pustota the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +0 scale mail (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a book of Battle (49, 41, D) an uncursed staff of poison (unseen) (50, 36, D) a manual of Evocations (50, 37, D) a book of Power (51, 36, D) a scroll of brand weapon (51, 37, D) the cursed +1 rapier of Departure {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (52, 36, D) a +0 great sword of holy wrath (52, 37, D) an uncursed staff of energy (52, 39, D) a +0 robe (53, 36, D) the ring "Fairosesch" {rN+ Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. (53, 37, D) an uncursed amulet of magic regeneration (54, 36, D) a crystal ball of energy (54, 39, D) a +3 antimagic flail (59, 36, D) a box of beasts (59, 37, D) a +1 mace of draining (60, 36, D) a +2 crystal plate armour (60, 37, D) a +0 hunting sling of flaming (60, 41, D) an ugly thing skeleton (61, 0, D) a +3 war axe of venom (61, 8, D) a phial of floods (61, 10, D) a +1 hand axe of venom (61, 16, D) Sif Muna's Grimoire of Boosting Unholy Magic Spells Type Level a - Infusion Charms 1 b - Pain Necromancy 1 c - Excruciating Wounds Charms/Necromancy 5 d - Deflect Missiles Charms/Air 6 e - Ring of Flames Charms/Fire 7 Trog disapproves of the use of such an item. (61, 26, D) a sack of spiders (61, 36, D) the +9 dagger of Balance {drain, rPois Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It makes you more stealthy. (61, 37, D) a +2 eveningstar of protection (61, 42, D) 3 poisoned javelins (62, 0, D) an uncursed staff of conjuration (62, 1, D) the +6 lajatang "Cuabihoq" {slice, rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. (62, 8, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (62, 17, D) a lightning rod (4/4) (62, 26, D) the +3 ring mail "Kicutt" {*Contam rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (62, 27, D) a sack of spiders (62, 36, D) a lightning rod (4/4) (62, 37, D) a +4 dire flail of draining (63, 4, D) (unseen) (63, 8, D) an uncursed staff of conjuration (63, 16, D) a +6 blowgun (63, 17, D) an uncursed staff of power (63, 21, D) 6 javelins of penetration (63, 26, D) a fan of gales (63, 27, D) a phial of floods (63, 36, D) a +0 morningstar of crushing (63, 37, D) a sack of spiders (64, 16, D) a lightning rod (4/4) (64, 17, D) an uncursed staff of death (64, 27, D) a sack of spiders (64, 31, D) a +1 battleaxe of chopping (65, 26, D) a lamp of fire (68, 0, D) a +3 rapier of speed (69, 0, D) a book of the Dragon (69, 36, D) a +2 robe of cold resistance (69, 42, D) a +0 longbow a +3 great mace of holy wrath 26 arrows a +0 leather armour (70, 8, D) a phial of floods (70, 36, D) a phial of floods (70, 37, D) a book of Conjurations (70, 41, D) a +0 arbalest a +2 dagger of venom a +0 arbalest 35 bolts a yaktaur corpse (skeletalised by now) (70, 42, D) a +0 great sword a +0 chain mail (70, 43, D) the +1 scimitar of Eternal Harmony {protect, *Drain rElec MR++ Stlth+} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. a +0 scale mail (71, 8, D) a fan of gales (71, 16, D) an uncursed staff of summoning (71, 17, D) a box of beasts (71, 26, D) a fan of gales (71, 27, D) a +2 vampiric battleaxe (71, 37, D) a +0 short sword (71, 40, D) a +0 morningstar a +0 leather armour (71, 41, D) a sphinx corpse (skeletalised by now) (71, 42, D) a +3 antimagic mace a +3 antimagic mace 3 arrows (71, 43, D) a bolt (72, 8, D) the +4 hand crossbow of Cialarch {freeze, +Inv rElec rC+ Int-5 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from cold. It insulates you from electricity. It lets you see invisible. It lets you turn invisible. (72, 9, D) a +4 battleaxe of freezing (72, 16, D) a +2 glaive of venom (72, 17, D) an uncursed staff of poison (72, 21, D) a +3 short sword of venom (72, 26, D) a book of Burglary (72, 27, D) the Almanac of the Hurtful Frostbite Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Throw Icicle Conjuration/Ice 4 c - Iskenderun's Mystic Blast Conjuration 4 d - Fulminant Prism Conjuration/Hexes 4 Trog disapproves of the use of such an item. (72, 36, D) a Grand Grimoire (72, 37, D) a +0 war axe (72, 41, D) a +0 great mace a +0 ring mail (73, 1, D) a crystal ball of energy (73, 16, D) a +2 flail of draining (73, 17, D) an uncursed staff of air (73, 26, D) a phial of floods (73, 27, D) an uncursed ring of flight (73, 31, D) a +0 battleaxe a +0 robe (73, 36, D) an uncursed staff of cold (73, 37, D) the +1 robe of Too Many Cooks {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. (75, 1, D) a sack of spiders