pupkin the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (67, 1, D) the +1 scale mail "Yprotoss" {rF+ MP+9} It protects you from fire. It affects your magic capacity (+9). (68, 1, D) a +2 shortbow of flaming (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (9, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 large shield (62, 2, D) an uncursed ring of magical power (73, 2, D) a +2 hand crossbow of velocity (75, 2, D) a +2 ring mail of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (74, 4, D) a dagger a robe a buckler (4, 5, D) a +5 battleaxe a +5 broad axe (62, 5, D) the +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. The Shining One disapproves of the use of such an item. (10, 6, D) an uncursed ring of flight an uncursed staff of energy a crystal ball of energy (2, 7, D) a +0 scale mail a +0 war axe (3, 7, D) a +0 shield (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 quarterstaff of protection (62, 9, D) an uncursed staff of power (63, 9, D) a crystal ball of energy (70, 9, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. The Shining One disapproves of the use of such an item. (72, 9, D) a +2 rapier of draining (62, 10, D) a +2 whip of electrocution (70, 10, D) a +2 halberd of chopping (72, 10, D) the cursed +0 ring mail of the Sea {rPois rC- Int+9 Slay+2} It affects your intelligence (+9). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. (70, 12, D) a giant club a giant spiked club (71, 12, D) a large rock a giant spiked club (72, 12, D) a giant club (71, 13, D) a large rock (72, 13, D) a giant club (71, 14, D) a large rock (60, 17, D) an uncursed ring of protection from magic (61, 17, D) an uncursed long sword (63, 17, D) a cursed amulet of inaccuracy (64, 17, D) an uncursed staff of power (65, 17, D) a wand of draining (5) (71, 17, D) a +1 flail of draining (62, 18, D) a book of Spatial Translocations (63, 18, D) a +1 chain mail of positive energy (64, 18, D) an uncursed war axe (65, 18, D) a +9 rod of shadows (14/14) (71, 18, D) the amulet "Hoampom" {rCorr Str+3} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+3). (73, 18, D) a cursed -4 ring of intelligence (62, 21, D) an uncursed arbalest 15 bolts (63, 21, D) a chain mail a great mace a plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (64, 22, D) an arbalest 9 bolts of flame a yaktaur corpse (skeletalised by now) (62, 23, D) a +2 whip of pain a chain mail (71, 23, D) an uncursed staff of air (63, 24, D) a bolt (61, 27, D) a book of Clouds (62, 27, D) a +1 great sword of slicing (65, 27, D) a +0 robe of cold resistance (71, 27, D) a cursed ring of loudness (62, 28, D) a +3 rod of clouds (14/14) (63, 28, D) a +3 arbalest of flaming (64, 28, D) an uncursed amulet of stasis (71, 28, D) the Volume of Enhancements and Displacement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Teleport Other Translocation 3 c - Warp Weapon Charms/Translocation 5 d - Excruciating Wounds Charms/Necromancy 5 (72, 28, D) a +1 rapier of electrocution (73, 28, D) the +3 falchion "Pigal" {venom, MR+ Int-4 Dex+10} It poisons the flesh of those it strikes. It affects your intelligence (-4). It affects your dexterity (+10). It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (72, 29, D) a trident (unseen) (71, 30, D) a trident (unseen) (73, 30, D) a trident a merfolk corpse (skeletalised by now) (71, 31, D) a trident (unseen) (62, 32, D) a polar bear corpse (72, 33, D) a tomahawk (59, 37, D) the Catalogue of Shifting Earth Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Passwall Transmutation/Earth 3 e - Lee's Rapid Deconstruction Earth 5 (60, 37, D) a fan of gales (61, 37, D) a +3 scale mail of magic resistance (63, 37, D) a sack of spiders (71, 37, D) a book of the Earth (72, 37, D) a crystal ball of energy (73, 37, D) the +4 robe "Kinkaiqal" {rN++ Int+5} It affects your intelligence (+5). It greatly protects you from negative energy. (59, 38, D) the amulet "Pynn" {Clar rC+ Str+2 Int+3 Dex-4} [amulet of clarity] It provides mental clarity. It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (-4). It protects you from cold. (60, 38, D) a stone of tremors (61, 38, D) an uncursed trident (63, 38, D) a book of Enchantments (70, 38, D) an uncursed ring of see invisible (71, 38, D) a lantern of shadows (72, 38, D) an uncursed trident (73, 38, D) an uncursed staff of poison (71, 39, D) a trident 2 throwing nets (70, 40, D) an uncursed shortbow 4 arrows of flame a +2 bardiche of venom an uncursed shortbow 5 arrows (71, 40, D) an arrow of flame a trident 7 tomahawks a merfolk corpse (72, 40, D) a +1 flail of crushing a merfolk corpse (70, 41, D) a shortbow 21 arrows of dispersal a centaur corpse (71, 41, D) 3 arrows of flame (72, 41, D) a sheep corpse (71, 42, D) a throwing net an arrow (61, 45, D) 2 javelins