ptr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, -28, D:1) 2 poisoned darts (16, -37, D:1) a +0 dagger a stone (36, -11, D:1) a +0 club (47, 8, D:1) a +0 whip (48, -48, D:1) 5 atropa-tipped darts (48, -4, D:1) a +0 club (49, -4, D:1) 2 boomerangs (56, -53, D:1) a +0 whip 2 stones (62, -49, D:1) 3 datura-tipped darts Level 2 of the Dungeon [Shop] Uhien's Antique Weapon Boutique the +9 rapier "Voefaar" {venom, Fragile rElec rPois Dex+8} (1821 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. a +0 hunting sling (34 gold) the +10 hunting sling of Mawygaf {venom, Str+2} (1449 gold) Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+2). the +5 quarterstaff of the Hierophant {vorpal, rPois rCorr Str+6} (1389 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+6). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 dagger (46 gold) the +5 morningstar of Shame {flame, rF+ rC+} (1223 gold) It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rC: It protects you from cold. a +0 battleaxe (149 gold) a +0 hand crossbow (80 gold) a +0 hunting sling (34 gold) a +0 spear (69 gold) a +0 long sword (80 gold) (0, 0, D:2) 23 arrows (12, -15, D:2) a +0 spear (13, -16, D:2) 22 arrows (23, -11, D:2) a +0 robe (25, -11, D:2) 24 stones (32, 2, D:2) a +0 club (35, -23, D:2) a +0 chain mail (40, 6, D:2) a +2 hat (44, 17, D:2) 35 stones Level 3 of the Dungeon [Shop] Waf Veju's Jewellery Emporium an amulet of the acrobat (300 gold) a ring of protection from fire (250 gold) an amulet of magic regeneration (300 gold) a ring of protection from fire (250 gold) a ring of ice (250 gold) a +4 ring of protection (360 gold) the ring "Jiewnec" {Fly rF+ rN+++ Will- Str+4} (567 gold) [ring of flight] Str: It affects your strength (+4). rF: It protects you from fire. rN: It renders you almost immune to negative energy. Fly: It grants you flight. Will: It decreases your willpower. a +6 ring of strength (585 gold) an amulet of the acrobat (300 gold) (0, 0, D:3) a +0 dagger (22, -12, D:3) a +0 club (27, -6, D:3) 6 atropa-tipped darts (33, 19, D:3) a +0 hunting sling (42, 21, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (1, 28, D:4) a +0 dagger (10, 6, D:4) a +0 club (10, 13, D:4) a +0 arbalest (12, 1, D:4) a +0 dagger (12, 4, D:4) a +0 club a +0 dagger a +2 dagger of speed (13, 26, D:4) 22 stones (17, -13, D:4) a +0 helmet (17, -8, D:4) a +0 ring mail (18, 28, D:4) a +0 ring mail (25, 28, D:4) a +0 quarterstaff (29, -7, D:4) 3 stones a +0 short sword (33, 24, D:4) a +0 dagger (35, 22, D:4) a +0 club (41, 4, D:4) a +0 spear (43, 6, D:4) a +0 flail (44, 1, D:4) a +0 flail (44, 5, D:4) a +0 spear a +0 robe a +0 club (45, 0, D:4) 2 scrolls of enchant weapon (45, 12, D:4) the +1 leather armour "Cos Fank" {+Inv rPois Dex+3 Slay+3} Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison. +Inv: It lets you turn invisible. (47, 15, D:4) 17 stones Level 5 of the Dungeon (0, 0, D:5) a +0 robe (2, -8, D:5) a +0 leather armour (10, 6, D:5) a +0 leather armour a +1 rapier of venom (12, 22, D:5) a +0 robe (15, -14, D:5) a +0 ring mail (18, 12, D:5) 3 boomerangs (24, 0, D:5) a +0 long sword (24, 13, D:5) a +0 dagger a scroll of noise (25, 11, D:5) a +0 giant spiked club (25, 12, D:5) a +0 flail a +0 leather armour (27, 34, D:5) a +0 mace (31, 19, D:5) a +0 flail (32, 27, D:5) a +0 short sword a +0 dagger (32, 34, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a scroll of enchant weapon (4, 12, D:6) +0 swamp dragon scales a +0 halberd a +0 club a +0 flail (5, 15, D:6) a +0 hand axe a +0 flail a +0 plate armour (8, 1, D:6) a +0 falchion (11, 19, D:6) 20 arrows (13, 1, D:6) a +0 shortbow 26 arrows (17, 0, D:6) 21 sling bullets (17, 9, D:6) 3 scrolls of enchant weapon (20, 16, D:6) 20 stones (23, -18, D:6) a +0 battleaxe (23, 19, D:6) a +0 club (24, -18, D:6) a +0 robe a +0 robe (25, -18, D:6) a +1 morningstar (25, 19, D:6) a +0 short sword (26, 18, D:6) a +0 flail a +0 whip (26, 19, D:6) a +0 flail a +0 ring mail (27, 31, D:6) a +2 dagger of electrocution 3 boomerangs (30, -12, D:6) a +0 robe (30, -11, D:6) a +3 dire flail (38, 8, D:6) a scroll of noise (40, 31, D:6) 9 stones (41, 23, D:6) 18 bolts (42, -12, D:6) a +0 leather armour (43, -13, D:6) a +1 short sword of speed (51, 16, D:6) a +0 chain mail (52, 8, D:6) the +0 dagger "Orb Guardian's Foe" {protect, MP+9 Int+5 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+5). MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. Level 7 of the Dungeon [Shop] Jiduy's Armour Emporium (Shop contents are unknown) (0, 0, D:7) 21 arrows (6, 0, D:7) a +0 trident (6, 18, D:7) 2 poisoned darts (10, -3, D:7) a +0 spear (still there?) a +0 robe (still there?) (10, -1, D:7) a +0 robe (17, 13, D:7) a +0 shortbow (still there?) 17 arrows (still there?) (23, -5, D:7) 12 stones (23, 7, D:7) 17 stones (24, 5, D:7) a +0 leather armour (34, -15, D:7) 19 sling bullets