protoss039 Level 1 of the Dungeon (0, 0, D:1) a +0 spear (14, -9, D:1) a +0 club (15, -10, D:1) a stone (22, -8, D:1) a +0 club (28, -17, D:1) a +0 club (32, 0, D:1) a +0 club (49, -3, D:1) a +0 club (50, -23, D:1) a +0 centaur barding (63, -28, D:1) a cursed -1 club (69, -19, D:1) 3 needles of sleeping Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, -20, D:2) a +0 club (9, -11, D:2) a +0 robe (13, -18, D:2) 15 stones (27, -15, D:2) a cursed -2 club (34, -23, D:2) a +0 hand axe (37, -13, D:2) 17 sling bullets (39, 6, D:2) 18 stones (51, 0, D:2) a cursed -2 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (2, 2, D:3) a +0 war axe (9, 4, D:3) a +0 falchion (14, -6, D:3) a +0 leather armour (22, 9, D:3) a +0 dagger a +0 ring mail a +0 dagger a +0 spear (23, 8, D:3) a +0 flail a +0 club a +0 scale mail (23, 9, D:3) 10 poisoned needles (28, 6, D:3) a cursed +0 robe (44, -8, D:3) a +0 leather armour a +0 dagger (46, -16, D:3) a +0 club (48, 12, D:3) a +0 club Level 4 of the Dungeon [Shop] Fiepra's Book Shoppe a book of Changes (325 gold) a book of the Warp (1170 gold) a book of Maledictions (325 gold) Rotor's Reference Book on the Warped Snowflakes (833 gold) Spells Type Level a - Freeze Ice 1 b - Shroud of Golubria Charms/Translocation 2 c - Throw Frost Conjuration/Ice 2 d - Teleport Other Translocation 3 e - Passage of Golubria Translocation 4 f - Freezing Cloud Conjuration/Ice/Air 6 a Young Poisoner's Handbook (520 gold) a book of Callings (390 gold) a book of Flames (455 gold) a book of Cantrips (260 gold) the Catalogue of the Shallot (780 gold) Spells Type Level a - Spider Form Transmutation/Poison 3 b - Olgreb's Toxic Radiance Poison 4 c - Irradiate Conjuration/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 (0, 0, D:4) 7 tomahawks (2, -36, D:4) the +8 mace of a wizard's laboratory {freeze, *Slow Dex+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+7). It may slow you when you take damage. (8, -37, D:4) a +0 dagger a +0 robe a +0 club a +0 ring mail a +0 mace (9, -37, D:4) a +0 club a +0 leather armour a +0 club (14, -39, D:4) a +0 dagger (18, -7, D:4) 14 arrows (38, -12, D:4) 23 bolts (40, -42, D:4) 15 bolts (55, -40, D:4) 17 arrows (58, -7, D:4) 11 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (2, 28, D:5) 21 arrows (5, 34, D:5) a +0 club (6, 14, D:5) a +0 quarterstaff (21, 27, D:5) a +0 scale mail (23, 1, D:5) a cursed -3 whip a +0 flail a +0 club a cursed -3 spear (23, 14, D:5) a +0 chain mail (30, 35, D:5) 17 sling bullets (31, 5, D:5) a +0 robe (42, 17, D:5) 11 arrows (44, 3, D:5) 18 arrows (44, 28, D:5) a +0 leather armour (45, 13, D:5) a +0 trident (51, 14, D:5) a +0 leather armour Level 6 of the Dungeon (4, 44, D:6) a +0 scimitar (5, -8, D:6) a book of Frost (5, 0, D:6) 20 bolts (5, 12, D:6) a +0 long sword a +0 robe (9, 32, D:6) a cursed -1 robe (10, 24, D:6) 20 sling bullets (12, -9, D:6) a scroll of noise (13, -9, D:6) an uncursed ring of teleportation a -2 ring of protection (16, -6, D:6) a +0 leather armour (25, 32, D:6) a +0 giant spiked club (49, 23, D:6) a +0 mace Level 7 of the Dungeon (17, -15, D:7) a +0 club (29, -27, D:7) a +0 falchion (37, -34, D:7) a cursed +0 trident (39, -5, D:7) a +0 scimitar (46, -17, D:7) a +0 hunting sling Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe (2, 32, D:8) a +0 leather armour (2, 33, D:8) a +0 club (2, 34, D:8) a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (7, 14, D:8) 22 arrows (8, 0, D:8) a +0 robe (13, 12, D:8) a +0 mace a +0 plate armour (15, 9, D:8) a +0 giant club (17, 12, D:8) a cursed +0 whip (17, 13, D:8) a +0 flail (17, 31, D:8) 6 poisoned needles (39, 30, D:8) a +0 giant spiked club a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe a +0 chain mail (7, -11, D:9) a +0 ring mail (11, -20, D:9) 2 fruits (12, -21, D:9) 2 fruits (12, -19, D:9) 2 fruits (12, -18, D:9) 3 fruits (19, -31, D:9) a cursed +0 leather armour (28, -54, D:9) a scroll of random uselessness (31, -7, D:9) 7 poisoned needles (38, -51, D:9) a scroll of immolation (42, -18, D:9) 13 arrows (48, -11, D:9) a +0 battleaxe (49, -38, D:9) 26 sling bullets Level 10 of the Dungeon [Shop] Fitroth's Antique Weapon Boutique a +0 flail (98 gold) the +0 sword of Power (2800 gold) a +0 great sword (182 gold) a +0 quarterstaff (112 gold) a +0 club (28 gold) a +0 flail (98 gold) a +0 falchion (84 gold) a +1 mace of protection (296 gold) a +0 longbow (126 gold) a +3 short sword of distortion (686 gold) a +0 giant spiked club (53 gold) (0, 0, D:10) a +0 plate armour (2, -32, D:10) a +0 giant club a +0 robe (5, -1, D:10) a +0 helmet (9, -3, D:10) a +0 dagger a +0 robe (9, -1, D:10) a +0 falchion (10, -2, D:10) a +0 dagger a +0 robe (10, -1, D:10) a +0 dagger (14, 6, D:10) 21 arrows (14, 12, D:10) an uncursed ring of wizardry an uncursed amulet of magic regeneration (25, 17, D:10) a cursed +0 ring mail (32, -39, D:10) a +0 robe (32, -26, D:10) a +0 short sword a +2 dagger of venom a +0 short sword a cursed -1 chain mail a +0 battleaxe a +0 plate armour (33, -26, D:10) a +0 whip a +0 club (34, -27, D:10) a cursed -2 flail a +0 short sword a +0 leather armour a +0 club 2 tomahawks a +0 short sword a cursed -1 chain mail a +0 flail a +1 hand axe of electrocution a +0 ring mail a +0 dagger a +0 whip a +0 short sword a +0 falchion a +0 scale mail a +0 dagger a +0 ring mail a +0 club a +0 scale mail a +0 flail a +0 leather armour (34, -26, D:10) a +0 dagger a +0 club a +0 leather armour a +0 trident a +0 plate armour (34, -25, D:10) a +0 club (37, -1, D:10) a +0 war axe (38, -23, D:10) a +0 trident (39, 0, D:10) a +0 scale mail (40, -15, D:10) a +0 war axe (47, -7, D:10) a +0 dagger of distortion a +0 robe (47, -5, D:10) a large rock (47, 0, D:10) a large rock (47, 1, D:10) a large rock (48, -25, D:10) 21 poisoned needles (49, 0, D:10) a +0 war axe (50, 22, D:10) a +0 ring mail (52, -36, D:10) a book of Clouds (52, 21, D:10) a +0 trident (53, 20, D:10) a +0 dagger a +0 robe a +0 mace a +0 club a +0 hand axe Level 11 of the Dungeon (0, 0, D:11) a +0 rod of ignition (12/12) (0, 2, D:11) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (0, 8, D:11) 21 bolts (1, 1, D:11) an uncursed staff of fire (5, 2, D:11) a stone (23, -12, D:11) a +0 chain mail (25, 13, D:11) a book of Party Tricks (25, 14, D:11) 6 large rocks (32, 3, D:11) a +0 arbalest (43, -2, D:11) an iguana skeleton the Ecumenical Temple