purpleHaze Level 1 of the Dungeon (0, 0, D:1) 2 stones (0, 8, D:1) a +0 robe (1, 8, D:1) a +0 short sword (10, 2, D:1) a +0 leather armour (11, 30, D:1) a +0 short sword 4 stones (16, 13, D:1) a +0 club (17, 31, D:1) 5 stones (17, 32, D:1) a +0 robe (19, 31, D:1) a +0 club (26, 20, D:1) a +0 dagger (30, 26, D:1) a +0 mace (35, 23, D:1) a +0 dagger (37, 3, D:1) a +0 ring mail (40, 2, D:1) 4 stones (44, 11, D:1) a +0 club (53, -4, D:1) a stone (53, 16, D:1) a +0 chain mail (55, 7, D:1) a +2 short sword of speed (57, 17, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 16, D:2) a +0 quarterstaff (9, -22, D:2) a +0 short sword (22, -31, D:2) a +0 spear (25, -18, D:2) a +0 spear (27, 3, D:2) a +0 scythe a +0 robe (48, -11, D:2) a +0 short sword (58, -35, D:2) 4 stones (59, -22, D:2) a +0 club (60, -30, D:2) a +0 short sword (62, 9, D:2) a +0 short sword of venom (64, -27, D:2) 3 stones Level 3 of the Dungeon [Shop] Gelam's Distillery a potion of experience (650 gold) a potion of haste (130 gold) a potion of haste (130 gold) 2 potions of curing (78 gold) a potion of berserk rage (65 gold) a potion of heal wounds (65 gold) a potion of might (52 gold) (0, 0, D:3) a +0 club (0, 2, D:3) a +0 whip (9, -3, D:3) a +0 hand axe (20, -11, D:3) a +0 short sword (23, -2, D:3) 6 stones (32, -22, D:3) a +0 dagger (34, -23, D:3) a +0 club (35, -17, D:3) 7 stones Level 4 of the Dungeon (0, 0, D:4) a +0 war axe 4 poisoned darts (2, 8, D:4) 3 large rocks (3, -6, D:4) 6 stones (5, 11, D:4) a +0 whip (10, 9, D:4) a +0 halberd (24, 12, D:4) a +0 ring mail (30, -4, D:4) a +0 ring mail (32, -2, D:4) a +0 pair of gloves (36, 2, D:4) a +0 dagger (49, -2, D:4) 4 stones Level 5 of the Dungeon (0, 0, D:5) a +2 heavy hand axe a +0 leather armour (12, -16, D:5) a +0 robe (14, -2, D:5) a +0 buckler (20, 9, D:5) a +0 robe (24, 19, D:5) a +0 rapier (31, 1, D:5) 6 stones (33, -5, D:5) a +2 mace of draining (35, 17, D:5) 2 stones (36, 1, D:5) a +0 robe (37, 17, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +4 hand axe a +0 robe (2, -7, D:6) a +0 giant club (4, -2, D:6) a +5 halberd a +0 robe (4, 11, D:6) a +0 spear (5, 7, D:6) a +0 halberd (5, 11, D:6) a +0 whip a +0 robe (6, 22, D:6) a +0 club (7, 22, D:6) a +0 club (8, 2, D:6) 9 stones (9, 5, D:6) a +0 chain mail (15, -10, D:6) a +0 robe a +0 scimitar a +0 giant club (16, -6, D:6) 6 stones (18, -10, D:6) a +0 robe of fire resistance a +3 great sword of freezing a +0 robe a +0 mace (22, 17, D:6) a +0 robe a +0 flail (22, 18, D:6) a +0 flail a +0 robe a +3 dagger a +0 giant spiked club a +0 leather armour a +0 whip (25, -15, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (25, -7, D:6) a +1 hat (26, 11, D:6) a +0 dagger a +0 robe (26, 12, D:6) a +0 hand axe (26, 15, D:6) a +0 giant club (27, 18, D:6) a boomerang a +0 club (27, 22, D:6) a +0 leather armour a +0 flail (30, 19, D:6) a +0 leather armour (50, 16, D:6) a +0 giant club (55, 1, D:6) a +0 flail (56, 10, D:6) 6 stones Level 7 of the Dungeon (0, 0, D:7) a +0 hammer (4, -23, D:7) a +0 short sword (6, -21, D:7) a +0 mace a +0 chain mail (6, -20, D:7) a +0 hand axe a +0 hand axe a +0 ring mail a +0 club a +0 scale mail a +0 halberd a +0 chain mail (7, -5, D:7) a +0 spear (11, -9, D:7) a +0 flail (12, -10, D:7) a +0 spear a +2 ring mail of poison resistance a +0 kite shield (13, -9, D:7) a +0 hand axe 2 boomerangs (13, -8, D:7) a +0 spear a +0 spear (13, -6, D:7) a +0 club (20, -32, D:7) 3 boomerangs (20, -18, D:7) a +0 short sword a +0 club a +0 leather armour (21, -18, D:7) a +0 hand axe (21, -17, D:7) a +0 mace a +0 leather armour (21, -9, D:7) a +0 mace (27, 3, D:7) a +0 leather armour (27, 4, D:7) an orb of guile (30, -3, D:7) a +4 halberd a +0 robe (31, -33, D:7) a +0 ring mail (33, -11, D:7) a +0 club (34, -25, D:7) a +0 short sword a +0 morningstar a +0 leather armour (35, -25, D:7) a +1 morningstar of draining a +0 scale mail a +0 dagger a +0 robe of willpower (35, -23, D:7) a +0 war axe (41, -5, D:7) 6 large rocks (46, 11, D:7) a +0 leather armour (48, 12, D:7) a +0 flail (49, 13, D:7) the +9 quarterstaff of Xaubbearch {freeze, Str+3} Str+3: It affects your strength (+3). (50, -13, D:7) a +0 dagger a +0 robe a +0 whip a +0 leather armour (53, -8, D:7) a +0 mace (55, 10, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) 7 stones (1, 2, D:8) a +0 club a curare-tipped dart a +0 short sword 2 stones a +0 short sword (1, 3, D:8) a +0 club (13, 9, D:8) a +0 robe (17, 0, D:8) a +0 hand axe (18, 8, D:8) a +0 dagger a +0 robe (18, 9, D:8) a +0 flail (18, 10, D:8) a staff of death (19, 8, D:8) a +0 club a +0 ring mail (19, 9, D:8) a +0 club (23, 11, D:8) a +0 chain mail (24, 13, D:8) the +0 robe "Zujem" {rPois} rPois: It protects you from poison (35, 18, D:8) a +0 club (38, -5, D:8) a stone (38, 11, D:8) a +0 dagger (41, 6, D:8) a +0 helmet Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (1, -27, D:9) a +2 trident of draining a +2 robe of fire resistance an orb of mayhem (1, -9, D:9) a +0 halberd a +0 robe (1, -1, D:9) a +0 dagger a +0 robe a +0 flail a +0 chain mail (1, 0, D:9) a +0 glaive a +0 plate armour (3, -33, D:9) 2 potions of degeneration (5, -5, D:9) a +0 whip (7, -10, D:9) a +0 halberd a +0 robe (7, -9, D:9) a +2 dagger a +0 robe (7, 13, D:9) a +0 quarterstaff (9, -40, D:9) 4 stones (12, -17, D:9) a +0 chain mail (16, -7, D:9) a +0 short sword +0 acid dragon scales (17, -7, D:9) a +0 short sword a +0 dagger a +0 robe (20, -40, D:9) 3 stones (29, -42, D:9) a troll corpse (skeletalised by now) (29, -41, D:9) the +4 short sword "Qaucw" {vamp, Str+2} Str+2: It affects your strength (+2). (38, 11, D:9) a +0 trident (43, -31, D:9) 25 gold pieces (44, -32, D:9) 7 stones (44, -30, D:9) 3 stones (46, 2, D:9) a +0 falchion (49, -24, D:9) a +3 short sword a +0 robe (49, -23, D:9) a +2 scimitar a +2 robe of positive energy a +4 scimitar a +0 robe Level 10 of the Dungeon (0, 0, D:10) the +1 ring mail "Hero's Friend" {*Slow +Blink rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. +Blink: It lets you blink. *Slow: It may slow you when you take damage. (1, -3, D:10) 3 stones (6, 4, D:10) a yak corpse (skeletalised by now) (7, 3, D:10) a yak corpse (9, 12, D:10) the +2 war axe of Qoletseg {holy, rF+ rC+++ Int-2 Stlth-} Int-2: It affects your intelligence (-2). rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Stlth-: It makes you less stealthy. (10, 5, D:10) 3 stones (21, -8, D:10) a +0 dagger a +0 robe an orc corpse (21, -7, D:10) a +0 whip (22, -8, D:10) a +0 trident an orc corpse (23, -4, D:10) a +0 dagger a +0 robe an orc corpse (23, 23, D:10) a +0 war axe (43, 10, D:10) a +0 rapier (48, -6, D:10) a ring of magical power (49, -3, D:10) 6 stones (51, -4, D:10) a +0 dagger a +0 robe the Ecumenical Temple