Shop] Pnoudgh's Antique Weapon Shop a +4,+2 long sword of draining (98 gold) a +1,+3 trident of pain (98 gold) a +1,+0 great mace of draining (182 gold) a +0,+0 broad axe (112 gold) a +2,+5 falchion of holy wrath (84 gold) a +2,+2 hand axe (84 gold) a +0,+0 bow (84 gold) a cursed +0,+0 quarterstaff (112 gold) a +2,+1 mace of draining (84 gold) a +1,+2 spear of dragon slaying (84 gold) the +9,+6 morningstar "Shusyzez" {freeze, +Fly rElec rF- MR+ Dex+3} (252 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. a +0 blowgun (70 gold) (0, 0, D:8) a +0,+0 quarterstaff (-57, 25, D:8) a -5,-2 ring of slaying a scroll of random uselessness (-62, 32, D:8) a +0,+0 sling (-57, 32, D:8) a +0,+0 dagger (-30, 38, D:8) a +0,+0 hand axe (-22, 47, D:8) 7 arrows of frost a +0,+0 bow (-21, 47, D:8) an arrow of frost (-24, 49, D:8) a +0,+0 long sword (-21, 55, D:8) a +0 ring mail (-17, 61, D:8) a +0 plate armour Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail (-14, 1, D:9) 2 scrolls of random uselessness (-14, 2, D:9) an arrow (6, 2, D:9) a +0 ring mail a +0,+0 falchion (-14, 3, D:9) an arrow (5, 3, D:9) a +0,+0 dagger (1, 4, D:9) a +0,+0 bow 10 arrows a centaur corpse (skeletalised by now) a +0,+0 giant club (7, 4, D:9) a +1 leather armour (-14, 5, D:9) an arrow (2, 8, D:9) an arrow (3, 8, D:9) 4 arrows (4, 8, D:9) a cursed +1,+2 halberd of freezing a +0 robe a +0,+0 mace a +0 robe (-14, 9, D:9) a +2,+3 bow (unseen) (6, 9, D:9) a cursed +2,+3 short sword of freezing a cursed +0 robe (-13, 13, D:9) 6 gold pieces Level 10 of the Dungeon (0, 0, D:10) a scroll of random uselessness (-6, 4, D:10) a +0,+0 giant club (5, 10, D:10) a scroll of enchant weapon II (6, 12, D:10) a goblin corpse (skeletalised by now) a +3,+1 hand axe (6, 13, D:10) a rotting goblin corpse (unseen) (7, 13, D:10) a +1,+0 hand axe (-6, 17, D:10) a +0 leather armour (18, 25, D:10) a potion of mutation the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +3 leather armour (-23, 3, Lair:1) a scroll of enchant weapon II (-12, 12, Lair:1) an adder corpse (rotten by now) (-9, 12, Lair:1) a water moccasin corpse (rotten by now) (-12, 13, Lair:1) a porcupine corpse (rotten by now) (still there?) 14 gold pieces (still there?) (-13, 16, Lair:1) 11 poisoned needles Level 2 of the Lair of Beasts (0, 0, Lair:2) a giant slug corpse (2, 3, Lair:2) a +0 helmet (4, 4, Lair:2) 17 stones (-11, 6, Lair:2) an uncursed amulet of conservation (-1, 7, Lair:2) a quokka corpse (-3, 11, Lair:2) a +0,+0 quarterstaff